
V4 skins+psd
Forum rules
If your topic doesn't contain a model/skin link, this is the wrong place to post it.
If your topic doesn't contain a model/skin link, this is the wrong place to post it.
-
- Posts: 230
- Joined: Wed Sep 26, 2012 4:42 pm
-
- Posts: 13864
- Joined: Wed Jul 07, 2010 2:42 am
- Location: TX
- Contact:
Re: V4 skins+psd
Thanks a bunch! I was planning on sending you some stuff yesterday, actually.
This is a block of text that can be added to posts you make. There is a 255 character limit.
-
- Posts: 314
- Joined: Fri Feb 08, 2013 10:30 pm
- Contact:
Re: V4 skins+psd
I updated the original link with fresh JM files
If you only want the jms use this link: http://www.mediafire.com/download/od5g5 ... 5/Jm's.rar
Also, I was to lazy to make a picture the first time. P2sta made an awesome screenshot so
Give some cred to him, because he make the best screenshots
on this planet!

If you only want the jms use this link: http://www.mediafire.com/download/od5g5 ... 5/Jm's.rar
Also, I was to lazy to make a picture the first time. P2sta made an awesome screenshot so
Give some cred to him, because he make the best screenshots
on this planet!


-
- Posts: 59
- Joined: Mon Dec 23, 2013 7:45 pm
- Team: MotoUnit
- Location: Estonia
-
- Posts: 314
- Joined: Fri Feb 08, 2013 10:30 pm
- Contact:
Re: V4 skins+psd
From my experience you dont need the blend file to run it
but yes I'll might release it in the future

-
- Posts: 894
- Joined: Fri Aug 17, 2012 6:43 am
- Team: | POGO |
- Location: AMERICA
Re: V4 skins+psd
dem renders thoBenjii_D wrote:From my experience you dont need the blend file to run itbut yes I'll might release it in the future

-
- Posts: 314
- Joined: Fri Feb 08, 2013 10:30 pm
- Contact:
Re: V4 skins+psd
You dont need a render to run a helmet either! 

-
- Posts: 318
- Joined: Fri May 30, 2008 9:19 pm
- Team: Privateer
- Location: France
Re: V4 skins+psd
The helmet and skins are great but the UV is just terrible. There's a lot of wasted space imo.
Also, when you (the modellers) unwrap an helmet, could you please unwrap it left-right connected by the top instead of the back? It's usually easier to skin that way because the back of the helmet is unwrapped straight instead of curved on top.
Also, when you (the modellers) unwrap an helmet, could you please unwrap it left-right connected by the top instead of the back? It's usually easier to skin that way because the back of the helmet is unwrapped straight instead of curved on top.

-
- Posts: 13864
- Joined: Wed Jul 07, 2010 2:42 am
- Location: TX
- Contact:
Re: V4 skins+psd
The issue with that is that there are just as many designs that need to match up in the back as there are that need to match up at the top.
This is a block of text that can be added to posts you make. There is a 255 character limit.
-
- Posts: 318
- Joined: Fri May 30, 2008 9:19 pm
- Team: Privateer
- Location: France
Re: V4 skins+psd
yeah but it's easier when the UV is a straight line for the back instead of a curve especially with complex patterns and graphics.

-
- Posts: 13864
- Joined: Wed Jul 07, 2010 2:42 am
- Location: TX
- Contact:
Re: V4 skins+psd
My personal issue with that is that I'm looking straight at the point where everything is slightly off when I ride in third person. I personally had tons of issues with getting designs to line up on these helmets:


It's just a tradeoff that you have to make. I do agree that it's funky to work with a curve along the top of the helmet, but I prefer it to trying to line stuff up along the back, especially when that's where people tend to put logos, names, numbers, etc.


It's just a tradeoff that you have to make. I do agree that it's funky to work with a curve along the top of the helmet, but I prefer it to trying to line stuff up along the back, especially when that's where people tend to put logos, names, numbers, etc.
This is a block of text that can be added to posts you make. There is a 255 character limit.
-
- Posts: 314
- Joined: Fri Feb 08, 2013 10:30 pm
- Contact:
Re: V4 skins+psd
the back of the helmet is what you see in game I tried to hide the seem from being seen. You are the first one to complain about it Will, Joker said it was great. I guess it's a personal preference. yeah it's a lot of UV waste I told you the PSD was shitty for reasons
KTM57 really got a point, it's either a straight line or logos that will never line up. if the pattern is slighlty curved it's not a big deal and hard to notice. but if your name at the back dosen't line up it will be noticeable and a pain to create.

KTM57 really got a point, it's either a straight line or logos that will never line up. if the pattern is slighlty curved it's not a big deal and hard to notice. but if your name at the back dosen't line up it will be noticeable and a pain to create.
-
- Posts: 561
- Joined: Mon Feb 27, 2012 8:20 pm
- Team: AMJ Graphixx
- Location: Belgium
Re: V4 skins+psd
great job benji,and everyone involved in the skinning...
thanks a lot!
thanks a lot!