I think he means the jump before the finish and the finish and the dragon back, If you didn't hit them straight or the right way you get out of shape easy.Motoboss wrote:The sections where the jumps were offset really did not flow at all..If you dont hit them straight on you go flipping into the crowd or some where else..
Also some sections seemed repetitious ...Overall the track seemed unfinished...
Still fun to ride though
Just an honest review
2011 ShopRiskClothing.com Winter Indoor Series - Round 3
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If your topic doesn't contain a track link, this is the wrong place to post it.
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Cody Darr
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
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Motoboss
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
BingoCody Darr wrote:I think he means the jump before the finish and the finish and the dragon back, If you didn't hit them straight or the right way you get out of shape easy.Motoboss wrote:The sections where the jumps were offset really did not flow at all..If you dont hit them straight on you go flipping into the crowd or some where else..
Also some sections seemed repetitious ...Overall the track seemed unfinished...
Still fun to ride though
Just an honest review
90% would be more realistic... Probbly less than that actually ..Sx's are the simplest thing to make in MXS ,the trick is getting them to flow propperlly ..IMO MXS doesnt suit SX very well because of the low speed handleing and the bike not being nimble enough to through it around like real life If these 2 things were addressed realistic scale would be fun.by Phathry25 » Fri Dec 16, 2011 9:24 pm
They're much better than what 99% of the community can build,
Appreciate my hard work? Buy me a beer,
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die996
- Crushed Dissenter
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Looks good... and original 
Btw, the tunnel thing is pretty unique but I'm sure it feels weird (that's not bad)
Btw, the tunnel thing is pretty unique but I'm sure it feels weird (that's not bad)
Howcanyoubesofuckingdumbthatyou'rereadingthis??
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wheels1758
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Like, there was a gap between the dirt and the wood? Or was it off to the side or something?Phathry25 wrote:A tunnel jump that didn't line up well.
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Phathry25
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Motoboss, I'll stand behind my 99% opinion. List anyone who builds better SX tracks than checkerz? I can only name one.wheels1758 wrote:Like, there was a gap between the dirt and the wood, Scoob.
jlv wrote:Here's a picture of my nuts.
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Motoboss
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Im not even getting in that argument...You have your opinion like everyone else ...I leave it at that...Phathry25 wrote:Motoboss, I'll stand behind my 99% opinion. List anyone who builds better SX tracks than checkerz? I can only name one.wheels1758 wrote:Like, there was a gap between the dirt and the wood, Scoob.
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
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Jones221
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Well, This guy...Phathry25 wrote:Motoboss, I'll stand behind my 99% opinion. List anyone who builds better SX tracks than checkerz? I can only name one.wheels1758 wrote:Like, there was a gap between the dirt and the wood, Scoob.
obvi.
only one to win something real from the game!
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Jones221
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
90% would be more realistic... Probbly less than that actually ..Sx's are the simplest thing to make in MXS ,the trick is getting them to flow propperlly ..IMO MXS doesnt suit SX very well because of the low speed handleing and the bike not being nimble enough to through it around like real life If these 2 things were addressed realistic scale would be fun.[/quote]Motoboss wrote: [quote"Phatty"]
They're much better than what 99% of the community can build,
I'm gonna be honest, Motoboss, you sure you're not a noob at the game? Never seen you play but judging by your taste, you aren't that fast at sim.
only one to win something real from the game!
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Motoboss
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
I'm gonna be honest, Motoboss, you sure you're not a noob at the game? Never seen you play but judging by your taste, you aren't that fast at sim.[/quote]Never said i was fast...Thing is the faster people can go the more they seem to like a track ...Wich is fine but not really sim...Jones221 wrote:90% would be more realistic... Probbly less than that actually ..Sx's are the simplest thing to make in MXS ,the trick is getting them to flow propperlly ..IMO MXS doesnt suit SX very well because of the low speed handleing and the bike not being nimble enough to through it around like real life If these 2 things were addressed realistic scale would be fun.Motoboss wrote: [quote"Phatty"]
They're much better than what 99% of the community can build,
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
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Jones221
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
When was this assumption made?
And so going slower on supercross is more realistic? Hold on let me tell JS7, RV2, Dungey, And Reed that.
And so going slower on supercross is more realistic? Hold on let me tell JS7, RV2, Dungey, And Reed that.
only one to win something real from the game!
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Motoboss
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Umm YES... Only way to slow people down with the way tracks are made atm is with traction...aka tile info if the creator so chooses.And so going slower on supercross is more realistic?
Appreciate my hard work? Buy me a beer,
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Mikeyyart10
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
Problem with MX Sim is most SX tracks and even Nationals is the scale is'nt 100% so threfore the way we can ride the tracks does'nt correctly represent how the the track should be riden this is normally noticable when laptimes are clearly faster then real life laptimes also with MX Sim there no fear of injury or worse death you just get back up and ride. I suggest put a damage model on based on the crash if its a lowside damage may just occur on the handle bars or levers or plasics. or you cartwheel it and have to retire from the race, should all affect bike performance that would slow some guys down as consistence comes into play and taking risks or riding dirty has consequences. Obviously an idea that id like to see place into the game in the future, although its clearly going to lead too new problems.
In some ways the game plays a bit better when the scale is 5-10% larger than real life. But scaling the tracks accuratly is the only way your slow down the fast guys and force them to take more realistic lines and speeds on SX. But as many say realism is'nt always the best, fun factor and online play come into it.
Being a bit shit at this game i tend to look at it from a view that its only a game at the end of the day. If you want realism jump on a real bike simple.
Sorry for rambling crap of my tounge
In some ways the game plays a bit better when the scale is 5-10% larger than real life. But scaling the tracks accuratly is the only way your slow down the fast guys and force them to take more realistic lines and speeds on SX. But as many say realism is'nt always the best, fun factor and online play come into it.
Being a bit shit at this game i tend to look at it from a view that its only a game at the end of the day. If you want realism jump on a real bike simple.
Sorry for rambling crap of my tounge
Pumaxcs wrote:Easy as juan too tree.
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haydugjr
- Crushed Dissenter
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Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3
That is neither coherent nor relevant.Mikeyyart10 wrote:Problem with MX Sim is most SX tracks and even Nationals is the scale is'nt 100% so threfore the way we can ride the tracks does'nt correctly represent how the the track should be riden this is normally noticable when laptimes are clearly faster then real life laptimes also with MX Sim there no fear of injury or worse death you just get back up and ride. I suggest put a damage model on based on the crash if its a lowside damage may just occur on the handle bars or levers or plasics. or you cartwheel it and have to retire from the race, should all affect bike performance that would slow some guys down as consistence comes into play and taking risks or riding dirty has consequences. Obviously an idea that id like to see place into the game in the future, although its clearly going to lead too new problems.
In some ways the game plays a bit better when the scale is 5-10% larger than real life. But scaling the tracks accuratly is the only way your slow down the fast guys and force them to take more realistic lines and speeds on SX. But as many say realism is'nt always the best, fun factor and online play come into it.
Being a bit shit at this game i tend to look at it from a view that its only a game at the end of the day. If you want realism jump on a real bike simple.
Sorry for rambling crap of my tounge
gocat199 wrote:see jlv. you need to do more thingies
Jones221 wrote: That was fucked up...Now I'll get hated for saying this, but I felt bad