2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Cody Darr
Posts: 1647
Joined: Thu Oct 01, 2009 2:16 pm
Team: Racer X
Location: Central PA

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Cody Darr »

Motoboss wrote:The sections where the jumps were offset really did not flow at all..If you dont hit them straight on you go flipping into the crowd or some where else..
Also some sections seemed repetitious ...Overall the track seemed unfinished...
Still fun to ride though

Just an honest review
I think he means the jump before the finish and the finish and the dragon back, If you didn't hit them straight or the right way you get out of shape easy.
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Motoboss »

Cody Darr wrote:
Motoboss wrote:The sections where the jumps were offset really did not flow at all..If you dont hit them straight on you go flipping into the crowd or some where else..
Also some sections seemed repetitious ...Overall the track seemed unfinished...
Still fun to ride though

Just an honest review
I think he means the jump before the finish and the finish and the dragon back, If you didn't hit them straight or the right way you get out of shape easy.
Bingo
by Phathry25 » Fri Dec 16, 2011 9:24 pm
They're much better than what 99% of the community can build,
90% would be more realistic... Probbly less than that actually ..Sx's are the simplest thing to make in MXS ,the trick is getting them to flow propperlly ..IMO MXS doesnt suit SX very well because of the low speed handleing and the bike not being nimble enough to through it around like real life If these 2 things were addressed realistic scale would be fun.
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
die996
Crushed Dissenter
Posts: 1394
Joined: Tue Jan 12, 2010 12:45 pm
Team: Privateer
Location: 8 miles off Barcelona, Spain

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by die996 »

Looks good... and original :)
Btw, the tunnel thing is pretty unique but I'm sure it feels weird (that's not bad)
Howcanyoubesofuckingdumbthatyou'rereadingthis??
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by wheels1758 »

Phathry25 wrote:A tunnel jump that didn't line up well.
Like, there was a gap between the dirt and the wood? Or was it off to the side or something?
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Phathry25 »

wheels1758 wrote:Like, there was a gap between the dirt and the wood, Scoob.
Motoboss, I'll stand behind my 99% opinion. List anyone who builds better SX tracks than checkerz? I can only name one.
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Motoboss »

Phathry25 wrote:
wheels1758 wrote:Like, there was a gap between the dirt and the wood, Scoob.
Motoboss, I'll stand behind my 99% opinion. List anyone who builds better SX tracks than checkerz? I can only name one.
Im not even getting in that argument...You have your opinion like everyone else ...I leave it at that...
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Jones221 »

Phathry25 wrote:
wheels1758 wrote:Like, there was a gap between the dirt and the wood, Scoob.
Motoboss, I'll stand behind my 99% opinion. List anyone who builds better SX tracks than checkerz? I can only name one.
Well, This guy...

obvi.
only one to win something real from the game!
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Jones221 »

Motoboss wrote: [quote"Phatty"]
They're much better than what 99% of the community can build,
90% would be more realistic... Probbly less than that actually ..Sx's are the simplest thing to make in MXS ,the trick is getting them to flow propperlly ..IMO MXS doesnt suit SX very well because of the low speed handleing and the bike not being nimble enough to through it around like real life If these 2 things were addressed realistic scale would be fun.[/quote]
I'm gonna be honest, Motoboss, you sure you're not a noob at the game? Never seen you play but judging by your taste, you aren't that fast at sim.
only one to win something real from the game!
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Motoboss »

Jones221 wrote:
Motoboss wrote: [quote"Phatty"]
They're much better than what 99% of the community can build,
90% would be more realistic... Probbly less than that actually ..Sx's are the simplest thing to make in MXS ,the trick is getting them to flow propperlly ..IMO MXS doesnt suit SX very well because of the low speed handleing and the bike not being nimble enough to through it around like real life If these 2 things were addressed realistic scale would be fun.
I'm gonna be honest, Motoboss, you sure you're not a noob at the game? Never seen you play but judging by your taste, you aren't that fast at sim.[/quote]Never said i was fast...Thing is the faster people can go the more they seem to like a track ...Wich is fine but not really sim...
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Jones221 »

When was this assumption made?
And so going slower on supercross is more realistic? Hold on let me tell JS7, RV2, Dungey, And Reed that.
only one to win something real from the game!
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Motoboss »

And so going slower on supercross is more realistic?
Umm YES... Only way to slow people down with the way tracks are made atm is with traction...aka tile info if the creator so chooses.
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
Mikeyyart10
Posts: 576
Joined: Mon Jul 11, 2011 8:11 pm
Location: England, Surrey

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by Mikeyyart10 »

Problem with MX Sim is most SX tracks and even Nationals is the scale is'nt 100% so threfore the way we can ride the tracks does'nt correctly represent how the the track should be riden this is normally noticable when laptimes are clearly faster then real life laptimes also with MX Sim there no fear of injury or worse death you just get back up and ride. I suggest put a damage model on based on the crash if its a lowside damage may just occur on the handle bars or levers or plasics. or you cartwheel it and have to retire from the race, should all affect bike performance that would slow some guys down as consistence comes into play and taking risks or riding dirty has consequences. Obviously an idea that id like to see place into the game in the future, although its clearly going to lead too new problems.
In some ways the game plays a bit better when the scale is 5-10% larger than real life. But scaling the tracks accuratly is the only way your slow down the fast guys and force them to take more realistic lines and speeds on SX. But as many say realism is'nt always the best, fun factor and online play come into it.
Being a bit shit at this game i tend to look at it from a view that its only a game at the end of the day. If you want realism jump on a real bike simple.

Sorry for rambling crap of my tounge :D
Image
Pumaxcs wrote:Easy as juan too tree.
haydugjr
Crushed Dissenter
Posts: 960
Joined: Thu Aug 18, 2011 10:22 pm
Location: Ohio

Re: 2011 ShopRiskClothing.com Winter Indoor Series - Round 3

Post by haydugjr »

Mikeyyart10 wrote:Problem with MX Sim is most SX tracks and even Nationals is the scale is'nt 100% so threfore the way we can ride the tracks does'nt correctly represent how the the track should be riden this is normally noticable when laptimes are clearly faster then real life laptimes also with MX Sim there no fear of injury or worse death you just get back up and ride. I suggest put a damage model on based on the crash if its a lowside damage may just occur on the handle bars or levers or plasics. or you cartwheel it and have to retire from the race, should all affect bike performance that would slow some guys down as consistence comes into play and taking risks or riding dirty has consequences. Obviously an idea that id like to see place into the game in the future, although its clearly going to lead too new problems.
In some ways the game plays a bit better when the scale is 5-10% larger than real life. But scaling the tracks accuratly is the only way your slow down the fast guys and force them to take more realistic lines and speeds on SX. But as many say realism is'nt always the best, fun factor and online play come into it.
Being a bit shit at this game i tend to look at it from a view that its only a game at the end of the day. If you want realism jump on a real bike simple.

Sorry for rambling crap of my tounge :D
That is neither coherent nor relevant.
gocat199 wrote:see jlv. you need to do more thingies
Jones221 wrote: That was fucked up...Now I'll get hated for saying this, but I felt bad
Post Reply