http://www.mediafire.com/?7i8totdlthd4t19




yea im totally new to track building. well, pretty new to the game in general. but i just wanted to try a replica sx track, then see how close it is to JLVs when he releases his. then i think i can make some adjustments and do it again for another track in the future. maybe seattle and SLC.RShannon132 wrote:The tracks great! Im not saying im an excellent track builder but one thing i noticed was the jumps lips are jagged. this is probably only because it is a beta. And the berms are also good. Overall great track, cant wait for the release.

nice ddmx, you ever going to release thatddmx wrote:Basic supercross track making tips.
-Launch angle of anywhere between 30-45 degrees
-Last 5 feet of takeoff a linear slope
-Try to make the jumps flow together
Here's a picture of a track I was working on a helluva long time ago. dxb compound. The jumps flow together making for really nice riding.
nice! thanks.ddmx wrote:Basic supercross track making tips.
-Launch angle of anywhere between 30-45 degrees
-Last 5 feet of takeoff a linear slope
-Try to make the jumps flow together
Here's a picture of a track I was working on a helluva long time ago. dxb compound. The jumps flow together making for really nice riding.
[img]http://i.imgur.com/UVzY1.jpg?9973[mg]
AMEN to that!!!!ddmx wrote:Ya I'm ADD when it comes to making tracks for this game, or anything else for that matter any more. It takes a ton of time to compete with the visuals of the best tracks and I'm not about to release half rate stuff. I've got probably 5 disps on my HD now that are just collecting dust lol.
