Merry Christmas/Spazztic Indoor Hall *Release*

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Ballsfalsky
Posts: 2981
Joined: Mon Feb 28, 2011 4:35 am
Team: Tim Hortons

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Ballsfalsky »

Mark, create a shortcut for your personal folder, and drag and drop it to the start menu. Then, just drag and drop the .saf from your downloads page on chrome (Ctrl+J) into that folder. Easier than a .rar or .zip
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Phathry25 »

Yea, I'll set all that shit up so I can install one track. :roll:
Ballsfalsky
Posts: 2981
Joined: Mon Feb 28, 2011 4:35 am
Team: Tim Hortons

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Ballsfalsky »

It makes things a hell of a lot faster for future usage... :roll:
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by dylan22 »

Phathry25 wrote:Frustrating track to me for sure.

First it's a fuckin SAF file, was packing it in a RAR too hard? My install process went like this, because it was the easiest route. Download, browse to downloads folder, right click SAF file...add to archive, wait for it to make RAR file, open RAR file and extract. This was far easier and quicker than cutting the file from the downloads folder, and then browsing through 10 directories until I get to the MX Sim personal directory.

After all this heartache I finally get to open the track in the game and the ground texture is black. That's all the further I made it. After all that extra work installing it I didn't even bother to ride a lap.
Um? All you need to do is download the .saf and go to downloads, find it. Then open up your personal folder which you should have a shortcut on the desktop for. and paste it in?
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NAUpoiss75
Posts: 1226
Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by NAUpoiss75 »

As everybody have so much trouble with getting this track to work,i'll just stop track making and get back to skinning lol.And i had no idea that this track will be used for racing.About the sections,they are not good.When i played this track in single player it felt good,but after racing it online it wasn't good.For my next tracks,if there will be any, i'll try to fix these mistakes and try to find better beta testers aswell lol.
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by dylan22 »

Nah man don't be discouraged. It is a real fun track. Might just depend on peoples skill levels but I got the sections dialed after my 2nd lap. One thing though is the track is pretty hard on the computer lol. I drop fps which I have never done on a supercross track with this new computer.
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Ballsfalsky
Posts: 2981
Joined: Mon Feb 28, 2011 4:35 am
Team: Tim Hortons

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Ballsfalsky »

Like dylan said, don't be discouraged. I really found this track enjoyable to race on. You could really rail (or so I found). I loved the elevation! MORE! MAKE MORE!
AuTo MaTik
Posts: 1611
Joined: Thu Nov 24, 2011 6:21 pm
Team: SYS
Location: Waukesha, WI

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by AuTo MaTik »

Ballsfalsky wrote:I loved the elevation! MORE! MAKE MORE!
I'm washed.
M@xTizZz
Posts: 2753
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by M@xTizZz »

AuTo MaTik wrote:
Ballsfalsky wrote:I loved the elevation! MORE! MAKE MORE!
for a sx track*
Thank you NAUpoiss that's awesome for a first track, just a bit disappointed by timing gates but it's really fun to ride
up on the TOTW Server
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
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