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MX4EVER
Posts: 262 Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: Switzerland
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Post
by MX4EVER » Sun Feb 24, 2013 11:05 pm
Hi guys,
Here is my Atlanta's 2013 update. Added the wall, the corner just after the wall, and modify many sections.
Have fun
VIDEO
Download :
http://www.mediafire.com/download.php?amab7v1drbcl0y1
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. |
YouTube
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Sun Feb 24, 2013 11:12 pm
You forgot the forward facing dragons back
supercross711
Posts: 3032 Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA
Post
by supercross711 » Sun Feb 24, 2013 11:16 pm
Ya, this is pretty far off.
P2sta wrote: Read it again, you are going full are going full 'meurican here.
MX4EVER
Posts: 262 Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: Switzerland
Contact:
Post
by MX4EVER » Sun Feb 24, 2013 11:34 pm
DJ, what did I forget ? I didn't understand
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. |
YouTube
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Sun Feb 24, 2013 11:36 pm
There was a dragonback that they had to ride up in the second lane after the finish lane. They could either single over it, or use it as a double
supercross711
Posts: 3032 Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA
Post
by supercross711 » Sun Feb 24, 2013 11:40 pm
The line where there is that option is off too, hard to say exactly just off. Need to look a little more carefully.
P2sta wrote: Read it again, you are going full are going full 'meurican here.
MX4EVER
Posts: 262 Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: Switzerland
Contact:
Post
by MX4EVER » Sun Feb 24, 2013 11:43 pm
Ok, did you download and try it ?
On the video you can't see 1 more modification I did after, 2 turns after the finish I reversed the upping berms like on the real track.
Sorry for my english if you don't understand
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. |
YouTube
FlyinHigh
Posts: 612 Joined: Thu Apr 26, 2012 12:37 am
Post
by FlyinHigh » Mon Feb 25, 2013 2:22 am
the final version is updated guys, your berms and ruts could use a tiny bit of adjusting but other than that good job. Anyone willing to put this up on their server?
MX4EVER
Posts: 262 Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: Switzerland
Contact:
Post
by MX4EVER » Mon Feb 25, 2013 8:52 am
It's on 128.78.141.192:19800
Limited to 11 riders
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. |
YouTube
mxsisboss
Posts: 1710 Joined: Mon Feb 06, 2012 6:11 pm
Post
by mxsisboss » Mon Feb 25, 2013 6:50 pm
Thank you! Looks good!
cr500zd wrote: is there anyway that 500cc bikes will be put into the game?
jlv wrote: I'd say it will definitely happen at some point. Not any time soon though.
MotardMatt220
Posts: 1824 Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK
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by MotardMatt220 » Mon Feb 25, 2013 8:52 pm
Track looks pretty sick, but you have two kill switches
mxsisboss
Posts: 1710 Joined: Mon Feb 06, 2012 6:11 pm
Post
by mxsisboss » Mon Feb 25, 2013 8:58 pm
Electric start and a kill switch.
cr500zd wrote: is there anyway that 500cc bikes will be put into the game?
jlv wrote: I'd say it will definitely happen at some point. Not any time soon though.
MotardMatt220
Posts: 1824 Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK
Post
by MotardMatt220 » Mon Feb 25, 2013 10:16 pm
Oh yeah
forgot those fancy KTMs