2014 MotoOption Supercross Rd 3 - Anaheim 2

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mxer125
Posts: 48
Joined: Tue Apr 23, 2013 12:48 am
Team: Privateer
Location: Connecticut

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by mxer125 »

Track looks amazing, rides amazing, and is just straight up fun. Awesome job :D
Image
Full throttle, wide open
You get tired and you don’t show it
Dig a little deeper when you think you can’t dig no more
That's the only way I know
Lynch
Posts: 1441
Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by Lynch »

Everything about this track is amazing, great work guys!
ConnerPeavy
Posts: 585
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Team: EZDecals | ilabb.com
Location: Florida

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by ConnerPeavy »

Track is AMAZING till I get to the second set of whoops, almost threw my PC outside this morning
Discord: Peavy#7738
JGeorge22
Crushed Dissenter
Posts: 504
Joined: Thu Aug 15, 2013 4:16 am
Team: Bad Bitches

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by JGeorge22 »

Deffinatley a step in the right direction, will admit the last 2 tracks weren't my favorite, but this track is by far your best to all the creators
RIDIN RED
Posts: 143
Joined: Fri Feb 25, 2011 8:06 pm
Team: Privateer

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by RIDIN RED »

I need help with a suspension setup for this track if anyone could inbox me theirs that is working well. I can't seem to hit anything right with mine. :cry:
rgaede
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Location: Albuquerque, NM
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Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by rgaede »

Unbelievably good job on the track guys! If I had a computer I would really try to knock the 9 seconds off my time and get in the show and begin my quest to regain my national number 19. Extremely fun!!!
Rgaede Past numbers #333 #19 Now #373

DILLIGAF
YzJarne_196
Posts: 616
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by YzJarne_196 »

I used to play this game to relax while studying or making homework, now i get angry playing these tracks these days... No offense these tracks might be great for pro's, but don't forget maybe just 1% of the players is pro. And i'm not saying this only for myself...
giuliano199
Posts: 7
Joined: Sun Oct 06, 2013 3:15 pm

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by giuliano199 »

I hit everything quite good. First set of whoops just full throttle but dat second one doe... i just cant get it done fast..
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Giuliano199 #92
giuliano199
Posts: 7
Joined: Sun Oct 06, 2013 3:15 pm

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by giuliano199 »

got it dailed in and it's by far the best and most fun track till now! Thumbs up to the creators, even love the second set of whoops now :mrgreen:
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Giuliano199 #92
TheDude
Posts: 338
Joined: Sun Jul 17, 2011 1:58 pm

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by TheDude »

Play mxs they said, the tracks will be fun they said...
12th MX1 EMF - MX Series 2012
Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by Lo2Rider »

YzJarne_196 wrote:I used to play this game to relax while studying or making homework, now i get angry playing these tracks these days... No offense these tracks might be great for pro's, but don't forget maybe just 1% of the players is pro. And i'm not saying this only for myself...
The track is not difficult at all.
Several lines are hard but others are easy. The track fits every skills. You don't have to try a triple out of a corner if you don't have the skills to do it...
dionhuybers
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Team: AMJ Graphixx
Location: The Netherlands

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by dionhuybers »

im sure the track is great for some people (mainly for the pro's), and i know that its so hard to keep everyone happy... this is not even possible but still. But i think its too realistic, its not fun to race on...
Its a huge challenge to make 17 rounds and make them all great, every track has got its positive and its bad things but i think these tracks have more bad things than positive things...

Hope to see some changes during the championship.
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Robert196
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Joined: Fri Sep 23, 2011 2:50 pm
Location: 192.168. 1.1

Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by Robert196 »

TheDude wrote:Play mxs they said, the tracks will be fun they said...

This tracks one of the harder ones. I've done like 6 races and only 4 clean laps. Just can't get my flow here.
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
morganmarlet
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Team: Amj Graphixx
Location: Belgium
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Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by morganmarlet »

The track is very nice! But the 2nd whoops is so bad!
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dani22
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Re: 2014 MotoOption Supercross Rd 3 - Anaheim 2

Post by dani22 »

barrington314 wrote:Here are the videos of the track from 2001 if anyone is interested.

125s http://mpora.com/videos/AAdgz388jwq6
250s http://mpora.com/videos/AAdgz388l9yq
Watching this 2 videos... made me see how good the tracks are, eventhough they are hard to be consistent, the realistic factor is 10/10. Perfectly done.
I'd really like to see a bit easier whoops in the next rounds, i'm not complaining about the track as i enjoyed it pretty much, the rythms and such were perfect, just that everybody crashed like 3-4 times in the whoops during the race... and that for 20 riders means 60crashs in just one section in 15 laps, isn't that to much? I think it is.
Anyways, congratulations to the creator of these tracks that are putting tracks to a complete new level!
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