2014 MotoOption Supercross Rd 5 - Anaheim 3

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AWood
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by AWood »

bdownen323 wrote:Who ever said we wanted A1 to be remade?
Hey I liked A1!
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2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
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Tom cortvriendt
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Tom cortvriendt »

DM 119 wrote:Reading comments on these tracks piss me off so much every week, people are so whiney and complain soo much. If you dont have anything productive to say, keep your lips from flapping on the forums. The shading is wierd is the only thing I can say, Thank you guys for the track though yall kill it week in and week out.
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YzJarne_196
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by YzJarne_196 »

Thanks for the track! Only thing I can say is I liked last week's big triples more
mxer125
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by mxer125 »

Words cannot express how much better this is than Oakland
Image
Full throttle, wide open
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That's the only way I know
ABRacing18
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by ABRacing18 »

I like it but I think I prefer the Oakland style rhythms and triples.

Thanks guys.
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motophreak
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by motophreak »

IMO, this is by far the best track of the year. I've liked at least one thing from each of these tracks so far though. I liked A2 a lot - except for the last set of whoops. The first set was perfect (best whoops so far this year, IMO). The textures on all of the tracks have been #Dope, but especially those on A2 and A3. All of the stadiums are sick this year. All of the sand sections so far have looked better and are more fun to ride than in the past. I don't understand the people complaining about this track being too slippery. Compared to JLV's tracks, all of these tracks feel like they have much more grip to me. The berms are perfect too. I like JLV's tracks too, especially 2013. At first I wasn't too psyched about the new tracks, but the more I ride them, the more I like them. I'm just grateful to have new tracks to ride every week. No other game does that, and I sure as hell don't have time to make any tracks. Keep up the good work!

Also, does anyone know why, after the rF races, I can't race the new track anymore in 19802? The server sends me to one of the 19800 tracks, but it says, "Welcome to the MotoOption Supercross...."
Evo997
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Evo997 »

Another great track. Loving the whoops and rhythms yet again. I like the triple, not as much as Oakland, but it's still fun, the berms and traction are absolutely perfect, the one after the first whoop pad is made so you can be full throttle the whole way.
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Creiz89
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Creiz89 »

Seems like most people who say they don´t "like" this and that is just trying to say "I suck on this and that part of the track"
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Joker599
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Joker599 »

bdownen323 wrote:Who ever said we wanted A1 to be remade?
Sorry I meant to say A3. My bad
Joker599
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Joker599 »

Creiz89 wrote:Seems like most people who say they don´t "like" this and that is just trying to say "I suck on this and that part of the track"
I'm not saying that because I suck on this track.
RAMIREZ122
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by RAMIREZ122 »

this track is so good for 250's well at least I think so. the only thing I think that needs to be fixed on all the new tracks is the on and offs need a lip at the end of it so you can actually jump off of it without casing it.
James_122
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by James_122 »

The on offs make it technical. Do not change them.
Stormz
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Stormz »

James_122 wrote:The on offs make it technical. Do not change them.
I like the on-off's too. I liked Oakland better, though. Traction was different but hooked up better to me. After watching the race last night, I think the track is pretty spot on though, especially with traction. I like the change after the first triple irl BUT can't make something exact without seeing it first. I think he did good job.
RAMIREZ122 wrote:this track is so good for 250's well at least I think so. the only thing I think that needs to be fixed on all the new tracks is the on and offs need a lip at the end of it so you can actually jump off of it without casing it.
Takes a bit, but you'll one day learn how to do them. I finally did.
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