2017 Tagger Designs SX Compound

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Big Smooth one3
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Re: 2017 Tagger Designs SX Compound

Post by Big Smooth one3 »

Burkeen820 wrote:I could definitely be wrong (and probably am), but I think it may just be how big the map is with all the elevation on the sides. My FPS isn't perfect on it either but I didn't think it was too much of a problem. Sorry it isn't working out for ya! And thank you to everyone for your comments I am really glad you guys are enjoying it.
sol721 wrote:I thought the same but then on maps just as big and that have even more elevation change, like freeride tracks, my fps is fine? idk.
Haven't tried this yet myself, but what Matt is describing sounds correct. It's not necessarily the amount of elevation change on the map, it's the extent to which that elevation change is abrupt, creating a lot of vertical/nearly vertical faces in the terrain - I've experienced lag on other tracks with these types of features. Based on the screenshot it looks like that could come into play around the edges of the flattened map, but again I haven't tried so I can't speak to that with 100% confidence.
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Aaron Hall
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Re: 2017 Tagger Designs SX Compound

Post by Aaron Hall »

Big Smooth one3 wrote: Haven't tried this yet myself, but what Matt is describing sounds correct. It's not necessarily the amount of elevation change on the map, it's the extent to which that elevation change is abrupt, creating a lot of vertical/nearly vertical faces in the terrain - I've experienced lag on other tracks with these types of features. Based on the screenshot it looks like that could come into play around the edges of the flattened map, but again I haven't tried so I can't speak to that with 100% confidence.
If not the terrain like Justin said it could be a statue which is too holy poly or sommit like that
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sol721
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Re: 2017 Tagger Designs SX Compound

Post by sol721 »

i turned down the ground geometric detail and that got rid of the lag, as it doesn't load in the terrain as much when its far away, i dont really know lel
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