2016 SX Madness Series - Round 5 - The Strip

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checkerz
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by checkerz »

ColtonD719 wrote:Dear Checkerz, Aeffertz, and/or whoever is responsible, please tell me about this:
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crowdmap.png

This looks a lot like the probability maps we used back in the MCM2 days for placing vegetation. If this is doing the same thing for billboards and/or statues, I want to know how it works.

Thank you!
Pretty certain it's something similar. SMR had me do it to help place the crowd and as you suggested he asked for it similar to a probability map with more white for more dense and less white for less dense and black for no crowd. I don't believe the game is reading it though, I believe he's using it in an external program, and i'm not sure what program that he's using.

Hopefully he'll see this and chime in.
ColtonD719
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by ColtonD719 »

Thanks man. Sent him a pm.
checkerz
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by checkerz »

No drain covers were loosened during this one... Should've brought SX to the Vegas strip instead. (if you aren't an F1 fan, google it)
njc413
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by njc413 »

all time track, i still play it and all the fammx tracks
FelkeyDesign
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Team: CANVAS MX

Re: 2016 SX Madness Series - Round 5 - The Strip

Post by FelkeyDesign »

checkerz wrote: Fri Nov 17, 2023 9:14 am No drain covers were loosened during this one... Should've brought SX to the Vegas strip instead. (if you aren't an F1 fan, google it)
LOLLL Good way to bring this back to life :lol:
checkerz
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by checkerz »

FelkeyDesign wrote: Sat Nov 18, 2023 5:46 pm
checkerz wrote: Fri Nov 17, 2023 9:14 am No drain covers were loosened during this one... Should've brought SX to the Vegas strip instead. (if you aren't an F1 fan, google it)
LOLLL Good way to bring this back to life :lol:
This series was so cool, it popped up in my YouTube feed while waiting for F1 to get their drains fixed. You did some insane logo work and track maps for these events.
MOTOZ293
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by MOTOZ293 »

checkerz wrote: Sun Nov 19, 2023 7:27 am This series was so cool, it popped up in my YouTube feed while waiting for F1 to get their drains fixed. You did some insane logo work and track maps for these events.
you should make the strip into an mx bikes track. One of my fav track ive raced, and saw you stepped into mx bikes track making a little bit
Image
checkerz
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by checkerz »

I actually thought it would be sweet. I hit up Aeffertz about the objects and he unfortunately lost them. I don't think I'm up for modeling and texturing them to do it... YET!
TeamHavocRacing
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by TeamHavocRacing »

checkerz wrote: Sun May 26, 2024 8:48 am I actually thought it would be sweet. I hit up Aeffertz about the objects and he unfortunately lost them. I don't think I'm up for modeling and texturing them to do it... YET!
This track got resurrected for Weekly Vote series and my starting gates are invisible. Any ideas, or some patch or setting I missed. Please to halp?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
317
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Re: 2016 SX Madness Series - Round 5 - The Strip

Post by 317 »

TeamHavocRacing wrote: Wed Jul 16, 2025 3:26 amThis track got resurrected for Weekly Vote series and my starting gates are invisible. Any ideas, or some patch or setting I missed. Please to halp?
I had the same problem!

The fix for me was; Downloaded 2016 Supercross Round 1 Anaheim, and the gates are now visible on the SX Madness track!

Here is the link to the 2016 SX tracks; I downloaded the "Medium" version of the Anaheim Round 1.
Image
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