2014 MotoOption Supercross Rd 5 - Anaheim 3

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wheels1758
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by wheels1758 »

AWood wrote:Big double is sick, whole technical section before the start is sick. LOVE the corner pole! but i think collision could be a tiny bit harder. seems like you might be able to get stuck in it still if you hit it hard :P
Actual collision properties are the same as the pillars of doom. Spheres are a little bit smaller though. I'm not saying you CAN'T get stuck, but if you do, you were WAY off track and I don't feel sorry for you.
Joker599
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Joker599 »

barrington314 wrote:
Joker599 wrote:https://www.change.org/petitions/racefa ... e-a3#share Everybody please sign my petition to save A3! This issue needs to be fixed!
This is legitimately the funniest thing I may have seen on the forums. Bravo. Username = relevant.
+1
barrington314
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by barrington314 »

AWood wrote: https://www.change.org/petitions/save-t ... -com#share Everybody please sign my petition to save the community! This issue needs to be resolved!
AWood
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by AWood »

wheels1758 wrote:
AWood wrote:Big double is sick, whole technical section before the start is sick. LOVE the corner pole! but i think collision could be a tiny bit harder. seems like you might be able to get stuck in it still if you hit it hard :P
Actual collision properties are the same as the pillars of doom. Spheres are a little bit smaller though. I'm not saying you CAN'T get stuck, but if you do, you were WAY off track and I don't feel sorry for you.
I know. Just don't wanna get hit and get stuck in them. I just wish it had property's of SMR corner poles, hard and impossible to get stuck in.

Don't worry I feel the same when people complain of the spongebob a. They should be there. And they're off track. If you hit it it is your fault, but I've ALWAYS said the spongebob a needed a harder collision where you cannot get stuck because you could. And I did. Can't get mad if you're not stuck in it. You were off track. But having any chance of being stuck in an object anywhere close to track is bad in my eyes. And I'd like to see it changed.


Same with the bottom of the start poles. Who cares about the top but if you can hit the sides off the lip and get permanently stuck in your race is ruined. You should bounce off just like you would hitting a metal pole in real life.
barrington314 wrote:awood is right
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Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
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checkerz
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by checkerz »

Awood, honestly, if you smashed a pole hard enough to get stuck in it in MXS in real life, I don't think you or your bike would be finishing the race. Of course, I'm not disagreeing with you, but I had a chuckle.

Joker, I will make you a deal, and I will make sure the rF guys approve it. I will let you save A3. If you (or someone else) can build the track and have it uploaded by 8am Pacific time on Saturday morning, we will let the community vote on the two tracks. Whichever one wins, will be for the race. Good luck. **

** By the way, you can't use any of the objects, decals, terrain, or other files in the current SX series. Obviously they are horrible anyways and you wouldn't want to.

If you accept the challenge and win, you can take my spot on the track building team.
If you accept the challenge and lose, you are permanently banned from rF and promise to no longer comment in any SX track release threads.

If you don't accept the challenge, please admit that you are nothing more than a crying little baby.
checkerz
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by checkerz »

Lo2Rider wrote:Overall really like the track. Just 2 "bad" points :
- the whoops, not my favorite
- the turn which is upper (don't know how it is called), before the double. I think there is no need outside berms for a turn like that. I would rather prefer 2 or 3 little inside ruts (like it was last week IRL). The A1 ruts were good, hope to see more from the one who made them (there could have been ruts in others turns too on this track).

Good points :
- like the section after the triple, good initiative to change from the triple that is on the map and would have been boring
- the big rythm section. Like this "double dragon back". Not like this on the map too but you made it turned out good !


Oh, and I'm really hoping for the AMA to ban those big doubles in middle of nowhere, like there is on this track. It just ruin the flow. Really useless jump. Glad there is not much like that... A little technical rythm section would be nicer and would increases lap time. Hope they will change it for saturday night!
Thank you for the feedback in an intelligent manner.
BuddyTheElf
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by BuddyTheElf »

You guys forgot to update the shading in the editor. That's on the low res but I would imagine the others are the same. Jlv needs to implement some kind of feature that forces you to update shading or something. It's a problem I see a lot on PS and Earth Sculpture made tracks.
Robert196
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Robert196 »

BuddyTheElf wrote:You guys forgot to update the shading in the editor. That's on the low res but I would imagine the others are the same. Jlv needs to implement some kind of feature that forces you to update shading or something. It's a problem I see a lot on PS and Earth Sculpture made tracks.
As soon as i turned shaders off this happened. Textures are all wack.
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
m121c
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by m121c »

checkerz wrote:Awood, honestly, if you smashed a pole hard enough to get stuck in it in MXS in real life, I don't think you or your bike would be finishing the race. Of course, I'm not disagreeing with you, but I had a chuckle.

Joker, I will make you a deal, and I will make sure the rF guys approve it. I will let you save A3. If you (or someone else) can build the track and have it uploaded by 8am Pacific time on Saturday morning, we will let the community vote on the two tracks. Whichever one wins, will be for the race. Good luck. **

** By the way, you can't use any of the objects, decals, terrain, or other files in the current SX series. Obviously they are horrible anyways and you wouldn't want to.

If you accept the challenge and win, you can take my spot on the track building team.
If you accept the challenge and lose, you are permanently banned from rF and promise to no longer comment in any SX track release threads.

If you don't accept the challenge, please admit that you are nothing more than a crying little baby.
I'd ban him either way. :lol:
barrington314
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by barrington314 »

BuddyTheElf wrote:You guys forgot to update the shading in the editor. That's on the low res but I would imagine the others are the same. Jlv needs to implement some kind of feature that forces you to update shading or something. It's a problem I see a lot on PS and Earth Sculpture made tracks.
It was made in editor. So Im not sure how that could have happened. :?:
BuddyTheElf
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by BuddyTheElf »

In that case it was probably because it was made whilst shaders were turned on.
Atom6246
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Atom6246 »

Looks dope
Joker599
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by Joker599 »

checkerz wrote:Awood, honestly, if you smashed a pole hard enough to get stuck in it in MXS in real life, I don't think you or your bike would be finishing the race. Of course, I'm not disagreeing with you, but I had a chuckle.

Joker, I will make you a deal, and I will make sure the rF guys approve it. I will let you save A3. If you (or someone else) can build the track and have it uploaded by 8am Pacific time on Saturday morning, we will let the community vote on the two tracks. Whichever one wins, will be for the race. Good luck. **

** By the way, you can't use any of the objects, decals, terrain, or other files in the current SX series. Obviously they are horrible anyways and you wouldn't want to.

If you accept the challenge and win, you can take my spot on the track building team.
If you accept the challenge and lose, you are permanently banned from rF and promise to no longer comment in any SX track release threads.

If you don't accept the challenge, please admit that you are nothing more than a crying little baby.

Sir, I don't understand your sarcasm, Joking or not, This track is not the best. Now, I'm not saying this person who made this track is bad at making tracks, just saying this is not a good track. I made that petition to make people chuckle. Permanently banned from RF is a little overkill. But that's just me. Sorry if i offended anyone and or the track maker.
MX PRODIGY 17
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by MX PRODIGY 17 »

Joker599 wrote:
checkerz wrote:Awood, honestly, if you smashed a pole hard enough to get stuck in it in MXS in real life, I don't think you or your bike would be finishing the race. Of course, I'm not disagreeing with you, but I had a chuckle.

Joker, I will make you a deal, and I will make sure the rF guys approve it. I will let you save A3. If you (or someone else) can build the track and have it uploaded by 8am Pacific time on Saturday morning, we will let the community vote on the two tracks. Whichever one wins, will be for the race. Good luck. **

** By the way, you can't use any of the objects, decals, terrain, or other files in the current SX series. Obviously they are horrible anyways and you wouldn't want to.

If you accept the challenge and win, you can take my spot on the track building team.
If you accept the challenge and lose, you are permanently banned from rF and promise to no longer comment in any SX track release threads.

If you don't accept the challenge, please admit that you are nothing more than a crying little baby.

Sir, I don't understand your sarcasm, Joking or not, This track is not the best. Now, I'm not saying this person who made this track is bad at making tracks, just saying this is not a good track. I made that petition to make people chuckle. Permanently banned from RF is a little overkill. But that's just me. Sorry if i offended anyone and or the track maker.
There was no sarcasm, sir.
Image
BRADW991
Crushed Dissenter
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Re: 2014 MotoOption Supercross Rd 5 - Anaheim 3

Post by BRADW991 »

this track is the worst thing that has been made, FUCK CHECKERS #JLV
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