Moor~enduro

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karlwb
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Re: Moor~enduro

Post by karlwb »

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i did get the ai riders going fairly well,averaging 4.30-5.00 mins (best lap),but since i changed one corner they had to be redone cos then they were going off-piste and straight through the trees :lol: so now they go exploring a bit again and need more lines put down,when i've put some more laps in and get them going quicker perhaps i'll post an updated "expert lines" file. at the mo i average 3.55 - 4.05 mins and they do 5.00 min+ grrrr.... :( but they will get a lot quicker the more you ride it,i give 'em a lap head start for fun :D
karlwb
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Re: Moor~enduro

Post by karlwb »

i've made a 7 lap demo,tried to keep it clean but there's a few crashes,if anyone can do a quicker 7 lapper can they post their demo in this thread,it'd be nice to see and for me to race against :D and maybe learn some new lines.
demo file deleted-was old rider model
Last edited by karlwb on Wed Nov 26, 2008 10:10 pm, edited 1 time in total.
frederick
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Re: Moor~enduro

Post by frederick »

WOW 7laps I'm way to lazy for :o

But I would gladly host an enduro race on your track, ? :D
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karlwb
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Re: Moor~enduro

Post by karlwb »

yeh go ahead,if you can drum up enough interest,that'd be great,over how many laps? i haven't raced yet so i don't know how you operate without multiplayer,i guess you set a date and everyone sends a demo then someone splices it,or are there more rules to it?
INVADEtheLINE
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Re: Moor~enduro

Post by INVADEtheLINE »

karlwb wrote:yeh go ahead,if you can drum up enough interest,that'd be great,over how many laps? i haven't raced yet so i don't know how you operate without multiplayer,i guess you set a date and everyone sends a demo then someone splices it,or are there more rules to it?

That's pretty much it.
Everyone chooses a gate, sends in a race, and one of us splices it.

Pretty simple, actually.
karlwb
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Re: Moor~enduro

Post by karlwb »

i was just wondering if you'd made a way somehow so everyone has just 1 crack at it,to make it more edgy,rather than multiple goes and send in your best :twisted:
INVADEtheLINE
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Re: Moor~enduro

Post by INVADEtheLINE »

It's more of an honor system, but we all abuse that.
I suck no matter what, so I usually just go with the "run and done" theory.
Fred's pretty good about just one run policy, too.
Dustin434
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Re: Moor~enduro

Post by Dustin434 »

holy crap are we spose to only do one run for races
"90 percent of the game is half mental"-Yogi Berra
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Thanks To Kawasakis For The Sig
DJ99X
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Re: Moor~enduro

Post by DJ99X »

Nah, theres no rule against how many runs you do.
Voutare
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Re: Moor~enduro

Post by Voutare »

141 wrote:holy crap are we spose to only do one run for races

I did that for about 2 races, and then I realised that wasn't how it worked out. :D


But I can do a 1 run only, we do it all the time for MSN and it works perfectly.
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frederick
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Re: Moor~enduro

Post by frederick »

Actually the "run and done" races we do over msn are the ones with the best battles, Voutare I think our donnington race had the most passes done by 2 racers lmao :D
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karlwb
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Re: Moor~enduro

Post by karlwb »

updated the track again NOV 26 08, deleted,see below for updated version
Last edited by karlwb on Fri Dec 26, 2008 2:47 am, edited 1 time in total.
karlwb
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Re: Moor~enduro

Post by karlwb »

gonna put out a new updated version soon,done some more work to it,more track decals,some new obstacles,banners all round,some other stuff,plus i learnt to splice so i'll host a race soon and see if i can tempt some of you mx freaks for a spot of enduro :D

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jbob23
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Re: Moor~enduro

Post by jbob23 »

wow. looks like u put a lot of time and effort into it! looks really good.
frederick
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Re: Moor~enduro

Post by frederick »

Your decals doesnt look very good( No im not better doing them :D )

But i love this track. Idk how many "hare scrambles" ive raced against the AI :D
When you are done with this track Im gonna host a new years scramble on this track :D
(The deadline will probly be in january, since ppl could be busy the 31:st / 1:st :wink: )
EDIT: Oops look at my emoticon spam..
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