Have you tried it? Guessing no because it smooths all the bumps and ruts and doesnt do anything to the jumpsKTM57 wrote:If you put it on 0 strength, it won't do anything.
2012 Red Bud MotoSport rF National by Giopanda
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Ogden23
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Re: 2012 Red Bud MotoSport rF National by Giopanda
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KTM57
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Re: 2012 Red Bud MotoSport rF National by Giopanda
I've used 0 strength countless times to update shading, and it doesn't do anything.
Have you ever taken a sugar pill?
Have you ever taken a sugar pill?
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Ogden23
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Re: 2012 Red Bud MotoSport rF National by Giopanda
I works for me, i wouldnt of posted it on here if it did nothing :S
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KTM57
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Re: 2012 Red Bud MotoSport rF National by Giopanda
This is a block of text that can be added to posts you make. There is a 255 character limit.
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Ogden23
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tyskorn
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Maybe you put the focus on 0 and not the strength.
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DJD
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Re: 2012 Red Bud MotoSport rF National by Giopanda
0 strength does effect the terrain, I remember looking at the bumps very closely and you can see it smooths them a bit. I think? 
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Mr.Two
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tyskorn
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Oh yeeeeeeeeeeee. 0 strength. I forgot it goes below 0 now. 
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checkerz
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Someone care to explain how to get "smooth" to not affect the terrain? How do you update shading without actually changing the terrain in editor then? Could explain why the Lakewoods ruts and bumps got rounded out over time.
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MX PRODIGY 17
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Not possible that i know of. If you look it says Actual Strength towards the bottom of the bar. It will never hit 0.checkerz wrote:Someone care to explain how to get "smooth" to not affect the terrain? How do you update shading without actually changing the terrain in editor then? Could explain why the Lakewoods ruts and bumps got rounded out over time.

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DJD
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Re: 2012 Red Bud MotoSport rF National by Giopanda
I always use the raise tool set at -5, or whatever the lowest setting is. That way it wont smooth the ruts or anything.checkerz wrote:Someone care to explain how to get "smooth" to not affect the terrain? How do you update shading without actually changing the terrain in editor then? Could explain why the Lakewoods ruts and bumps got rounded out over time.
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Mr.Two
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barrington314
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Re: 2012 Red Bud MotoSport rF National by Giopanda
use raise, and turn sub mode to lower only.checkerz wrote:Someone care to explain how to get "smooth" to not affect the terrain? How do you update shading without actually changing the terrain in editor then? Could explain why the Lakewoods ruts and bumps got rounded out over time.
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DJ99X
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Yep, what Barrington said



