Niklas Sandbox MX 2.0 - 3D scanning on next level

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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by dbaum25moto »

Lynch wrote:
dbaum25moto wrote:
Motofinne #375 wrote:0,5gb is fine, those who complain can return to 2015 and get a modern internet connection!

Ontopic: The track and the methods of making it is really cool, i'm not a big fan of the environment though. I would like some more color! :D
Some people dont live where they can get more than 15 mbps Under $100 a month without data caps
I live where the fastest speed available atm is 5down/1up, so yeah I complain whenever I have to download something but I do it for myself. GTA took 18 hours :lol:
I feel ya, I have 1 down 256k Up, Games take days
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MXfish
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

yFMX wrote: There's only 4 big decals right now and there's no normal nor spec maps so I think you can get great results by combining these big decals with maps and "traditional" decals.
I was thinking about normal and spec maps and tried this out. But I didn't got it working, but I definitely was planning this for future tracks. Does anybody know, if I could use the four big decals also as spec map?

And does mxs supports .jpg? If so, I could save the four big decals as .jpg, which would minimize the file size (I don't need the alpha channel from a .png)
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JohnDagan629
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Joined: Wed Apr 29, 2015 12:37 am
Team: MotoTheNW.com

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by JohnDagan629 »

will this method only work for sand tracks or could you make some dirt tracks? in my opinion you are the inspiration to the next generation of amazing mx simulator tracks. keep up the good work buddy you're doing fantastic
Kessler289
Posts: 13
Joined: Sun Dec 01, 2013 11:39 pm
Team: FlowTech

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Kessler289 »

You should make a muddy outdoor track!
MXfish
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

If I somewhere find some nice dirt, I will give this a try. But the it must be possible to make visible roots and trails, which is easy in sand, but difficult in dirt.

But who knows, maybe I find a nice miniature dirt track place :D
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colew500
Posts: 21
Joined: Thu May 09, 2013 1:02 am
Team: Privateer

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by colew500 »

the ground is all white and it says "Warning: non power of 2 texture "niklas_sandbox_MX_2.0/SandNiklasPlant.png""
any help? iv tried to redownload it already
Motox461
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Motox461 »

Download broken? Says the file is damaged. Any help welcome.
MXfish
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

Motox461 wrote:Download broken? Says the file is damaged. Any help welcome.
I can't understand this, because mediafire didn't deleted the file. It works quite well for me.
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aeffertz
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by aeffertz »

Motox461 wrote:Download broken? Says the file is damaged. Any help welcome.
Try this:

http://www.mediafire.com/download/dk7xt ... MX+2.0.saf
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Pottsy
Posts: 223
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Pottsy »

i wanted to build this as a kid, but parents would never let me... i ordered 22 pounds of kinetic sand (similar to moon sand) to make tracks in my room on a table :lol: the kinetic sand sticks together so it makes no mess. thanks for making me spend more money on stuff i probably shouldnt have spent money on :lol:
MXfish
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

Pottsy wrote:i wanted to build this as a kid, but parents would never let me... i ordered 22 pounds of kinetic sand (similar to moon sand) to make tracks in my room on a table :lol: the kinetic sand sticks together so it makes no mess. thanks for making me spend more money on stuff i probably shouldnt have spent money on :lol:
Nice! It is great when somebody is inspired to be a kid again :wink:
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james31216
Posts: 75
Joined: Wed Apr 16, 2014 8:26 am
Team: #31 Davison Racing

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by james31216 »

For me, When the game tries to load the track, the game comes up with Bad Height Parameters and Error Reading Heights.

And Doesn't load.
Carbon85
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Carbon85 »

sorry but what is 3d scanning?
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Nick165
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Nick165 »

Carbon85 wrote:sorry but what is 3d scanning?
bruh
Boblob801
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Boblob801 »

Lidar is what most of the nationals uses (a low detail cheap version of the scan).
I would assume for this he uses "Structure from motion (SFM)" I'm probably wrong but it was just speculation.
Hi
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