I feel ya, I have 1 down 256k Up, Games take daysLynch wrote:I live where the fastest speed available atm is 5down/1up, so yeah I complain whenever I have to download something but I do it for myself. GTA took 18 hoursdbaum25moto wrote:Some people dont live where they can get more than 15 mbps Under $100 a month without data capsMotofinne #375 wrote:0,5gb is fine, those who complain can return to 2015 and get a modern internet connection!
Ontopic: The track and the methods of making it is really cool, i'm not a big fan of the environment though. I would like some more color!
Niklas Sandbox MX 2.0 - 3D scanning on next level
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
I was thinking about normal and spec maps and tried this out. But I didn't got it working, but I definitely was planning this for future tracks. Does anybody know, if I could use the four big decals also as spec map?yFMX wrote: There's only 4 big decals right now and there's no normal nor spec maps so I think you can get great results by combining these big decals with maps and "traditional" decals.
And does mxs supports .jpg? If so, I could save the four big decals as .jpg, which would minimize the file size (I don't need the alpha channel from a .png)
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
will this method only work for sand tracks or could you make some dirt tracks? in my opinion you are the inspiration to the next generation of amazing mx simulator tracks. keep up the good work buddy you're doing fantastic
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
You should make a muddy outdoor track!
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
If I somewhere find some nice dirt, I will give this a try. But the it must be possible to make visible roots and trails, which is easy in sand, but difficult in dirt.
But who knows, maybe I find a nice miniature dirt track place
But who knows, maybe I find a nice miniature dirt track place

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
the ground is all white and it says "Warning: non power of 2 texture "niklas_sandbox_MX_2.0/SandNiklasPlant.png""
any help? iv tried to redownload it already
any help? iv tried to redownload it already
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
Download broken? Says the file is damaged. Any help welcome.
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
I can't understand this, because mediafire didn't deleted the file. It works quite well for me.Motox461 wrote:Download broken? Says the file is damaged. Any help welcome.
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
Try this:Motox461 wrote:Download broken? Says the file is damaged. Any help welcome.
http://www.mediafire.com/download/dk7xt ... MX+2.0.saf

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
i wanted to build this as a kid, but parents would never let me... i ordered 22 pounds of kinetic sand (similar to moon sand) to make tracks in my room on a table
the kinetic sand sticks together so it makes no mess. thanks for making me spend more money on stuff i probably shouldnt have spent money on 


Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
Nice! It is great when somebody is inspired to be a kid againPottsy wrote:i wanted to build this as a kid, but parents would never let me... i ordered 22 pounds of kinetic sand (similar to moon sand) to make tracks in my room on a tablethe kinetic sand sticks together so it makes no mess. thanks for making me spend more money on stuff i probably shouldnt have spent money on

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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
For me, When the game tries to load the track, the game comes up with Bad Height Parameters and Error Reading Heights.
And Doesn't load.
And Doesn't load.
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
bruhCarbon85 wrote:sorry but what is 3d scanning?
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
Lidar is what most of the nationals uses (a low detail cheap version of the scan).
I would assume for this he uses "Structure from motion (SFM)" I'm probably wrong but it was just speculation.
I would assume for this he uses "Structure from motion (SFM)" I'm probably wrong but it was just speculation.
Hi