Oh yes, a berm would work great with the start too. Track is scaled perfect this week too everything feels how it should great track once again.02ranger_mike wrote:that retarded huge double with no berm in the turn is a bi*ch on a 250f, could have added a berm or shorten the double. other than that the track is ( . )( . )
2014 MotoOption Supercross Rd 8 - Atlanta
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If your topic doesn't contain a track link, this is the wrong place to post it.
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ryanmx25
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta

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Pumaxcs
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
Even though Markhum is a cock track feels good if you are fast. If you are slow get ready for small doubles everywhere.
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yzmxer608
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
Does the jump over the start part of the first turn? Normally there's not many crashes there (irl) but I can see that being a problem no?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Lynch
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
It's not hard at all, time to practise eyy02ranger_mike wrote:that retarded huge double with no berm in the turn is a bi*ch on a 250f, could have added a berm or shorten the double. other than that the track is ( . )( . )
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cloud_2901
- Posts: 92
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
I can make "that retarded huge double" on a 125.
Less excuses please.
Track's great, wish my controller wasn't broken, then I could actually play properly.
Less excuses please.
Track's great, wish my controller wasn't broken, then I could actually play properly.
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jason_pama
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
track is fun and have a blast on it everytime! 
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dani22
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
Wow! Great track guys! Just put a couple laps on it, and it feels like a real supercross track, maybe the whoops are a bit too high, but they are rideable. This track can be very fun for battling as it is quite wide, and it's not as hard as in the others to be consistent.
Thanks a lot to whoever made this track, and for sure it is the best one this season so far. Congratulations for the track.
See you guys on the trackk
Thanks a lot to whoever made this track, and for sure it is the best one this season so far. Congratulations for the track.
See you guys on the trackk
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Evo997
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
On the first lap the double isn't touched. After you go through the first turn area on the start, you never go under the double again.yzmxer608 wrote:Does the jump over the start part of the first turn? Normally there's not many crashes there (irl) but I can see that being a problem no?
Prada wrote:I spent 5 minutes plunging my toilet today.
Phathry25 wrote:Don't try to apply logic to anything MiNi says.
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YzJarne_196
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
I agree the berms are so low and straight up. There's no chance you are able to rail it like they do in real lifeTH_722 wrote:Y u no use berms!?!?
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Rgrif
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
The track doesn't work for me. It will load and then get 1st person view with one bike directly in front of me. There are 8 or 9 red bars at the top left of the screen and everything is just out of place, I can't move and the game crashes when I try to bring up the menu. I'm wondering if this is happening to anyone else? Thanks,
Rob
Rob
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isacult
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
Have you updated to 1.9?Rgrif wrote:The track doesn't work for me. It will load and then get 1st person view with one bike directly in front of me. There are 8 or 9 red bars at the top left of the screen and everything is just out of place, I can't move and the game crashes when I try to bring up the menu. I'm wondering if this is happening to anyone else? Thanks,
Rob
Justin Baker | BakerMX.com #51
AWood wrote:WOOO BAKER
AWood wrote:Your excuses are about as shitty as mike Alessi on pulp MX show
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Rgrif
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
I haven't updated since I bought the game in December. Did the 1.9 update come out after then?isacult wrote:Have you updated to 1.9?Rgrif wrote:The track doesn't work for me. It will load and then get 1st person view with one bike directly in front of me. There are 8 or 9 red bars at the top left of the screen and everything is just out of place, I can't move and the game crashes when I try to bring up the menu. I'm wondering if this is happening to anyone else? Thanks,
Rob
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Lo2Rider
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Re: 2014 MotoOption Supercross Rd 8 - Atlanta
Overall a nice track. Just the berms that I don't like.
I would also have added little pile of dirt on the inside of the turns before and after the double. As it is east coast round now, dirt in softer. Not big ruts, because it´s SX, not budds creek. But just something to simulate the fact that the dirt piles up a little bit on the inside.
Is there any plan on doing ruts in berms also ? I'm dreaming about it everytime a new SX track is coming out !
I would also have added little pile of dirt on the inside of the turns before and after the double. As it is east coast round now, dirt in softer. Not big ruts, because it´s SX, not budds creek. But just something to simulate the fact that the dirt piles up a little bit on the inside.
Is there any plan on doing ruts in berms also ? I'm dreaming about it everytime a new SX track is coming out !
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al167
- Posts: 275
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- Team: Privateer
Re: 2014 MotoOption Supercross Rd 8 - Atlanta
great work fellas! whoops are fantastic!!, they are huge but also forgiving!
I love huge whoops when I can do them!! look forward to them every lap!
9/10!!
positive criticism to make it perfect IMO.
-track doesn't ride well when out of rythem. - the backs of the jumps could be shaped differently to allow different rythems to the "fast line".
-the off track concrete on the edges looked quite plain and fake.- maybe put some decals down there, tire marks or models of rolls of tarps or wires ect.
-more ambient objects around track (low poly ambos, asterix mules, flaggers, rider mechanic, dianna Dahlgren, mitch payton and general on track hangeronerers that on the side of the track.
but don't get me wrong you guys are doing a fantastic job, these are a few little tiny things that would make it better

I love huge whoops when I can do them!! look forward to them every lap!
9/10!!
positive criticism to make it perfect IMO.
-track doesn't ride well when out of rythem. - the backs of the jumps could be shaped differently to allow different rythems to the "fast line".
-the off track concrete on the edges looked quite plain and fake.- maybe put some decals down there, tire marks or models of rolls of tarps or wires ect.
-more ambient objects around track (low poly ambos, asterix mules, flaggers, rider mechanic, dianna Dahlgren, mitch payton and general on track hangeronerers that on the side of the track.
but don't get me wrong you guys are doing a fantastic job, these are a few little tiny things that would make it better
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Lynch
- Posts: 1441
- Joined: Fri Jun 29, 2012 6:49 pm
- Team: Atlas Technologies
- Location: Sweden
Re: 2014 MotoOption Supercross Rd 8 - Atlanta
I have nothing negative to say about this track, 10/10.

