Phathry25 wrote:I liked the beta better also. The environment is much better on this version. I realize throngs of fans cheering and waving are out of the question so I'm leaving that part out of it all together. The tex's I'm impartial to, either or would have been fine with me. Both were lacking in the same areas. There's really no line definition at all. Like usually ruts are darker, or a path well traveled becomes hard packed and looks different. I'm not sure any of this happened at the real event since I think it was nearly a mud race. I guess the added details in the new tex's would sway me to like them more, but I wasn't floored by them like I've been hearing I would be.
Hmm. Since this track barely runs on my computer, I can't say much on this, since my terrain detail is on like 3, but I'll make sure to work on future tracks to form a sort of blue-groove, or just a more defined path.
The addition of the inside berm in the left hander after the whoops totally ruined that corner. That corner was pretty even (inside/outside) in the beta, but now if you don't hit the inside line you might as well hold it wfo and jump off the outside berm.
I was actually against that in the beggining, but I thought it made the inside difficult enough to where it'd be a lot safer to just ride the outside. Maybe I'll check it out, and remember the inside/outside timing better in future versions.
I think a rut like the ones at the Mexican series tracks would have fit a LOT better there. Overall the track is a little highway-ish, it's totally smooth in terms of braking/accelerating bumps. I'm not suggesting you go all out like Paradise Raceway, but giving some definition of braking bumps would go a long way. Just a few really mellow brakers in the hard braking zones would be great I think. I know the real track didn't get huge brakers or anything, but when you're haulin' the mail coming into a tight corner and drop 2-3 gears you're always going to get some chatter, I think finding a way to represent that would be great. For some reason the MXS bikes don't chatter, I wonder if its the auto clutch? Anyone know?
Maybe a little more would have helped, but I wanted to keep this fairly simple and flat for the sake of racing. It gets frustrating wrecking because of a bump every three corners. (I guess the community as a whole is extremely split on this topic.) And as far as chattering, generally, that's something you don't want to hear.

Overall I really like this track, the atmosphere is 2nd to none, the tex's look well finished, and it does a reasonably well job of replicating the real track. I like that the lighting is dull, it adds to the replica aspect of it all. Other than the tents being in the way the objects all look finished and well though out. All the jump faces are reasonable and are forgiving enough to make it really fun to just burn laps. I'm glad I don't have to pay for all the gas I run through my MXS bike, plus the environmentalists love it!
Tents being in the way is my fault entirely. I don't use 3rd person, so I wouldn't have known. I'll probably get around to fixing that, I don't know.
And just so you know, you're now on my 'beta list', because that's a damn good response to this track.