Maxxis Endurocross, Denver

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DJ99X
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Maxxis Endurocross, Denver

Post by DJ99X »

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Give review and comment at PureMXS.com

http://www.puremxs.com/Tracks/TrackView ... TrackID=57
Joe
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Re: Maxxis Endurocross, Denver

Post by Joe »

if your object test track lagged horrible this is probably 10000 times worse right?
DJ99X
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Re: Maxxis Endurocross, Denver

Post by DJ99X »

Not really, because none of the objects have anywhere near 10000 spheres in the collision. But it may lag for other reasons...
borderpatrol199
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Re: Maxxis Endurocross, Denver

Post by borderpatrol199 »

when are you releaseing that bike dj?
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DJ99X
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Re: Maxxis Endurocross, Denver

Post by DJ99X »

That might be my next thing to complete. I'll try and finish it later
borderpatrol199
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Re: Maxxis Endurocross, Denver

Post by borderpatrol199 »

thanks for letting me know it looks good.
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jlv
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Re: Maxxis Endurocross, Denver

Post by jlv »

The track is really nice. However, I noticed the program that generated your shapes has a bug. Most of the spheres are output 2 times -

Code: Select all

==> log.shp <==
49
     -12.0000               0           0 1.0 3.5 500 500
     -11.0000               0           0 1.0 3.5 500 500
     -11.0000               0           0 1.0 3.5 500 500
     -10.0000               0           0 1.0 3.5 500 500
     -10.0000               0           0 1.0 3.5 500 500
     -9.00000               0           0 1.0 3.5 500 500
     -9.00000               0           0 1.0 3.5 500 500
     -8.00000               0           0 1.0 3.5 500 500
     -8.00000               0           0 1.0 3.5 500 500
Josh Vanderhoof
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DJ99X
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Re: Maxxis Endurocross, Denver

Post by DJ99X »

Ah crap. I didn't save the program, but I'm suspecting I put the x variable as an integer instead of a real number, so its rounding off, say, 11.5 to 11.0.

I turned on some AI before, like 5 other riders, and it really killed my framerate. Before I was getting like 90-125 fps, with the AI it dropped to 10-15. I'm suspecting that this is due to the collisions of my objects, because the program has to calculate the distance between each rider and each shape file, so adding these riders increases the calculation load. Would this be correct? If so, would we experience the same problem if we played this with mulitplayer?
jlv
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Re: Maxxis Endurocross, Denver

Post by jlv »

In multiplayer the object tests are only against your bike. So it should perform about the same as racing against a demo.
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DJ99X
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Re: Maxxis Endurocross, Denver

Post by DJ99X »

Oh, well thats good to know. I was a bit scared after playing with the AI
mx4life
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Re: Maxxis Endurocross, Denver

Post by mx4life »

what are your laptimes?
my best after 2 laps is 1:47
EDIT: 1:28 :D
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mulishatroop88
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Re: Maxxis Endurocross, Denver

Post by mulishatroop88 »

this tracks so fun but hard!!
WHOA THERE
mx4life
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Re: Maxxis Endurocross, Denver

Post by mx4life »

i love it but not that hard
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FactoryBR21
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Re: Maxxis Endurocross, Denver

Post by FactoryBR21 »

DJ spent a good time making the track , wakestyle did the same working on website why you guys never comment there? lazy ass
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
mx4life
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Re: Maxxis Endurocross, Denver

Post by mx4life »

i did comment there
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