Thought I would make its own topic as the download count seemed pretty low. First track I've done made 100% in photoshop (except Crows Nest, but that had no jumps)
I enjoy it, small and easy, but hard to perfect. The whoops really magnify this games problem with it's physics in that area though. Whats people's fastest lap time?
Dont ever question my determination and my will to win - Chad Reed
DJ wrote:My fastest is 27.9. And I dont have a problem with the whoops?
That's flying. I'm getting a nasty kick towards the end of them. I've mucked around with the suspension endlessly but don't really get anywhere with it. I'm loving the look of the track more and more, it's like it's already had a nights worth of races on it, cool ruts and holes in the landing (that finish line hole has spat me a few times), fun stuff!
Dont ever question my determination and my will to win - Chad Reed
That fixed everything in this game. Everything else around 50.
Thanks, i'll try that.
Just another thought, i'm wondering if i'm still getting plagued by a slightly offset stick on my gaming pad (even after playing with the dead zone in the config file). Is it possible to input or configure some sort of steering damper? As in, when the bars are straight ahead (say, 5%+- within straight, they are not easily moved left/right(by a whoop, etc). It seems as though when the front wheel hits a whoop, the jolt will send the bars either left or right, sending the rider slowly tipping over or knifing, as if the rider is holding on very tightly at all.
Dont ever question my determination and my will to win - Chad Reed
That fixed everything in this game. Everything else around 50.
Thanks, i'll try that.
Just another thought, i'm wondering if i'm still getting plagued by a slightly offset stick on my gaming pad (even after playing with the dead zone in the config file). Is it possible to input or configure some sort of steering damper? As in, when the bars are straight ahead (say, 5%+- within straight, they are not easily moved left/right(by a whoop, etc). It seems as though when the front wheel hits a whoop, the jolt will send the bars either left or right, sending the rider slowly tipping over or knifing, as if the rider is holding on very tightly at all.
thats a hell of an idea. idk how hard it would be for jlv to implement something like that tho. worth a try