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Ashdale ArenaX

Posted: Sun Mar 22, 2009 12:17 am
by DJ99X
Thought I would make its own topic as the download count seemed pretty low. First track I've done made 100% in photoshop (except Crows Nest, but that had no jumps)

Image

GIVE IT A REVIEW AT PUREMXS!!!

http://www.puremxs.com/Tracks/TrackView ... TrackID=65

Video: http://www.youtube.com/watch?v=17gM6A1XXFk

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 12:33 am
by Twitch
hey dj , awesome track i liked alot! great job

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 8:04 am
by sam-brinkley
TWITCH OMG

Read it he said guve it a review at Pure Mxs so that means dont post here

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 8:07 am
by DJ99X
I actually wrote that after he posted

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 10:42 am
by sam-brinkley
Lol my bad :)

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 11:22 am
by tobz173
I enjoy it, small and easy, but hard to perfect. The whoops really magnify this games problem with it's physics in that area though. Whats people's fastest lap time?

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 11:28 am
by DJ99X
My fastest is 27.9. And I dont have a problem with the whoops?

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 12:05 pm
by tobz173
DJ wrote:My fastest is 27.9. And I dont have a problem with the whoops?

That's flying. I'm getting a nasty kick towards the end of them. I've mucked around with the suspension endlessly but don't really get anywhere with it. I'm loving the look of the track more and more, it's like it's already had a nights worth of races on it, cool ruts and holes in the landing (that finish line hole has spat me a few times), fun stuff!

Re: Ashdale ArenaX

Posted: Sun Mar 22, 2009 5:00 pm
by Voutare
I don't have a problem either.


I Try fork compression - 0.

That fixed everything in this game. Everything else around 50.

Re: Ashdale ArenaX

Posted: Mon Mar 23, 2009 7:15 am
by tobz173
Voutare wrote:I don't have a problem either.


I Try fork compression - 0.

That fixed everything in this game. Everything else around 50.

Thanks, i'll try that.

Just another thought, i'm wondering if i'm still getting plagued by a slightly offset stick on my gaming pad (even after playing with the dead zone in the config file). Is it possible to input or configure some sort of steering damper? As in, when the bars are straight ahead (say, 5%+- within straight, they are not easily moved left/right(by a whoop, etc). It seems as though when the front wheel hits a whoop, the jolt will send the bars either left or right, sending the rider slowly tipping over or knifing, as if the rider is holding on very tightly at all.

Re: Ashdale ArenaX

Posted: Mon Mar 23, 2009 7:02 pm
by Voutare
That wierd bump on the landing of the jump before the finish...


Someone needs to get on a fucking loader and fix that thing.

Re: Ashdale ArenaX

Posted: Tue Mar 24, 2009 12:14 am
by jbob23
tobz173 wrote:
Voutare wrote:I don't have a problem either.


I Try fork compression - 0.

That fixed everything in this game. Everything else around 50.

Thanks, i'll try that.

Just another thought, i'm wondering if i'm still getting plagued by a slightly offset stick on my gaming pad (even after playing with the dead zone in the config file). Is it possible to input or configure some sort of steering damper? As in, when the bars are straight ahead (say, 5%+- within straight, they are not easily moved left/right(by a whoop, etc). It seems as though when the front wheel hits a whoop, the jolt will send the bars either left or right, sending the rider slowly tipping over or knifing, as if the rider is holding on very tightly at all.
thats a hell of an idea. idk how hard it would be for jlv to implement something like that tho. worth a try