anaheim 2 BETA
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If your topic doesn't contain a track link, this is the wrong place to post it.
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gordy
- Posts: 1099
- Joined: Sat Jan 19, 2008 6:43 am
- Team: Privateer
- Location: Bathurst, Australia
anaheim 2 BETA
hey everyone, heres something ive been working on for a little while,
any help with the accuracy would be much appreciated...
any help with the accuracy would be much appreciated...
- Attachments
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- anaheim 2.7z
- (504.04 KiB) Downloaded 708 times

instupitious.
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enzopersson
- Posts: 1598
- Joined: Thu Jan 31, 2008 8:38 pm
- Team: Privateer
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DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: anaheim 2 BETA
Worked for me....
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Voutare
- Posts: 4891
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- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: anaheim 2 BETA
It's really really rough.
I couldn't run a lap without flipping on a jump or catching one of the ruts in the sections.
If it was smoother, it would be nicer. Ruts aren't always the best thing, especially when you run without arcade.
I couldn't run a lap without flipping on a jump or catching one of the ruts in the sections.
If it was smoother, it would be nicer. Ruts aren't always the best thing, especially when you run without arcade.

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gordy
- Posts: 1099
- Joined: Sat Jan 19, 2008 6:43 am
- Team: Privateer
- Location: Bathurst, Australia
Re: anaheim 2 BETA
i made the straight before the finish line really rough because that section was deep sand in the race,
i dont really seem to have issues with flipping, and i run 0 stability sim physics, where exactly is it occurring?
i dont really seem to have issues with flipping, and i run 0 stability sim physics, where exactly is it occurring?

instupitious.
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Joe
- Posts: 2971
- Joined: Wed Dec 19, 2007 10:17 pm
- Team: MXSP
- Location: PEI,Canada
Re: anaheim 2 BETA
finaly a game here supercross is hard and you cant just fly around the track it takes control and practice
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DM 119
- Posts: 580
- Joined: Mon Jan 16, 2012 3:03 pm
- Location: North Carolina
Re: anaheim 2 BETA
Ugh..
Pros:
there was one good rut.
Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks
SPEND MORE TIME ON YOUR TRACKS
Pros:
there was one good rut.
Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks
SPEND MORE TIME ON YOUR TRACKS
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Maczust63
- Posts: 619
- Joined: Sun Jan 08, 2012 10:12 am
- Team: Chicken Wings & Beer
- Location: ON, Canada
- Contact:
Re: anaheim 2 BETA
haha wow ^ lets see you do better. also this track was release 1 year after the game came out so id say its pretty good for its time. SPEND MORE TIME READING AND LESS TIME COMMENTING ON OLD POSTS ALSO MAKE YOUR OWN SHIT IF YOUR EXPERT PRO TRACK DESIGNER AND BUILDER 
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FALETTI480
- Posts: 894
- Joined: Fri Aug 17, 2012 6:43 am
- Team: | POGO |
- Location: AMERICA
Re: anaheim 2 BETA
really... it's from 08 dude.DM 119 wrote:Ugh..
Pros:
there was one good rut.
Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks
SPEND MORE TIME ON YOUR TRACKS

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g-dub
- Posts: 389
- Joined: Sun Nov 25, 2012 7:56 pm
- Team: DUBMOTO/EKSBrand.com
- Location: Bristol,UK
- Contact:
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DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: anaheim 2 BETA
Absolutely fucking retardedDM 119 wrote:Ugh..
Pros:
there was one good rut.
Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks
SPEND MORE TIME ON YOUR TRACKS
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DM 119
- Posts: 580
- Joined: Mon Jan 16, 2012 3:03 pm
- Location: North Carolina
Re: anaheim 2 BETA
DJ99X wrote:Absolutely fucking retardedDM 119 wrote:Ugh..
Pros:
there was one good rut.
Cons:
Start straight was too long
Corners were un uniform
Jumps were real edgey and sharp and wierd
No Decals
No Terrain Shaders
No toughblocks
SPEND MORE TIME ON YOUR TRACKS




