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Oakcrest Hills MX

Posted: Wed Mar 26, 2008 8:42 am
by DJ99X
Bit of a natural terrain with a few jumps. AI can go real bad on the first lap, so if you want to race with them, just keep with them till second lap. (1 can usually go pretty good first lap though). Screenshots-

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Re: Oakcrest Hills MX

Posted: Wed Mar 26, 2008 6:58 pm
by Voutare
Downloading now.

Re: Oakcrest Hills MX

Posted: Thu Mar 27, 2008 12:24 am
by matias
nice track, but i repeat some questions, how do u do to paint te ground in diferents scales of brown , and my second question are how i make a decent hill. i cant get it.

good job , mybe i put some jumps . but the track are good

Re: Oakcrest Hills MX

Posted: Thu Mar 27, 2008 12:41 am
by Pumaxcs
faf(fun as fu*k)
love the cows lol

u make a hill well the way i do is u get ur strenght around 64 32 depends how big u want it... then u zoom out 2 get a bigger radius and will make a much smoother hill

Re: Oakcrest Hills MX

Posted: Thu Mar 27, 2008 2:24 am
by DJ99X
I used the gradient thing for those hills, and just smoothed it off and used the raise tool around the edges that arent being used to make it seem more realistic.

To change the colour of the track, open shading.ppm in photoshop using the richard rosenman plug in, and add a light brown layer over where the track goes, but before you export, make sure you merge all the layers together.

Re: Oakcrest Hills MX

Posted: Thu Mar 27, 2008 10:30 am
by frederick
i guess a few more jumps would make it more funny.
4/5:D

Re: Oakcrest Hills MX

Posted: Fri Mar 28, 2008 4:34 pm
by Joe
fun track 3/5 needs somem more jumps

Love the cows

Re: Oakcrest Hills MX

Posted: Fri Mar 28, 2008 9:55 pm
by DJ99X
OK, seems people are requesting jumps. I'll remember that for the next track I make

Re: Oakcrest Hills MX

Posted: Fri Mar 28, 2008 10:19 pm
by Wilson
why not attempt a realistic supercross?

Re: Oakcrest Hills MX

Posted: Fri Mar 28, 2008 10:31 pm
by Joe
ya i would also like to see a realistic supercross all the ones out here are too fake the only one close was back woods sx

Re: Oakcrest Hills MX

Posted: Sat Mar 29, 2008 12:24 am
by DJ99X
But AI suck at SX, and I'm trying to make tracks that are good for racing.

Re: Oakcrest Hills MX

Posted: Tue Apr 01, 2008 5:42 am
by HolstadMX
hey dj,

how do u make/put custom objects into the track

if u can plz tell me in a simple manner

if not then never mind

Re: Oakcrest Hills MX

Posted: Mon Jul 21, 2008 5:32 pm
by KYLE169THERUT
mine is 1:11:123