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Brightmoor MX

Posted: Thu Sep 26, 2013 6:59 am
by pulse
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This is a Custom sand track I did, Theme is night time at the desert.
Want to thanks for all the new content in the track comp tracks!

texures-rentonmx (tweeked)
objects-Motosport Compound MX and Pierce motosports

Thanks to all beta testers. Twistmoto and motosport team!

http://www.mediafire.com/download/gvc25 ... al!!!!.rar

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 10:56 am
by TYLCROSS23
Looks like you did a great job like always. Thanks pulse.

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 7:59 pm
by MotardMatt220
Looks like it has good detail

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 8:05 pm
by mxrewind665
Always with them "!" man but great track.

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 8:16 pm
by Mona
I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.

I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 8:29 pm
by Boblob801
Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.

I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
100% agree, the only person I know of that does this well is Jay.

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 10:49 pm
by Barely25
sick as always, nice track pulse!

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 10:53 pm
by Maczust63
so sick dude need to go up on the TM03 server

Re: Brightmoor MX

Posted: Thu Sep 26, 2013 10:57 pm
by WellsMX524
Looks sick as always, Mitch

Re: Brightmoor MX

Posted: Fri Sep 27, 2013 12:33 am
by bossman241
So sick glad i got to ride it last night

Re: Brightmoor MX

Posted: Fri Sep 27, 2013 12:58 am
by west
so sick , one of the best track i saw
good job dude

Re: Brightmoor MX

Posted: Fri Sep 27, 2013 1:55 am
by pulse
Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.

I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
your 100% right.
I should blacken the outer ridge of the night overlay image to blend the edge.

Re: Brightmoor MX

Posted: Fri Sep 27, 2013 2:42 am
by vortexracingleader
I Love you Mitch..<3 <3 <3...Making My Favorite Sand Track out... I might challenge you now :PPP and make my Own!

Re: Brightmoor MX

Posted: Fri Sep 27, 2013 4:21 pm
by conceptgraffmxs
west wrote:so sick , one of the best track i saw
good job dude

Re: Brightmoor MX

Posted: Fri Sep 27, 2013 5:05 pm
by PONZA77
best sand track ever :) well done man!