MDK Compound Beta

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

MDK Compound Beta

Post by staydown »

I decided to release a public beta for the MDK Compound that I have in development. This is not complete by no means, and the whole reason for this beta is to hear everyones opinions and suggestions. I will take all into consideration for the official version.
Image
http://www.mediafire.com/?tnlnmygwomy
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: MDK Compound Beta

Post by tyskorn »

What about the Step-up bar thing you had in the first one?Will you attempt that again?Track looks great. :D I will have to go test it out now.
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: MDK Compound Beta

Post by staydown »

file has been fixed and link is updated, good for download now
mxbiker
Posts: 1289
Joined: Mon Nov 10, 2008 5:38 pm
Team: FSK
Location: the netherlands

Re: MDK Compound Beta

Post by mxbiker »

wow i love it, esspecialy the national. maybe extend your national and release it sepperate, i like the wide and stuff.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
JackFly027
Posts: 28
Joined: Wed Oct 07, 2009 3:00 am

Re: MDK Compound Beta

Post by JackFly027 »

Man I really wish custom tracks didnt lag my game.

need a new computer
Mittocs
Posts: 1119
Joined: Tue Apr 15, 2008 1:30 am
Team: Vitamin Water
Location: Parker, CO

Re: MDK Compound Beta

Post by Mittocs »

The 2 freestyle metal ramps don't seem to work very well for me, the supercross is kind of boring and the national seems to be to short. Whats up with that inside line to skip the jump over the water? It's like way faster.
TEAM VITAMIN WATER YAMAHA

MX SIMULATOR - IN MOTION

http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: MDK Compound Beta

Post by staydown »

im going to redo the ramps, il prob make the supercross longer, the alternate route is for the wimps, tried to make it realistic and figured that some people wouldnt try that in real life
Mittocs
Posts: 1119
Joined: Tue Apr 15, 2008 1:30 am
Team: Vitamin Water
Location: Parker, CO

Re: MDK Compound Beta

Post by Mittocs »

You should try to make the line more fair then, right now its way faster
TEAM VITAMIN WATER YAMAHA

MX SIMULATOR - IN MOTION

http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
danny
Posts: 392
Joined: Tue Jul 07, 2009 2:04 am

Re: MDK Compound Beta

Post by danny »

Yeah, I was testing it out and I did notice that line is much faster though.
_________________________________________________________
Image

Team: xFire mayneeeeeeeee
xFire: rocketmandan946
XBL: fp cycloNe
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: MDK Compound Beta

Post by staydown »

It's not meant to be a line for racing, it was just a detail that I thought would add to the environment. I know from experience that sometimes at practice tracks there is an alternative way to get around a huge jump to bypass it for beginners and such.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: MDK Compound Beta

Post by tyskorn »

Yes, or when there is a huge mud puddle in the middle of a track,or covering a corner/jump to make them unrideable.
RaNDoM HeRO
Posts: 3602
Joined: Mon Jan 05, 2009 2:34 am
Team: Privateer
Location: Adelanto,California

Re: MDK Compound Beta

Post by RaNDoM HeRO »

staydown wrote:im going to redo the ramps, il prob make the supercross longer, the alternate route is for the wimps, tried to make it realistic and figured that some people wouldnt try that in real life
i havent played it yet but put whoops there like in the adelanto grand prix
Image
sam-brinkley
Posts: 306
Joined: Fri Feb 15, 2008 11:12 am
Team: Pro Privateer
Location: England

Re: MDK Compound Beta

Post by sam-brinkley »

The line before is a shortcut like staydown said its for whimps ? i no its faster but in real life there are somem tracks with shorter lines and they Do/Dont get used in a real race so its pretty realistic and

Stadown this is a fablouse track for our team well done bro !!
Image
LuKe
Posts: 1190
Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England

Re: MDK Compound Beta

Post by LuKe »

hmm ive got a problem trying to download it, everytime i click on download thing (when im on mediafire) it just reloads the page everytime, is it just me or are others getting this too, mediafire is so shit :x
MXF_Popopski
Posts: 104
Joined: Sat Dec 15, 2007 12:34 am
Team: Privateer
Location: FRANCE
Contact:

Re: MDK Compound Beta

Post by MXF_Popopski »

I love it ! Great work man
MXF Online Championship here =>http://www.mxforum.be/index.php?showforum=80
Post Reply