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Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 7:05 pm
by MXfish
Hi there,

like promised, here is the new 3D scanned track. This time I made the track bigger and put more work into the environment (custom statues), ground traction, skybox and billboards.

I don't totally fixed the "out of virtual memory" problem, but when you start with compability graphic settings, this should be no matter.
Last but not least, I managed to put everything into a .saf, so don't worry about messed up folders...


Niklas Sandbox MX 2.0
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Download Niklas Sandbox MX 2.0:https://www.mediafire.com/folder/ejs0r6 ... box_MX_2.0

Download my first 3D scanned track:http://forum.mxsimulator.com/viewtopic.php?f=4&t=36001

Thank you for sharing! :D

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 7:31 pm
by model_90
next level stuff right here

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 9:13 pm
by JakeT3
I can ride a 1000 laps and still try to beat my personal best.
Very good job, this track really brings the fun to a game like this.

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 9:38 pm
by Goran267
523mb :shock: Couldn't you have done a zip file?

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 9:51 pm
by bill moynes
Goran267 wrote:523mb :shock: Couldn't you have done a zip file?
Yeah it takes to long to download

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 10:02 pm
by Blake_901
its so worth the download imo this track is amazing and is revolutionizing mx simulator and bringing track making to a whole another level thank you mxfish hope to see great things like this from u in the future

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Wed Jul 22, 2015 10:05 pm
by bill moynes
Blake_901 wrote:its so worth the download imo this track is amazing and is revolutionizing mx simulator and bringing track making to a whole another level thank you mxfish hope to see great things like this from u in the future
Would love to see him do like milvile or any sand tracks for rf this and next year

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 12:14 am
by mecke96
That makes me wounder.

If its possible to just mount a camera on a quadcopter (drone) with FPV system and fly over a real track and take photos.
It wont be more accurate that in smallscale but in theory it would work.

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 1:36 am
by checkerz
Very cool and props for trying something new.

A few things. I'm not a huge fan of the traction, and while the extra details in the terrain are what makes this so badass to me, it is going to take a good traction to make them really work. I bet a slight (very subtle) gausian blur on the terrain would make it even better. It wouldn't change how it rides, just get rid of some of the weirdness that sometimes happens on bumps/edges.

As far as performance, a rough offtrack really, really tasks a computer. Again, a blur to smooth it would really help out with performance.Focus the details on the track, not off.

The decals via photo are definitely next level, I'd only imagine what could be done to make them even better from someone who is talented with texturing.

You did a great job on the environment as well. Wonderful stuff.

To make a bigger track would be quite simple. Build everything in your sandbox smaller/tighter and crank your terrain.hf number. You are at a detail level of 1 pixel = .35 feet. Anything up to 1 pixel = 1 foot (3 times where you are at) is great detail. Your texture wouldn't be any larger, just scaled over a larger area as well.

Hopefully some ideas to keep taking this concept further. And again, nothing but a huge pat on the back and congratulations from me.

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 5:11 am
by MXfish
I'm sorry for the big size, but the ground texture (overall 16k) is killing that. I am not an expert on friction ad stuff, but I wanted thet it feels like reel sandbox sand. I copyed some values from james stuart compound, because I thought thit will cover a sand feeling best. I am opened, if someone posts a friction setup (I need one for the white sand, and for the brown sand with a liddle bit better traction)

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 6:29 am
by checkerz
Here is what was used on red bud and millville which is a lighter sand feeling except at slow speeds it's probably too grippy.

friction 0.9 0
friction 0.75 0.1
friction 0.98 1.5
friction 1.07 7
friction 1.12 50
roll_resist 20.0 35.0 15.0
roll_resist 50.0 45.0 25.0

Here is Shale Valley, a deep sand track:

friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30

As far as the size, it'll help if you .rar or atleast .zip the fiile to compress it. WinRar or 7zip are free and allow you to do this.

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 8:11 am
by MotardMatt220
wow really amazing!

so much fun and i really hope to see more tracks from you!

Incredible work :)

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 8:21 am
by craigmx37
definetly different. but in a good way! :D really fun. and I know its a sandtrack but I actually like the traction the way it is! it just feels better the way it is to me.

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 8:22 am
by toonys66
wow indeed, feeling so realistic and taking track making to next level!! awesome job!! decals are amazingggggg!!!!
can t wait to see ama tracks with the same building tecnics! well done!

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Posted: Thu Jul 23, 2015 9:18 am
by Boblob801
mecke96 wrote:That makes me wounder.

If its possible to just mount a camera on a quadcopter (drone) with FPV system and fly over a real track and take photos.
It wont be more accurate that in smallscale but in theory it would work.
Yeah its pretty old technology, but not the kind your average person has. They actually use it for most of the rf outdoor tracks. Obviously they use free data so the depth is like 5m or something. It'd cost if you wanted better depth detail.