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Whipstyle Motocross Park

Posted: Sun Nov 29, 2009 9:09 am
by brandon mann

Re: Whipstyle Motocross Park

Posted: Sun Nov 29, 2009 5:28 pm
by Mona
You need to figure out how to get JLV's stock game textures into your track so you can use those. The tilemap textures are horrible.
I haven't ridden the track, but the jumps look to be pretty smooth, so get those stock decals onto your track, and it will be relatively decent.

Re: Whipstyle Motocross Park

Posted: Sun Nov 29, 2009 9:16 pm
by JackFly027
not going to lie the jumps are really fun and the whoops are awesome.

The only thing that needs work is the berms, and about the stock textures I don't care it looked fine to me. People need to stop worrying about textures and start worrying about displacement maps and the layout of the track.

Re: Whipstyle Motocross Park

Posted: Mon Nov 30, 2009 8:35 am
by brandon mann
thanks guys, i will try to gey some textures happening next time and ill work on my birms a bit to :D

Re: Whipstyle Motocross Park

Posted: Fri Dec 04, 2009 10:41 pm
by rideblue56
JackFly027 wrote:and about the stock textures I don't care it looked fine to me. People need to stop worrying about textures and start worrying about displacement maps and the layout of the track.
that is true. people need to make better disp. maps then worry about textures. but saying you shouldnt worry about textures is wrong. they are very important to make it seem more real, making it more fun. and if the disp. is good enough im sure theres many people on here that wouldn't mind helping out with textures.