Enduro: Gotland Grand Nationals - Mx Simulator Edition

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stuntz
Posts: 1
Joined: Thu Mar 09, 2017 3:58 am
Team: Privateer

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by stuntz »

This track is beyond amazing. It's big but not laggy. I love this man, keep it up! I really wanna race on this.
Flo#114
Posts: 759
Joined: Mon Aug 22, 2011 7:01 pm
Team: FCrew/Twöla
Location: France, Strasbourg

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Flo#114 »

317 wrote:This is awesome. Well done!
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Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

stuntz wrote:This track is beyond amazing. It's big but not laggy. I love this man, keep it up! I really wanna race on this.
haha big thanks, yes a race on this track can be fun!!!
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Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

Flo#114 wrote:
317 wrote:This is awesome. Well done!
Thanks my old team boss, nice that you found some fun in the track!
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Flo#114
Posts: 759
Joined: Mon Aug 22, 2011 7:01 pm
Team: FCrew/Twöla
Location: France, Strasbourg

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Flo#114 »

Your tracks are really really fun dude, I have already 5 hours of playing on Tomelilla ahah
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Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
Contact:

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

Flo#114 wrote:Your tracks are really really fun dude, I have already 5 hours of playing on Tomelilla ahah
Thanks so much. Nice to hear!!!!
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jakethesnake248
Posts: 57
Joined: Fri Apr 03, 2015 5:02 pm
Location: Indiana

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by jakethesnake248 »

hey man I love this track you need to build some more endro woods track very fun it is helping me with corners are bumps!!! thanks for the track!!!
cale726
Posts: 593
Joined: Mon Aug 31, 2015 3:11 pm
Team: ks1999

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by cale726 »

Track is so much fun :D
jlv wrote:This unban is going to last maybe two days...
I figured I'd give him a chance after winning the 450 main. Bad idea I know.
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Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

jakethesnake248 wrote:hey man I love this track you need to build some more endro woods track very fun it is helping me with corners are bumps!!! thanks for the track!!!
Awesome that you liked it!
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Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

cale726 wrote:Track is so much fun :D
Great that you like it, making me happy! Thanks :)
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Bnastyyy920
Posts: 61
Joined: Mon Jan 30, 2017 12:01 am
Team: BTB Racing

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Bnastyyy920 »

Track is so fun. Only lags while in ruts? I can't seem to fix the problem.
Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

Bnastyyy920 wrote:Track is so fun. Only lags while in ruts? I can't seem to fix the problem.
Thanks!!, oh thats not fun :(
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Luke Cameron
Posts: 86
Joined: Wed Aug 17, 2016 1:43 am
Team: Cyber Dezigns

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Luke Cameron »

yes
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Liddzor
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Team: Mitas Racing
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Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by Liddzor »

Luke Cameron wrote:yes
?
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yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Enduro: Gotland Grand Nationals - Mx Simulator Edition

Post by yzmxer608 »

Fun track! I think it's tight enough to feel like a techy enduro but not overly tight that it gets annoying trying to stay on track.

By the way the skybox has the wrong path in the lighting file, it references the blank track still.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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