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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Wed May 03, 2017 10:49 pm
by Ddavis
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Wed May 03, 2017 10:50 pm
by Matias43_
Yes
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Wed May 03, 2017 11:22 pm
by Dar Bolicki
Yeah Boiiiiiiiiiiiiiiiii!!!!!!!!!!!!!!!!!
Thank you for all of your hard work this year with the tracks and such Bois!
AND REMEMBER TO YEAH BOI it up!
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 12:10 am
by squish72
Password: Comes out at 9pm eastern time on 4-26. <------
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 12:11 am
by Tiago Freitas #23
OH My GOD!!!!
Las Vegas always killing with the tracks, good job on this 2017 supercross tracks for all you guys from rF Gaming!
Want to see the Outdoors now!!!
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 12:27 am
by barrington314
squish72 wrote:Password: Comes out at 9pm eastern time on 4-26. <------
nailed it
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 12:45 am
by Mr. Wiggles
That track map tho
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 1:37 am
by bristow73
I love that password
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 1:38 am
by Cummings55
The track crashes my game. It says, "Loading bikes.." at the top left corner of the screen and then a message pops up that says, "A problem has caused the program to stop working." I have downloaded every res version, lowered my graphics, no luck. If I load any other track my game runs fine. Any ideas?
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 1:39 am
by sethiemeboi
i think they might be trying to tell us something with the password, but i'm no sleuth..
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 2:34 am
by Calciferous
Track feels pretty lazy this week... That sand section is a joke, the end of the first section should of been built bigger, the huge sweeper was just flat with no jump or table, that shitty little singe before the finish line could've been done better I think, and the end of the last section has all of tables at the same height.
Take all of my criticisms with a grain of salt, though. I'm not a track builder, and I'm sure it's stressful having to build on a schedule. (Push the races back if you gotta, I'm sure people would love a quality track.) I just feel like MX Simulator is a video game first, and though I'm all for replicas, I don't think you guys should be afraid to have some fun with the tracks. Peak that single into the sand and make the sand rougher and tougher to deal with. Build some ruts in those corners, which would actually be more realistic anyway, tear the whoops up a little but, and peak the jumps in the rhythms and let us get some air without having to perfect every corner and seat bouncing every entrance into every rhythm to hit the fast line.
I haven't said anything all year, but I feel like the effort put into these tracks has certainly declined. Regardless, I am glad to have these tracks and I certainly couldn't be doing what you guys are, so keep up the good shit.
Have a good race tonight guys!
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 5:11 am
by DirtRacer02
Calciferous wrote:Blah blah blah
Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Posted: Thu May 04, 2017 12:29 pm
by barrington314
Calciferous wrote:the huge sweeper was just flat with no jump or table,