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[RELEASE] Greg's Backyard Supercross

Posted: Sun Oct 28, 2018 3:24 am
by Jakob Hubbard
In order to test scaling for my large compound project, I decided to make a little Supercross track for one of my really good friends, Greg Conrad. The track really didn't start out as anything special, just terrain scaling tests. However, after finishing the terrain, I decided I wanted to release it. I started thinking about environment, and I came up with the cool idea to do a backyard woodland type of track. I'm overall really happy with the result, (terrain scaling, environment, etc.) and can say this is my favorite Supercross track I've made by far. Of course, everyone will have their own opinions, but that's why I would like you guys to leave any feedback you can so I can keep improving track by track. Also, this track has erode settings on it, but it's visually an issue in the early stages, so I wouldn't recommend unless you have a good amount of people playing. Thank you and enjoy!
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Download

Credits:
Barrington - Scaling help/Erode settings
Race Karlin - Decal Textures
Wilson - Dope Pine Trees!
AtlasZoor & Greg Conrad - Beta Testing

Re: [RELEASE] Greg's Backyard Supercross

Posted: Sun Oct 28, 2018 3:26 am
by wldtrp
Finally, some good fucking food

Re: [RELEASE] Greg's Backyard Supercross

Posted: Sun Oct 28, 2018 3:44 am
by AtlasZoor
this track is bad learn how to make gooder tracks ok.

Re: [RELEASE] Greg's Backyard Supercross

Posted: Sun Oct 28, 2018 3:49 am
by chaseb31
thanks for keeping the thread moving Hubb sick track cuddy

Re: [RELEASE] Greg's Backyard Supercross

Posted: Sun Oct 28, 2018 6:50 am
by roganmx
Definitely one of my all time tracks :lol:

Re: [RELEASE] Greg's Backyard Supercross

Posted: Tue Oct 30, 2018 2:20 pm
by RH154
roganmx wrote:Definitely one of my all time tracks :lol:

Re: [RELEASE] Greg's Backyard Supercross

Posted: Wed Oct 31, 2018 9:52 pm
by BcMxKx37
RH154 wrote:
roganmx wrote:Definitely one of my all time tracks :lol: