Australian Nationals Presented by RivalInk Round 1: Appin
Posted: Sun Mar 24, 2019 4:29 am
Just practice more!
https://forum.mxsimulator.com/
higgy wrote:hot
yes erodeCraig wrote:erode or nah?
Message me what you don't like about it or keep your opinion to yourself, complaining without feedback is stupid and wastes everyones time.Itz Raidox wrote:never wished for perry to make these track so badly
Decals and lighting are a little off. If you're running erode with this series I would see it being very difficult to see the track. The ruts and bumps are built a little awkwardly, and the edges of the tracks are almost like a vertical wall instead of being smoothed off. For the ruts and bumps, I feel like it'll be easier to make them better if you had better decals and lighting so you could see what you're building off of (unless you build in photoshop). The offtrack felt pretty bland as it was just a single decal and a few objects placed around like banners and trees. With the ontrack decals, they had a little bit too much contrast and made everything a little harder to see. Most of the visibility though comes with your lighting. If you can't find a track that has a good lighting file for visibility, I would highly recommend checking out this tutorial by aeffertz: http://forum.mxsimulator.com/viewtopic.php?f=11&t=48257D_ROY178 wrote:Message me what you don't like about it or keep your opinion to yourself, complaining without feedback is stupid and wastes everyones time.Itz Raidox wrote:never wished for perry to make these track so badly
Jakob Hubbard wrote:Decals and lighting are a little off. If you're running erode with this series I would see it being very difficult to see the track. The ruts and bumps are built a little awkwardly, and the edges of the tracks are almost like a vertical wall instead of being smoothed off. For the ruts and bumps, I feel like it'll be easier to make them better if you had better decals and lighting so you could see what you're building off of (unless you build in photoshop). The offtrack felt pretty bland as it was just a single decal and a few objects placed around like banners and trees. With the ontrack decals, they had a little bit too much contrast and made everything a little harder to see. Most of the visibility though comes with your lighting. If you can't find a track that has a good lighting file for visibility, I would highly recommend checking out this tutorial by aeffertz: http://forum.mxsimulator.com/viewtopic.php?f=11&t=48257D_ROY178 wrote:Message me what you don't like about it or keep your opinion to yourself, complaining without feedback is stupid and wastes everyones time.Itz Raidox wrote:never wished for perry to make these track so badly
For the trees, I wouldn't use the 2d plane object model, it would probably look better as a billboard. I realize you did this for shadow rendering, but change it back to the billboard and it'll look a little better. Another note about the shadows, I would change the brightness of them in photoshop as they were pretty dark on the track which didn't help with the already low visibility of the track. I would also use a little bit of the blur tool as well to make the shadows feel a little smoother.
Most of the stuff I touched on was environmental. Trackside stuff matters more, such as visibility, roughness, etc, than other stuff like the trees being 2d plane. It's hard making tracks for a series, especially with them being nationals. I'm not sure how far you are into building the tracks but I would highly consider looking a few of these things over to try and improve the tracks. I'm not trying to say "oh this track is garbage" or anything like that, just trying to give an honest feedback so you can better each round.
where bro?