2022 MotoOption Supercross Round 17 Salt Lake City

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KTM57
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Re: 2022 MotoOption Supercross Round 2 Oakland

Post by KTM57 »

I think you are going about making your point in the wrong way. If you just showed an instance of your preferred traction working well, it would be easier to evaluate your viewpoint. Right now, your argument only exists as a hypothetical presented in a long rant every couple weeks. I disagree with your opinion on traction, but I think you make valid points - they just come across as condescending most of the time. We're not too stupid or too far gone to like slick traction, we just didn't like it for the 4-5 years we raced with it.
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Jrife548
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Re: 2022 MotoOption Supercross Round 2 Oakland

Post by Jrife548 »

KTM57 wrote: Fri Jan 14, 2022 4:27 am I think you are going about making your point in the wrong way. If you just showed an instance of your preferred traction working well, it would be easier to evaluate your viewpoint. Right now, your argument only exists as a hypothetical presented in a long rant every couple weeks. I disagree with your opinion on traction, but I think you make valid points - they just come across as condescending most of the time. We're not too stupid or too far gone to like slick traction, we just didn't like it for the 4-5 years we raced with it.
Post for Seth Garrett


We don’t want to give too much away right now as we are still very early in development, but from what our crew has been able to achieve with smaller scaled motocross tracks, with a more realistic traction and some impressive erode setting, the game is basically going to change (I hope). I can tell you that I’ve never in my entire time playing mxsimulator seen battles as realistic and close as I’ve seen on the tracks we’ve made, and I’ve never seen people actually take multiple lines that ended up being the same speed, and erode that actually slows lines down and makes rough ruts, not wall ruts. It’s amazing and we’re very excited to get it started hopefully within the next few months.
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motokid499
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Re: 2022 MotoOption Supercross Round 2 Oakland

Post by motokid499 »

KTM57 wrote: Fri Jan 14, 2022 4:27 am I think you are going about making your point in the wrong way. If you just showed an instance of your preferred traction working well, it would be easier to evaluate your viewpoint. Right now, your argument only exists as a hypothetical presented in a long rant every couple weeks. I disagree with your opinion on traction, but I think you make valid points - they just come across as condescending most of the time. We're not too stupid or too far gone to like slick traction, we just didn't like it for the 4-5 years we raced with it.
You're right, often times I find myself raging about the potential of this game being wasted on what I think is the wrong way to do things. My bitterness towards the current racing is reflected in my posts and honestly i'm sorry. Ranting on the forum isn't the way to go about it.
Tanner Rogers
Jeremy150
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Re: 2022 MotoOption Supercross Round 3 San Diego

Post by Jeremy150 »

First post updated with San Diego
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Jeremy150
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Re: 2022 MotoOption Supercross Round 3 San Diego

Post by Jeremy150 »

SAN DIEGO PASSWORD

rpBp$ETmx-3A3($T^zP
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Jeremy150
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by Jeremy150 »

First post updated with A2
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Jeremy150
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by Jeremy150 »

ANAHEIM 2 PASSWORD
s[vD`sqz'K6dM"rZKbn
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baker
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by baker »

A2 is definitely my favorite so far. Berms are much more bowled/cupped, and general track has that "fun factor". I've heard a lot of people say A1 has been best so far and quality has been going down since, but I think the opposite is true. It's a video game, sure a simulator, but fun factor is what brought me back to the game after 7 years. Whoops on it are something else... they've been difficult all year, but that's the simulator portion for me (sx whoops are hard AF).
RFX_corentin_12
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by RFX_corentin_12 »

CAN YOU STOP TO ROLLED OUT THE TOP OF THE BERMS ?
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RFX_corentin_12
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by RFX_corentin_12 »

RFX_corentin_12 wrote: Thu Jan 27, 2022 11:04 am CAN YOU STOP TO ROLLED OUT THE TOP OF THE BERMS ?
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ivarrr
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by ivarrr »

RFX_corentin_12 wrote: Thu Jan 27, 2022 11:12 am
RFX_corentin_12 wrote: Thu Jan 27, 2022 11:04 am CAN YOU STOP TO ROLLED OUT THE TOP OF THE BERMS ?
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Jrife548
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by Jrife548 »

It's cuz rF tracks are scaled up and the traction is super grippy, so if they actually made the burms like irl, you'd be hitting 5s into rhythms and railing burms at 60 mph
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ktm161
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by ktm161 »

Jrife548 wrote: Thu Jan 27, 2022 7:52 pm It's cuz rF tracks are scaled up and the traction is super grippy, so if they actually made the burms like irl, you'd be hitting 5s into rhythms and railing burms at 60 mph
fake news ride 2019 tracks
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Jrife548
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by Jrife548 »

ktm161 wrote: Thu Jan 27, 2022 8:58 pm
Jrife548 wrote: Thu Jan 27, 2022 7:52 pm It's cuz rF tracks are scaled up and the traction is super grippy, so if they actually made the burms like irl, you'd be hitting 5s into rhythms and railing burms at 60 mph
fake news ride 2019 tracks
Ask rF
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ktm161
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Re: 2022 MotoOption Supercross Round 4 Anaheim 2

Post by ktm161 »

Jrife548 wrote: Fri Jan 28, 2022 1:56 am
ktm161 wrote: Thu Jan 27, 2022 8:58 pm
Jrife548 wrote: Thu Jan 27, 2022 7:52 pm It's cuz rF tracks are scaled up and the traction is super grippy, so if they actually made the burms like irl, you'd be hitting 5s into rhythms and railing burms at 60 mph
fake news ride 2019 tracks
Ask rF
fake news ride 2019 and 2018 tracks
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