Park Canyon Supercross 2022
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Park Canyon Supercross 2022
Thoughts
The target audience is people that want a simulator experience.
I recommend running the highest possible graphics settings to enjoy properly.
The track is erode ready and is really fun with a group of friends, also recommend turning on rider knockout to increase the risk/reward for hitting big lines.
Credits
JPerry - Terrain
Race/Hroot/Nikolas/ColtonD - Decals
JPerry/Affertz - Extended Terrain
ColtonD - Lighting and Skybox
Checkerz/HeyThereGuy/Haggavist - Tilemap/Erode
DOWNLOAD!
https://drive.google.com/file/d/1428QZ3 ... sp=sharing
All other creators not mentioned thank you for making this possible.
**RIGHTS RESERVED**
Please do not use the decals or skybox from this track as it is reserved by its owners
Re: Park Canyon Supercross 2022
where js7 @Racers52 wrote: ↑Mon Feb 07, 2022 2:24 am
Thoughts
The target audience is people that want a simulator experience.
I recommend running the highest possible graphics settings to enjoy properly.
The track is erode ready and is really fun with a group of friends, also recommend turning on rider knockout to increase the risk/reward for hitting big lines.
Credits
JPerry - Terrain
Race/Hroot/Nikolas/ColtonD - Decals
JPerry/Affertz - Extended Terrain
ColtonD - Lighting and Skybox
Checkerz/HeyThereGuy/Haggavist - Tilemap/Erode
DOWNLOAD!
https://drive.google.com/file/d/1428QZ3 ... sp=sharing
All other creators not mentioned thank you for making this possible.
**RIGHTS RESERVED**
Please do not use the decals or skybox from this track as it is reserved by its owners
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Re: Park Canyon Supercross 2022
OK... but were is Js7 compound at buddy boy
Re: Park Canyon Supercross 2022
Definitely not anything close to a "sim experience" or realistic, but a lot of fun!
Re: Park Canyon Supercross 2022
chillin in my folder, waiting on fresh models
what constitutes a "sim experience" or realistic for you? Glad you are having fun though!
yessir
Re: Park Canyon Supercross 2022
Some jumps are a tiny bit peaky but they would be in real life as well, this is honestly the closest to a sim experience or realistic in a long time. Maybe go ride a supercross track in real life.
Re: Park Canyon Supercross 2022
I was going to say this track is pretty damn realistic lol. Its small scale, peaked jumps, and tight rhythms
Good job Race! You need to make another track like Castillo, me and the Wildside crew love that track
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
Re: Park Canyon Supercross 2022
Nothing I'm about to say is a dis on the track creator, as this track is one of my new favorites. I'm just pointing out why I think it's not realistic in my opinion. I think the closest thing to a sim experience in this game is Jay's anaheim or Rogan's Indy, because those tracks are literally perfectly scaled to irl. I will say that riding this track does give me a sense of "more realistic than most tracks, especially rF." Again, I love the track, I think it's sick, this is not a dis on the course, alright? Alright.
Peaky jumps are fine, but if you're talking about real life, jumps like sx triples/finish lines are not even close to as peaky.
Also SX whoops don't look like this, and aren't even remotely as easy
I'm pretty sure hitting 4-4 out of a 90 degree corner on a 250f doesn't happen irl too often
In the editor, there's a tool that can tell you how tall and long jumps are. The SX triple is 12 feet tall and 100 feet long. What would be the 3 foot singles in rhythms are almost 7 feet tall. The finish line jump, which usually are pretty tiny, is a lil under 90 feet long. Tripling into a rhythm section is almost 90 feet long. The track is almost 30 feet wide. A standard pass through the whoops section can get you over 50mph.
IMO a sim experience would be 1:1 scale tracks with super hard obstacles. That's the closest thing to IRL I can imagine this game getting to.
Everything on the track feels very realistic aside from the scale. This track would be just about the closest thing you could get to a real feeling track if the scale was closer to real life. It's insanely fun, and I appreciate the free content. Def one of my favorite tracks.
Re: Park Canyon Supercross 2022
From everyone involved, thanks! Castillo is definitely on the list for a remaster-type project.
I'm completely fine with all these points of view or even arguments maybe.Jrife548 wrote: ↑Mon Feb 07, 2022 7:14 pm Nothing I'm about to say is a dis on the track creator, as this track is one of my new favorites. I'm just pointing out why I think it's not realistic in my opinion. I think the closest thing to a sim experience in this game is Jay's anaheim or Rogan's Indy, because those tracks are literally perfectly scaled to irl. I will say that riding this track does give me a sense of "more realistic than most tracks, especially rF." Again, I love the track, I think it's sick, this is not a dis on the course, alright? Alright.
Peaky jumps are fine, but if you're talking about real life, jumps like sx triples/finish lines are not even close to as peaky.
Also SX whoops don't look like this, and aren't even remotely as easy
I'm pretty sure hitting 4-4 out of a 90 degree corner on a 250f doesn't happen irl too often
In the editor, there's a tool that can tell you how tall and long jumps are. The SX triple is 12 feet tall and 100 feet long. What would be the 3 foot singles in rhythms are almost 7 feet tall. The finish line jump, which usually are pretty tiny, is a lil under 90 feet long. Tripling into a rhythm section is almost 90 feet long. The track is almost 30 feet wide. A standard pass through the whoops section can get you over 50mph.
IMO a sim experience would be 1:1 scale tracks with super hard obstacles. That's the closest thing to IRL I can imagine this game getting to.
Everything on the track feels very realistic aside from the scale. This track would be just about the closest thing you could get to a real feeling track if the scale was closer to real life. It's insanely fun, and I appreciate the free content. Def one of my favorite tracks.
The whoops are abit rolled off, I did ride the track with erode as part of breaking it in so this is probably the main cause for that. Go check out Castillo 2017 for some gnarly whoops, I promise you wont be disappointed
Ultimately, most proper 1:1 tracks dont "feel" 1:1. There are many variables that affect speed in real life that are not present in the game and this is the primary reason I dont get too stuck on precise measurements in the editor, or have high resistance traction to slow down the bikes.
Re: Park Canyon Supercross 2022
This tracks sick boys, good work
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Re: Park Canyon Supercross 2022
I love this track. Traction is a bit difficult but I think the scale is awesome, just for the sake of changing it up from the norm so far during this season. Good shit.
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Re: Park Canyon Supercross 2022
this shit so fun