2019 Honda Test Track
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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- Posts: 237
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Re: 2019 Honda Test Track
amazing track, only sour taste in my mouth on it is that some sections feel like I'm in the sand, which I understand why and that's to limit the retardedly huge lines. please release more tracks tho
Re: 2019 Honda Test Track
crazy, so beautiful, im just too bad to ride it
good job
good job
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
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- Posts: 261
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Re: 2019 Honda Test Track
Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. | YouTube
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- Posts: 104
- Joined: Tue Mar 30, 2021 9:30 am
- Team: Connect Visual
Re: 2019 Honda Test Track
Ripped gradients? Jog off blokeMX4EVER wrote: ↑Fri Sep 16, 2022 6:05 am Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
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- Posts: 261
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Re: 2019 Honda Test Track
Of course you can translate an object to an heightmap, don’t do the ignorant guy. Then just set the gradient from terrain and lift it.TeeranTomich wrote: ↑Fri Sep 16, 2022 6:46 amRipped gradients? Jog off blokeMX4EVER wrote: ↑Fri Sep 16, 2022 6:05 am Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
You ripped it, it’s a fact.
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. | YouTube
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Re: 2019 Honda Test Track
bruh u trippin. I've ridden this track and looked at the heightmap you sent and the way jumps are faced is completely different. It would take perry more time figuring out how to translate the object into the heightmap then just building it himself. get off the percs
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- Team: Radiant Decals
Re: 2019 Honda Test Track
What did you use to make this.
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- Posts: 51
- Joined: Wed Jun 13, 2018 4:49 pm
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Re: 2019 Honda Test Track
Good track but...
I have some safety concerns. I really don't like the vans and skid steers parked on the side of the track. If I teach a class there and one of my students go full goon off the track, they might lose their life. I know space could be pretty limited there but shit, there's goda be a better spot to park all that. I mean hell, it's a safety hazard for anyone riding on that track. Someone's foot could slip off a peg and go flying or someone's throttle could get stuck and get sent into the skid steer, or even into one of the vans and fucking die.
Good track though, prepped really nicely too. Dirt Wurx be on that prep game fo sho.
I have some safety concerns. I really don't like the vans and skid steers parked on the side of the track. If I teach a class there and one of my students go full goon off the track, they might lose their life. I know space could be pretty limited there but shit, there's goda be a better spot to park all that. I mean hell, it's a safety hazard for anyone riding on that track. Someone's foot could slip off a peg and go flying or someone's throttle could get stuck and get sent into the skid steer, or even into one of the vans and fucking die.
Good track though, prepped really nicely too. Dirt Wurx be on that prep game fo sho.
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Re: 2019 Honda Test Track
i just used the texture from the 3d model which isnt ripped. its literally on the website, then made every single gradient from scratch. i think im more than skilled enough to build a supercross track without ripping height data ya mongMX4EVER wrote: ↑Fri Sep 16, 2022 7:16 amOf course you can translate an object to an heightmap, don’t do the ignorant guy. Then just set the gradient from terrain and lift it.TeeranTomich wrote: ↑Fri Sep 16, 2022 6:46 amRipped gradients? Jog off blokeMX4EVER wrote: ↑Fri Sep 16, 2022 6:05 am Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
You ripped it, it’s a fact.