2019 Honda Test Track

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SethShirley44
Posts: 237
Joined: Tue May 21, 2019 9:24 pm
Team: Chick fil a

Re: 2019 Honda Test Track

Post by SethShirley44 »

amazing track, only sour taste in my mouth on it is that some sections feel like I'm in the sand, which I understand why and that's to limit the retardedly huge lines. please release more tracks tho
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west
Posts: 288
Joined: Thu Mar 08, 2012 3:22 am
Team: *eMc*
Location: Martinique
Contact:

Re: 2019 Honda Test Track

Post by west »

crazy, so beautiful, im just too bad to ride it
good job
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: 2019 Honda Test Track

Post by Liddzor »

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MX4EVER
Posts: 261
Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: Switzerland
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Re: 2019 Honda Test Track

Post by MX4EVER »

Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. | YouTube
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TeeranTomich
Posts: 104
Joined: Tue Mar 30, 2021 9:30 am
Team: Connect Visual

Re: 2019 Honda Test Track

Post by TeeranTomich »

MX4EVER wrote: Fri Sep 16, 2022 6:05 am Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
Ripped gradients? Jog off bloke
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MX4EVER
Posts: 261
Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: Switzerland
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Re: 2019 Honda Test Track

Post by MX4EVER »

TeeranTomich wrote: Fri Sep 16, 2022 6:46 am
MX4EVER wrote: Fri Sep 16, 2022 6:05 am Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
Ripped gradients? Jog off bloke
Of course you can translate an object to an heightmap, don’t do the ignorant guy. Then just set the gradient from terrain and lift it.

You ripped it, it’s a fact.
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. | YouTube
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Jakob Hubbard
Posts: 1152
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold
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Re: 2019 Honda Test Track

Post by Jakob Hubbard »

MX4EVER wrote: Fri Sep 16, 2022 7:16 am Of course you can translate an object to an heightmap, don’t do the ignorant guy. Then just set the gradient from terrain and lift it.

You ripped it, it’s a fact.
bruh u trippin. I've ridden this track and looked at the heightmap you sent and the way jumps are faced is completely different. It would take perry more time figuring out how to translate the object into the heightmap then just building it himself. get off the percs
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Jessemx67,
Posts: 74
Joined: Wed Oct 20, 2021 8:56 pm
Team: Radiant Decals

Re: 2019 Honda Test Track

Post by Jessemx67, »

What did you use to make this.
Michael Dieringer
Posts: 51
Joined: Wed Jun 13, 2018 4:49 pm
Team: Privateer

Re: 2019 Honda Test Track

Post by Michael Dieringer »

Good track but...

I have some safety concerns. I really don't like the vans and skid steers parked on the side of the track. If I teach a class there and one of my students go full goon off the track, they might lose their life. I know space could be pretty limited there but shit, there's goda be a better spot to park all that. I mean hell, it's a safety hazard for anyone riding on that track. Someone's foot could slip off a peg and go flying or someone's throttle could get stuck and get sent into the skid steer, or even into one of the vans and fucking die.

Good track though, prepped really nicely too. Dirt Wurx be on that prep game fo sho.
TeeranTomich
Posts: 104
Joined: Tue Mar 30, 2021 9:30 am
Team: Connect Visual

Re: 2019 Honda Test Track

Post by TeeranTomich »

MX4EVER wrote: Fri Sep 16, 2022 7:16 am
TeeranTomich wrote: Fri Sep 16, 2022 6:46 am
MX4EVER wrote: Fri Sep 16, 2022 6:05 am Ripped from NZ Labs: https://sketchfab.com/3d-models/honda- ... 4d3a5df4a8
Ripped gradients? Jog off bloke
Of course you can translate an object to an heightmap, don’t do the ignorant guy. Then just set the gradient from terrain and lift it.

You ripped it, it’s a fact.
i just used the texture from the 3d model which isnt ripped. its literally on the website, then made every single gradient from scratch. i think im more than skilled enough to build a supercross track without ripping height data ya mong
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