For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
CeeJayHDz wrote: ↑Mon Jun 06, 2022 4:51 pm
For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
CeeJayHDz wrote: ↑Mon Jun 06, 2022 4:51 pm
For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
ktm161 wrote: ↑Mon Jun 06, 2022 8:19 pm
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
ktm161 wrote: ↑Mon Jun 06, 2022 8:19 pm
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ive seen your skill in sim. i dont think you can comment on this matter.
ktm161 wrote: ↑Mon Jun 06, 2022 8:19 pm
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ive seen your skill in sim. i dont think you can comment on this matter.
Say the guy who ask someone to run his qualy lap for Fox cause he couldn’t make it into top 36 lol
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended