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2022 rFGP Round 12 St. Jean d'Angely

Posted: Mon Jun 06, 2022 1:45 am
by Official rF Gaming
This is the official 2022 rFGP series

Click here to download the object pack

Round 1 Matterley Basin
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Round 2 Mantova
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Round 3 Neuquen
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Round 4 Agueda
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Round 5 Trentino
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Round 6 Kegums
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Round 7 Maggiora
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Round 8 Riola Sardo
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Round 9 Teutschenthal
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Round 10 Lommel
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Round 11 Uddevalla
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Round 12 St. Jean d'Angely
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*You only need one of the object packs. If you want to use the full object remover, only put that object pack in your personal folder.

*The "playdough" version is made to increase visibility for the racers. "Mediumv2" Is the medium resolution track, with objects removed.

*All tracks and content on the track are property of RaceFactory and are not to be used for organized events without our written consent.

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Mon Jun 06, 2022 4:51 pm
by CeeJayHDz
For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Mon Jun 06, 2022 8:18 pm
by ktm161
CeeJayHDz wrote: Mon Jun 06, 2022 4:51 pm For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Mon Jun 06, 2022 8:19 pm
by ktm161
CeeJayHDz wrote: Mon Jun 06, 2022 4:51 pm For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Mon Jun 06, 2022 10:52 pm
by Jakob Hubbard
ktm161 wrote: Mon Jun 06, 2022 8:18 pm make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.

That being said it's not a bad track, just looks low effort imo.

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 4:21 am
by Ddavis
the visuals (scenery, textures and layout)

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the ruts

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Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 11:36 am
by RFX_corentin_12
ktm161 wrote: Mon Jun 06, 2022 8:19 pm ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 11:44 am
by Liddzor
Jakob Hubbard wrote: Mon Jun 06, 2022 10:52 pm
ktm161 wrote: Mon Jun 06, 2022 8:18 pm make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.

That being said it's not a bad track, just looks low effort imo.
+1

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 4:08 pm
by ktm161
RFX_corentin_12 wrote: Tue Jun 07, 2022 11:36 am
ktm161 wrote: Mon Jun 06, 2022 8:19 pm ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ive seen your skill in sim. i dont think you can comment on this matter.

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 4:43 pm
by RFX_corentin_12
ktm161 wrote: Tue Jun 07, 2022 4:08 pm
RFX_corentin_12 wrote: Tue Jun 07, 2022 11:36 am
ktm161 wrote: Mon Jun 06, 2022 8:19 pm ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ive seen your skill in sim. i dont think you can comment on this matter.
Say the guy who ask someone to run his qualy lap for Fox cause he couldn’t make it into top 36 lol

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 9:13 pm
by BCDesigns
Jakob Hubbard wrote: Mon Jun 06, 2022 10:52 pm
ktm161 wrote: Mon Jun 06, 2022 8:18 pm make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.

That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended :lol: :lol:

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Tue Jun 07, 2022 11:45 pm
by ktm161
BCDesigns wrote: Tue Jun 07, 2022 9:13 pm
Jakob Hubbard wrote: Mon Jun 06, 2022 10:52 pm
ktm161 wrote: Mon Jun 06, 2022 8:18 pm make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.

That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended :lol: :lol:
hes on the same team as me :D :D :D wuit sim noob

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Wed Jun 08, 2022 2:18 am
by BCDesigns
ktm161 wrote: Tue Jun 07, 2022 11:45 pm
BCDesigns wrote: Tue Jun 07, 2022 9:13 pm
Jakob Hubbard wrote: Mon Jun 06, 2022 10:52 pm

brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.

That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended :lol: :lol:
hes on the same team as me :D :D :D wuit sim noob
sorry bud but ive been here a very long time :lol: :lol:

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Wed Jun 08, 2022 2:19 am
by BCDesigns
ktm161 wrote: Tue Jun 07, 2022 11:45 pm
BCDesigns wrote: Tue Jun 07, 2022 9:13 pm
Jakob Hubbard wrote: Mon Jun 06, 2022 10:52 pm

brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.

That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended :lol: :lol:
hes on the same team as me :D :D :D wuit sim noob
ive known jakob for a good 9 years so :lol: :lol: :lol:

Re: 2022 rFGP Round Round 1 Matterley Basin

Posted: Wed Jun 08, 2022 8:45 pm
by Jakob Hubbard
BCDesigns wrote: Wed Jun 08, 2022 2:19 am ive known jakob for a good 9 years so :lol: :lol: :lol:
I haven’t even had sim that long, who are you again? :lol: