Page 1 of 3
2022 rFGP Round 12 St. Jean d'Angely
Posted: Mon Jun 06, 2022 1:45 am
by Official rF Gaming
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Mon Jun 06, 2022 4:51 pm
by CeeJayHDz
For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Mon Jun 06, 2022 8:18 pm
by ktm161
CeeJayHDz wrote: ↑Mon Jun 06, 2022 4:51 pm
For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Mon Jun 06, 2022 8:19 pm
by ktm161
CeeJayHDz wrote: ↑Mon Jun 06, 2022 4:51 pm
For future rounds can we gets ruts that cross over eachother and vary in size? everythings so uniform and unnatural its a little disappointing. Not sure if these are meant to be exact replicas but just watching a lap of gaisers gopro is nothing alike
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Mon Jun 06, 2022 10:52 pm
by Jakob Hubbard
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the
ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 4:21 am
by Ddavis
the visuals (scenery, textures and layout)
the ruts

Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 11:36 am
by RFX_corentin_12
ktm161 wrote: ↑Mon Jun 06, 2022 8:19 pm
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 11:44 am
by Liddzor
Jakob Hubbard wrote: ↑Mon Jun 06, 2022 10:52 pm
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the
ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
+1
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 4:08 pm
by ktm161
RFX_corentin_12 wrote: ↑Tue Jun 07, 2022 11:36 am
ktm161 wrote: ↑Mon Jun 06, 2022 8:19 pm
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ive seen your skill in sim. i dont think you can comment on this matter.
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 4:43 pm
by RFX_corentin_12
ktm161 wrote: ↑Tue Jun 07, 2022 4:08 pm
RFX_corentin_12 wrote: ↑Tue Jun 07, 2022 11:36 am
ktm161 wrote: ↑Mon Jun 06, 2022 8:19 pm
ill send you a track i made so you can see what it does when you make ruts cross over. plus erode screws it all up after 3 laps
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the ice racing we are doing. have a rut getting small in the middle will kill the entire field.
I mean we played your tracks for emf sx and im not really sure you are able to talk about track making tbh lol
ive seen your skill in sim. i dont think you can comment on this matter.
Say the guy who ask someone to run his qualy lap for Fox cause he couldn’t make it into top 36 lol
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 9:13 pm
by BCDesigns
Jakob Hubbard wrote: ↑Mon Jun 06, 2022 10:52 pm
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the
ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended

Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Tue Jun 07, 2022 11:45 pm
by ktm161
BCDesigns wrote: ↑Tue Jun 07, 2022 9:13 pm
Jakob Hubbard wrote: ↑Mon Jun 06, 2022 10:52 pm
ktm161 wrote: ↑Mon Jun 06, 2022 8:18 pm
make a track. sim dont work when you make ruts cross over each other. we can hardly stay up with how the ruts are from the
ice racing we are doing. have a rut getting small in the middle will kill the entire field.
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended
hes on the same team as me

wuit sim noob
Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Wed Jun 08, 2022 2:18 am
by BCDesigns
ktm161 wrote: ↑Tue Jun 07, 2022 11:45 pm
BCDesigns wrote: ↑Tue Jun 07, 2022 9:13 pm
Jakob Hubbard wrote: ↑Mon Jun 06, 2022 10:52 pm
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended
hes on the same team as me

wuit sim noob
sorry bud but ive been here a very long time

Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Wed Jun 08, 2022 2:19 am
by BCDesigns
ktm161 wrote: ↑Tue Jun 07, 2022 11:45 pm
BCDesigns wrote: ↑Tue Jun 07, 2022 9:13 pm
Jakob Hubbard wrote: ↑Mon Jun 06, 2022 10:52 pm
brooo.....this is just wronggggg, we are on concrete. Plus ruts that cross over are definitely possible because I've done it. I agree with Connor on the uniformness of the ruts. Every rut is the same size, and this causes 1 maybe 2 viable lines per corner and there are on average like 6-8 ruts in a corner on this track.
That being said it's not a bad track, just looks low effort imo.
careful jakob if you have an opinion these rc guys get offended
hes on the same team as me

wuit sim noob
ive known jakob for a good 9 years so

Re: 2022 rFGP Round Round 1 Matterley Basin
Posted: Wed Jun 08, 2022 8:45 pm
by Jakob Hubbard
I haven’t even had sim that long, who are you again?
