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ZION MX GreenValley
Posted: Thu Aug 04, 2022 7:33 pm
by MiniTREBAD
Re: ZION MX GreenValley
Posted: Sat Aug 06, 2022 11:19 am
by perry259
this is the best sim track ive played in years, well done man this is so sick
Re: ZION MX GreenValley
Posted: Sat Aug 06, 2022 1:30 pm
by MiniTREBAD
perry259 wrote: ↑Sat Aug 06, 2022 11:19 am
this is the best sim track ive played in years, well done man this is so sick
Thank you so much dude ! Each message motivates us to come up with new ones !
Re: ZION MX GreenValley
Posted: Sat Aug 06, 2022 4:33 pm
by MX233
You're my favorite track maker right now! Your tracks have a GP style that I really enjoy. Keep killin it!
Re: ZION MX GreenValley
Posted: Sun Aug 07, 2022 8:31 am
by MiniTREBAD
MX233 wrote: ↑Sat Aug 06, 2022 4:33 pm
You're my favorite track maker right now! Your tracks have a GP style that I really enjoy. Keep killin it!
Thank you ! Don't hesitate if you have any tips or ideas for improvement !
Re: ZION MX GreenValley
Posted: Sun Aug 07, 2022 9:20 am
by csibike
Should try do some gp or ama tracks would love to see how your roughness would be on some irl tracks
Re: ZION MX GreenValley
Posted: Wed Aug 17, 2022 7:38 pm
by RideToLive613
Re: ZION MX GreenValley
Posted: Thu Aug 18, 2022 12:18 pm
by MiniTREBAD
csibike wrote: ↑Sun Aug 07, 2022 9:20 am
Should try do some gp or ama tracks would love to see how your roughness would be on some irl tracks
75% of our tracks are based on real tracks. We modify them to make them more interesting to play. We also need to learn new techniques to make a track 100% like the real thing because we only work with the track editor, it's too approximate.
We find that rf does their job well and we think that it isn't interesting to have the same track done several times by different people.
Re: ZION MX GreenValley
Posted: Thu Aug 18, 2022 7:06 pm
by csibike
MiniTREBAD wrote: ↑Thu Aug 18, 2022 12:18 pm
csibike wrote: ↑Sun Aug 07, 2022 9:20 am
Should try do some gp or ama tracks would love to see how your roughness would be on some irl tracks
75% of our tracks are based on real tracks. We modify them to make them more interesting to play. We also need to learn new techniques to make a track 100% like the real thing because we only work with the track editor, it's too approximate.
We find that rf does their job well and we think that it isn't interesting to have the same track done several times by different people.
When it comes to gp's you guys could definitely whip up one of the rounds that they haven't done but i understand what you're saying. Would be cool to see what you guys could do with a tighter scale track is all. Only thing i dont particularly like about these tracks is how wide they are, so a replica track with it being 35ft wide at most would be sick to see from you guys, maybe the finnish gp that just happened this past weekend?