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Cmx: Boot's House Estate FMX
Posted: Wed Aug 23, 2023 2:54 pm
by cnigrin285
Re: Cmx: Boot's House Estate FMX
Posted: Sat Sep 09, 2023 1:11 pm
by KTM57
Great stuff! I'm enjoying this. My one wish would be for all the jump edges to be rolled off. It looks nicer, allows for more potential transfers, and I think it makes the terrain a little less resource demanding. I'm really enjoying figuring out the open and closed loops!
Patiently waiting for Dom to string together a flawless lap around the whole track...
Re: Cmx: Boot's House Estate FMX
Posted: Sat Sep 09, 2023 8:49 pm
by KTM57
I'll update my previous statement to be more assertive - you really should roll off the vertical edges of the jumps. When I ride toward the edge of the track (not looking at any jumps, then I turn a corner toward all of them, I drop 30fps.

Re: Cmx: Boot's House Estate FMX
Posted: Sat Sep 09, 2023 9:19 pm
by bootsie
KTM57 wrote: ↑Sat Sep 09, 2023 8:49 pm
I'll update my previous statement to be more assertive - you really should roll off the vertical edges of the jumps. When I ride toward the edge of the track (not looking at any jumps, then I turn a corner toward all of them, I drop 30fps.
i think thats because he made this one on a 4k map i never lag on his fmx tracks and this one me and my buddies drop frames.
Re: Cmx: Boot's House Estate FMX
Posted: Sat Sep 09, 2023 9:57 pm
by KTM57
It could definitely be a factor, but I edited the vertical edges and it fixed everything for me. Try this terrain.png with blurred edges and see if it hyelps for you. (make a backup of the old one and rename to terrain.png - and it goes without saying that this will break the track on a server)
https://www.mediafire.com/file/r8o6bden ... n.png/file