2023 Boots House Fall Supercross Rd2

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cnigrin285
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Team: Boots House
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2023 Boots House Fall Supercross Rd2

Post by cnigrin285 »

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Jakob Hubbard
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Re: 2023 Boots House Fall Supercross Rd2

Post by Jakob Hubbard »

I was okay with the first couple rounds being a little bit more on the slick side but having 3 in a row makes it very difficult to enjoy the tracks. I would also like to see a little bit more consistency in the shaping/size of these jumps. There's a lot of g-outs that feel very unforgiving, which is what supercross has irl, but these g-outs don't feel very fair/consistent. I would recommend trying to take the smooth tool at strength 2-2.5 and going between the transitions and just trying to smooth them out a little bit.

If you guys can just work on those couple things and maybe change the traction slightly to have a little more friction at the higher speeds then these tracks would be dialed.
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ktm161
Posts: 557
Joined: Wed May 15, 2013 3:03 am
Team: Underground RC

Re: 2023 Boots House Fall Supercross Rd2

Post by ktm161 »

Jakob Hubbard wrote: Wed Oct 04, 2023 7:08 am I was okay with the first couple rounds being a little bit more on the slick side but having 3 in a row makes it very difficult to enjoy the tracks. I would also like to see a little bit more consistency in the shaping/size of these jumps. There's a lot of g-outs that feel very unforgiving, which is what supercross has irl, but these g-outs don't feel very fair/consistent. I would recommend trying to take the smooth tool at strength 2-2.5 and going between the transitions and just trying to smooth them out a little bit.

If you guys can just work on those couple things and maybe change the traction slightly to have a little more friction at the higher speeds then these tracks would be dialed.
+1 also i feel like the erode setting is killing the fun. idk whats going on but i was hitting moguls on the start corner on lap 3 in qualy and that mixed with the slippery feeling is making me just get off the track and draw dragons in microsoft paint
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