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JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Wed Oct 18, 2023 5:11 am
by jgmtbike
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These were made from the new update^^^^^^^

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Hey Guys! I made this track a while ago and just never really finished it. I quickly threw an environment together (I know its terrible and generic) and put the new treadmark update on it. The decals are basic for treadmark visibility. Try it out with erode, the treadmarks really help with erode visibility and line choice!

Also try making turn tracks! :D :D :D :D

LINK: https://drive.google.com/file/d/19aKH_A ... sp=sharing

Re: JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Thu Oct 19, 2023 3:15 am
by jz38
thanks dad

Re: JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Fri Oct 20, 2023 1:10 am
by Moyle55
Tack is sick, what do you recommend for erode? I'm at 1.25 and don't see / feel anything yet. trademarks look awesome though

Re: JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Fri Oct 20, 2023 5:01 am
by jgmtbike
Moyle55 wrote: Fri Oct 20, 2023 1:10 am Tack is sick, what do you recommend for erode? I'm at 1.25 and don't see / feel anything yet. trademarks look awesome though
Hey thanks man! I would probably try something around 2 :D

Re: JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Sun Oct 22, 2023 4:58 pm
by jgmtbike
jz38 wrote: Thu Oct 19, 2023 3:15 amthanks dad
You're welcome son 8)

Re: JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Fri Oct 27, 2023 6:11 am
by RykerGaming
still is and will always be the best track creator in mx sim

Re: JGMX: Owens Valley MX (TREADMARK UPDATE!!!!!)

Posted: Fri Oct 27, 2023 11:33 pm
by Andy_Hack
hell yeah