well, here´s my freeride type map, features some hd textures, two sections one is an fmx track, the other is a freeriding zone in the middle of a hill (i´ve run out of time to make more sections), statues, billboards, i have a problem with the alpinestars banner, as i say , i´ve run out of time, still needing some work but here´s the track.
Nothing is white for me...everything looks fine. This track is real fun to mess around on. I love the fmx style part; very fun place to pull backflips and double backflips and some major whips.
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Netdemon01 wrote:Nothing is white for me...everything looks fine. This track is real fun to mess around on. I love the fmx style part; very fun place to pull backflips and double backflips and some major whips.
thats the purpose, learn whips and flips, maybe i will do a stadium fmx map, should be fun lol, thanks for the comment
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
hell of a cool track to mess around on...easily one of the funnest released...maybe a no trees version?...id delete them in the editor but i cant figure it out...
hmmm... mx....fmx... I'm not seeing the similarity. Motocross is not freestyle. It's Motocross Simulator. Anyways, you'd need a rider with bones if you wanted any chance at coming up with tricks.
Yeah tricks don't need to be implemented.
There's no reason to have them, when this is a racing sim.
Sure you got your FMX maps, but whips, flips, nose wheelies, and wallrides are pretty diesel for the physics of any MX game.