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[RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:26 pm
by AtlasZoor
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My Journey,
After a quick 48 month break since my last track release im finally back. So much work has gone into this track and I'm super proud with how it turned out. There is definitely still some more things I wish I could have added to this track but I needed to distance myself from this project in order to save myself mentally. It was starting to become redundant and working on this track over and over was not exciting and burning me out. I want to turn to new projects and go back to my roots creating fun and challenging tracks for the community on a more regular basis.

I have created countless completely custom objects and textures for this track ranging from a ton of different trees, foliage, buildings, fences, dirt and grass textures, etc. Along with a custom windmill that actually moves! So exciting I know. All of it is for you guys to use. I have left the track folder unsaffed and most of the statues and textures are organized into their respective folders to make it easier for people to use in their own tracks. Sim needs some new life in the track scene and i'm hoping some of my objects and textures can help that cause.

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- PLEASE READ BELOW BEFORE DOWNLOADING -

Below I have provided a ReShade preset and NVIDIA settings to be used on this track. It is optional; However, I HIGHLY advise to download as it has some mild color correction and sharpening that I used it to help fine tune the visuals on this track. (Theres no stupid bloom or anything) Plus it makes the game look better without any performance cost, and literally takes 1 minute to set up even if you don't have ReShade downloaded.

Link to the ReShade Presets - https://www.mediafire.com/folder/i5ivf3 ... hade+Files
PLEASE watch this tutorial (3 mins) - https://youtu.be/mNd50vuQypM


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- Link-

Atlas MX Facility

This track consists of three different tracks. A pro MX loop, A practice MX loop (Cuts out the sand), and a small SX track. Erode Barks, In Single player I suggest running erode at around 1-2. Adjust accordingly in multiplayer.

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:35 pm
by Freddy694
Lets go Atlas, So sick!!

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:42 pm
by SethShirley44
Awesome release! Glad to see you back

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:44 pm
by reddead422
He has come to revive sim, lfg Mr Zoor :!: :!:

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:44 pm
by Blake_901
So sick thanks Atlas huge contribution to the community!

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:46 pm
by RFX_corentin_12
Lookin really good!

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 10:56 pm
by supercrosspig
I've waited for this for so long and it's beautiful.

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Wed Jan 15, 2025 11:57 pm
by stef:)
sick cant open my game anymore

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Thu Jan 16, 2025 12:59 am
by AtlasZoor
Freddy694 wrote: Wed Jan 15, 2025 10:35 pm Lets go Atlas, So sick!!
SethShirley44 wrote: Wed Jan 15, 2025 10:42 pm Awesome release! Glad to see you back
reddead422 wrote: Wed Jan 15, 2025 10:44 pm He has come to revive sim, lfg Mr Zoor :!: :!:
Blake_901 wrote: Wed Jan 15, 2025 10:44 pm So sick thanks Atlas huge contribution to the community!
RFX_corentin_12 wrote: Wed Jan 15, 2025 10:46 pm Lookin really good!
supercrosspig wrote: Wed Jan 15, 2025 10:56 pm I've waited for this for so long and it's beautiful.
Yall are goats I appreciate the support so much

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Thu Jan 16, 2025 1:31 am
by stef:)
stef:) wrote: Wed Jan 15, 2025 11:57 pm sick cant open my game anymore
nevermind track is sick and shaders are sick

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Thu Jan 16, 2025 8:24 pm
by sethypeety
Okay, now we're gaming.

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Thu Jan 16, 2025 9:41 pm
by csibike
This shit made me come out of retirement

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Thu Jan 16, 2025 10:19 pm
by 137
csibike wrote: Thu Jan 16, 2025 9:41 pm This shit made me come out of retirement

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Sun Mar 23, 2025 5:48 pm
by juderichards512
it says client track modiefied does not match servers track when i try to join a server on the track

Re: [RELEASE] AtlasZoor's MX Facility

Posted: Fri Apr 18, 2025 12:21 pm
by macca325427
Apparently i don't have certain object packs, any chance anyone else has had this issue??