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Virbalis 2008
Posted: Sun Oct 05, 2008 2:01 pm
by Kawasakis
My first track: Virbalis 2008 its a replica track just little bigger than real...Thnx Mace-x for little help.

If you dont like this shity textures just delete decals file from blank folder or just rename blank folder to Virbalis 2008 and textures dont show in track

I think its pretty hard track and without textures its little easer...

Dont have link,if someone have this track maybe someone can upload it?

Re: Virbalis 2008
Posted: Sun Oct 05, 2008 2:13 pm
by 02RR02
The track looks a bit wide, but it looks grood
Re: Virbalis 2008
Posted: Sun Oct 05, 2008 4:01 pm
by mace-x
its a very fun track, the wide "road" let you choose a lot of lines, there are a few berms that sould be more smoothed but its a small problem, congrats, its way better thank my first track.
Re: Virbalis 2008
Posted: Sun Oct 05, 2008 4:18 pm
by Kawasakis
haha

thnx

Re: Virbalis 2008
Posted: Sun Oct 05, 2008 5:24 pm
by dearnhardtfan7
This is very good for a first track. But a few tips for your next one.
1) Rename the folder something besides blank.
2) There were a couple of places where the decals were misleading. For example after the second sand section there is a hill
and the line decals were going left so I went left and the track went straight over the hill.
3) It seems like you used all straight lines for the jumps. If you use curved lines for them you will get a much better result.
4) And lastly the map was off from the arrow.
I hope you don't think I'm complaining because I'm not. I'm very impressed with this track being your first. I'm just trying to provide some constructive criticism to make your next track even better. Nice track and good luck with your next.

Re: Virbalis 2008
Posted: Sun Oct 05, 2008 5:34 pm
by Kawasakis

thnx man.. and thnx for the tips

Re: Virbalis 2008
Posted: Mon Oct 06, 2008 6:46 pm
by ddmx
here's some more constructive criticism:
:The decals for the ontrack not very good. there are websites where you can get actual textures. combine those with some ps work and see where that gets you
:Try using offtrack decals as well, the bland grass did not mix well with the ontrack texs.
:There really wasn't much flow to the track and i would have taken the scale down a little bit. I probably even would have reduced the map size from 2 to maybe 1.5 or even less
Re: Virbalis 2008
Posted: Mon Oct 06, 2008 7:09 pm
by Kawasakis
ahh..

cool

and whats the website with textures ? i didn't find any of them in google..
Re: Virbalis 2008
Posted: Mon Oct 06, 2008 7:41 pm
by ddmx
Re: Virbalis 2008
Posted: Mon Oct 06, 2008 8:33 pm
by enzopersson
uhm, its really unrealistic but i liked it somehow. its hard, becouse of the jumps and thats pretty fun

but spend more time on your next and best luck!
Peace
Re: Virbalis 2008
Posted: Tue Oct 07, 2008 4:32 pm
by minimath4
I want my texture is white and I have the final version with the last snapshot
Re: Virbalis 2008
Posted: Tue Oct 07, 2008 4:33 pm
by Kawasakis
hhmm... i dont know whats the problem..
Re: Virbalis 2008
Posted: Wed Oct 08, 2008 10:31 am
by yomo
minimath4 wrote:I want my texture is white and I have the final version with the last snapshot
you have the track folder in a subfolder... make sure there isn't an extra folder in the file path
Re: Virbalis 2008
Posted: Mon Dec 29, 2008 9:14 pm
by AC19
the track is all white for me what texture do i need?
Re: Virbalis 2008
Posted: Tue Dec 30, 2008 2:50 am
by ddmx
AC19 wrote:the track is all white for me what texture do i need?
yomo195 wrote:minimath4 wrote:I want my texture is white and I have the final version with the last snapshot
you have the track folder in a subfolder... make sure there isn't an extra folder in the file path
Staples: That was easy. lmao