2DMX: 2D Sim MX Game for Desktop and Android

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
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dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: 2DMX: 2D Sim MX Game for Android

Post by dylan22 »

And sorry for the dub but. I cant even get the triple on the sx track now.
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wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

Il look into all of that
wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

New Desktop Version: http://2dmx.com/downloads/2DMX-Desktop.zip
-Tweaked Red Bud track a bit.
-Increased rear suspension damping.
-Increased fork stiffness.
-Decreased engine torque.
-Increased top speed.
-Increased terrain friction a bit.
-Zoomed camera in a bit.
-Sped rider leaning up a bit.
-Added more travel to rear suspension.
-Increased track width.
-Delete key now deletes selected verts in editor.
-Increased force required on joints to crash.
-Added a neutral zone to the hip joint to stop rider from shaking.
-Added damping to knee joint.

That's it for now. Let me know what you think. Also I started a supercross track hopefully that will be in here soon.
wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

mace-x
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Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: 2DMX: 2D Sim MX Game for Android

Post by mace-x »

i liked it wake, seems a lot more stable, the bike seems to be more responsive and maked a world of difference for me from the last release :)
the fork seems to be a little bit stiff compared to the shock, dont know how to explain it...
when the link travels down the fork doesnt travel down with it, and the bike tends to keep the front end too high, just a tought.

the physics job it's pretty much done isnt it?
what do you plan next?

i'd like to see.
-different soils with different frictions and decals
-suspension tweaking
-online
-a key to reset the bike
-a test track on the editor, that allows to put your bike anywhere on the track to test sections.
-the ability to put track objects? (2d sprites and 3D obects)
-the ability to select the sky from the sky's folder
-customize controls, would be good to be able to use a x360 pad

that's pretty much what i'd like, good job man! :)
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wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

Thanks a lot for the input. Just to let you know the space bar can now be used to reset the bike.
I'll tweak the forks some more.

I'm not sure what I'm going to do next yet.

I might make the terrain and track 2 different splines so that you can have the jumps look like they are built on the terrain.
KTM57
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Location: TX
Contact:

Re: 2DMX: 2D Sim MX Game for Android

Post by KTM57 »

dylan22 wrote:How'd KTM change the bike and gear. looks wicked.
Use 7-Zip to unzip the Jar file, and you get a bunch of folders. Inside content, you can change around the stuff in the "Riderparts" and "Bikeparts" folders.
This is a block of text that can be added to posts you make. There is a 255 character limit.
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: 2DMX: 2D Sim MX Game for Android

Post by Servatis »

it keeps crashing on me.

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6e6ca77a, pid=2180, tid=5372
#
# JRE version: 6.0_17-b04
# Java VM: Java HotSpot(TM) Client VM (14.3-b01 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [gdx.dll+0xa77a]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x0277f000): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=5372, stack(0x05090000,0x050e0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

Registers:
EAX=0x0519c390, EBX=0x051b2f30, ECX=0x05182bb4, EDX=0x051a3b10
ESP=0x050df128, EBP=0x050df1d0, ESI=0x05182b90, EDI=0x00000001
EIP=0x6e6ca77a, EFLAGS=0x00010202

Top of Stack: (sp=0x050df128)
0x050df128: 051af0b0 051af01c 00038992 019e06d9
0x050df138: 3f17739f 76f4e38c 72d002b9 0a610358
0x050df148: 028301bc 00000004 00000000 00000000
0x050df158: 02836e40 0a610048 3c23d70a 3f08db8c
0x050df168: 0519c390 051a3b10 00000000 050df120
0x050df178: 00000000 c2a9754a 00000000 00000000
0x050df188: 419dbf0b c200270c 00000001 00000000
0x050df198: 6d801086 0277f000 3ea98469 3f718fc1

Instructions: (pc=0x6e6ca77a)
0x6e6ca76a: 71 6e 0f 86 c6 02 00 00 f3 0f 10 25 44 69 71 6e
0x6e6ca77a: 0f 29 ad 78 ff ff ff f3 0f 10 c4 f3 0f 5e c2 f3


Stack: [0x05090000,0x050e0000], sp=0x050df128, free space=316k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [gdx.dll+0xa77a]
C [gdx.dll+0xfac6]
C [gdx.dll+0x1b6de]
C [gdx.dll+0x1d5fb]
C [gdx.dll+0x4b0c]
J com.badlogic.gdx.physics.box2d.World.jniStep(JFII)V
J com.acr21.mx.gamestates.Race.update()V
J com.acr21.mx.Game.render()V
J com.badlogic.gdx.backends.jogl.JoglGraphics.display(Ljavax/media/opengl/GLAutoDrawable;)V
J com.sun.opengl.impl.GLDrawableHelper.display(Ljavax/media/opengl/GLAutoDrawable;)V
J javax.media.opengl.GLCanvas$DisplayAction.run()V
J com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V
J javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V
J java.awt.event.InvocationEvent.dispatch()V
J java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
J java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub
V [jvm.dll+0xecf9c]
V [jvm.dll+0x1741d1]
V [jvm.dll+0xed167]
V [jvm.dll+0xed1dd]
V [jvm.dll+0x116290]
V [jvm.dll+0x1d0414]
V [jvm.dll+0x173e4c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x13677]
C [ntdll.dll+0x39f02]
C [ntdll.dll+0x39ed5]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J com.badlogic.gdx.physics.box2d.World.jniStep(JFII)V
J com.acr21.mx.gamestates.Race.update()V
J com.acr21.mx.Game.render()V
J com.badlogic.gdx.backends.jogl.JoglGraphics.display(Ljavax/media/opengl/GLAutoDrawable;)V
J com.sun.opengl.impl.GLDrawableHelper.display(Ljavax/media/opengl/GLAutoDrawable;)V
J javax.media.opengl.GLCanvas$DisplayAction.run()V
J com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V
J javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V
J java.awt.event.InvocationEvent.dispatch()V
J java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
J java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x02859000 JavaThread "DestroyJavaVM" [_thread_blocked, id=3916, stack(0x00270000,0x002c0000)]
0x04cde800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=856, stack(0x090e0000,0x09130000)]
0x02708000 JavaThread "Thread-3" [_thread_blocked, id=1756, stack(0x08640000,0x08690000)]
=>0x0277f000 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=5372, stack(0x05090000,0x050e0000)]
0x0277e800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5156, stack(0x04fc0000,0x05010000)]
0x0277e000 JavaThread "AWT-Shutdown" [_thread_blocked, id=4572, stack(0x04f30000,0x04f80000)]
0x0277b800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1260, stack(0x04ea0000,0x04ef0000)]
0x02756400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=720, stack(0x049c0000,0x04a10000)]
0x02750000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=4872, stack(0x04930000,0x04980000)]
0x0274f000 JavaThread "Attach Listener" daemon [_thread_blocked, id=4652, stack(0x048a0000,0x048f0000)]
0x02744400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6000, stack(0x027d0000,0x02820000)]
0x02706400 JavaThread "Finalizer" daemon [_thread_blocked, id=3876, stack(0x01e60000,0x01eb0000)]
0x02701800 JavaThread "Reference Handler" daemon [_thread_blocked, id=5044, stack(0x005b0000,0x00600000)]

Other Threads:
0x02700400 VMThread [stack: 0x00520000,0x00570000] [id=3832]
0x02757c00 WatcherThread [stack: 0x04a50000,0x04aa0000] [id=648]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 960K, used 826K [0x244a0000, 0x245a0000, 0x24980000)
eden space 896K, 92% used [0x244a0000, 0x2456e8d0, 0x24580000)
from space 64K, 0% used [0x24580000, 0x24580210, 0x24590000)
to space 64K, 0% used [0x24590000, 0x24590000, 0x245a0000)
tenured generation total 4096K, used 1153K [0x24980000, 0x24d80000, 0x284a0000)
the space 4096K, 28% used [0x24980000, 0x24aa0598, 0x24aa0600, 0x24d80000)
compacting perm gen total 12288K, used 3814K [0x284a0000, 0x290a0000, 0x2c4a0000)
the space 12288K, 31% used [0x284a0000, 0x288599c0, 0x28859a00, 0x290a0000)
ro space 8192K, 63% used [0x2c4a0000, 0x2c9b8b20, 0x2c9b8c00, 0x2cca0000)
rw space 12288K, 53% used [0x2cca0000, 0x2d315138, 0x2d315200, 0x2d8a0000)

Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files (x86)\Java\jre6\bin\javaw.exe
0x76f20000 - 0x770a0000 C:\Windows\SysWOW64\ntdll.dll
0x756e0000 - 0x757e0000 C:\Windows\syswow64\kernel32.dll
0x75600000 - 0x75646000 C:\Windows\syswow64\KERNELBASE.dll
0x64d00000 - 0x64d31000 C:\Program Files\Alwil Software\Avast5\snxhk.dll
0x75810000 - 0x758b0000 C:\Windows\syswow64\ADVAPI32.dll
0x74c90000 - 0x74d3c000 C:\Windows\syswow64\msvcrt.dll
0x76920000 - 0x76939000 C:\Windows\SysWOW64\sechost.dll
0x74dd0000 - 0x74ec0000 C:\Windows\syswow64\RPCRT4.dll
0x74a90000 - 0x74af0000 C:\Windows\syswow64\SspiCli.dll
0x74a80000 - 0x74a8c000 C:\Windows\syswow64\CRYPTBASE.dll
0x750a0000 - 0x751a0000 C:\Windows\syswow64\USER32.dll
0x74d40000 - 0x74dd0000 C:\Windows\syswow64\GDI32.dll
0x753c0000 - 0x753ca000 C:\Windows\syswow64\LPK.dll
0x75b30000 - 0x75bcd000 C:\Windows\syswow64\USP10.dll
0x75040000 - 0x750a0000 C:\Windows\system32\IMM32.DLL
0x76a50000 - 0x76b1c000 C:\Windows\syswow64\MSCTF.dll
0x7c340000 - 0x7c396000 C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll
0x6d800000 - 0x6da8b000 C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll
0x72c10000 - 0x72c42000 C:\Windows\system32\WINMM.dll
0x73bf0000 - 0x73c3b000 C:\Windows\system32\apphelp.dll
0x6d7b0000 - 0x6d7bc000 C:\Program Files (x86)\Java\jre6\bin\verify.dll
0x6d330000 - 0x6d34f000 C:\Program Files (x86)\Java\jre6\bin\java.dll
0x6d290000 - 0x6d298000 C:\Program Files (x86)\Java\jre6\bin\hpi.dll
0x76ef0000 - 0x76ef5000 C:\Windows\syswow64\PSAPI.DLL
0x6d7f0000 - 0x6d7ff000 C:\Program Files (x86)\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14a000 C:\Program Files (x86)\Java\jre6\bin\awt.dll
0x729e0000 - 0x72a31000 C:\Windows\system32\WINSPOOL.DRV
0x751d0000 - 0x7532c000 C:\Windows\syswow64\ole32.dll
0x72a40000 - 0x72bde000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\comctl32.dll
0x74ec0000 - 0x74f17000 C:\Windows\syswow64\SHLWAPI.dll
0x726e0000 - 0x726f3000 C:\Windows\system32\DWMAPI.DLL
0x72780000 - 0x72800000 C:\Windows\system32\uxtheme.dll
0x6e6c0000 - 0x6e738000 C:\Users\Kevin\AppData\Local\Temp\libgdx\703030671\gdx.dll
0x6d360000 - 0x6d366000 C:\Program Files (x86)\Java\jre6\bin\jawt.dll
0x10000000 - 0x10005000 C:\Users\Kevin\AppData\Local\Temp\libgdx\703030671\gluegen-rt-win32.dll
0x01ef0000 - 0x01ef5000 C:\Users\Kevin\AppData\Local\Temp\libgdx\703030671\jogl_awt-win32.dll
0x050e0000 - 0x0512d000 C:\Users\Kevin\AppData\Local\Temp\libgdx\703030671\jogl-win32.dll
0x64e30000 - 0x64ef8000 C:\Windows\system32\OPENGL32.dll
0x65cd0000 - 0x65cf2000 C:\Windows\system32\GLU32.dll
0x73990000 - 0x73a77000 C:\Windows\system32\DDRAW.dll
0x73950000 - 0x73956000 C:\Windows\system32\DCIMAN32.dll
0x74af0000 - 0x74c8d000 C:\Windows\syswow64\SETUPAPI.dll
0x757e0000 - 0x75807000 C:\Windows\syswow64\CFGMGR32.dll
0x76940000 - 0x769cf000 C:\Windows\syswow64\OLEAUT32.dll
0x758b0000 - 0x758c2000 C:\Windows\syswow64\DEVOBJ.dll
0x6d230000 - 0x6d284000 C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll
0x65190000 - 0x65353000 C:\Windows\system32\d3d9.dll
0x73310000 - 0x73319000 C:\Windows\system32\VERSION.dll
0x68c00000 - 0x68c06000 C:\Windows\system32\d3d8thk.dll
0x69440000 - 0x69448000 C:\Windows\system32\atiu9pag.dll
0x66110000 - 0x6649f000 C:\Windows\system32\atiumdag.dll
0x65e20000 - 0x66110000 C:\Windows\system32\atiumdva.dll
0x06e90000 - 0x06f02000 C:\Users\Kevin\AppData\Local\Temp\libgdx\703030671\lwjgl.dll
0x06f10000 - 0x06f60000 C:\Users\Kevin\AppData\Local\Temp\libgdx\703030671\OpenAL32.dll
0x75bd0000 - 0x76819000 C:\Windows\syswow64\SHELL32.dll
0x72c50000 - 0x72cc2000 C:\Windows\system32\dsound.dll
0x72be0000 - 0x72c05000 C:\Windows\system32\POWRPROF.dll
0x75330000 - 0x753b3000 C:\Windows\syswow64\CLBCatQ.DLL
0x74950000 - 0x74989000 C:\Windows\System32\MMDevApi.dll
0x74610000 - 0x74705000 C:\Windows\System32\PROPSYS.dll
0x745d0000 - 0x74606000 C:\Windows\system32\AUDIOSES.DLL
0x73860000 - 0x73867000 C:\Windows\system32\avrt.dll
0x68880000 - 0x68887000 C:\Windows\system32\atiglpxx.dll
0x09830000 - 0x0a60e000 C:\Windows\system32\atioglxx.dll
0x755c0000 - 0x755f5000 C:\Windows\syswow64\WS2_32.dll
0x755a0000 - 0x755a6000 C:\Windows\syswow64\NSI.dll
0x67a20000 - 0x67a27000 C:\Windows\system32\atigktxx.dll
0x0a710000 - 0x0a74a000 C:\Windows\system32\atiadlxy.dll
0x751a0000 - 0x751cd000 C:\Windows\syswow64\WINTRUST.dll
0x74f20000 - 0x7503c000 C:\Windows\syswow64\CRYPT32.dll
0x755b0000 - 0x755bc000 C:\Windows\syswow64\MSASN1.dll

VM Arguments:
java_command: C:\Users\Kevin\Desktop\2DMX.jar
Launcher Type: SUN_STANDARD

Environment Variables:
CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip
PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;c:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;c:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\MySQL\MySQL Server 5.1\bin;C:\Program Files (x86)\QuickTime\QTSystem\
USERNAME=Kevin
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 10, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows 7 Build 7600

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1

Memory: 4k page, physical 4193320k(2473504k free), swap 4194303k(4194303k free)

vm_info: Java HotSpot(TM) Client VM (14.3-b01) for windows-x86 JRE (1.6.0_17-b04), built on Oct 11 2009 00:52:06 by "java_re" with MS VC++ 7.1

time: Fri Mar 04 22:53:45 2011
elapsed time: 20 seconds
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

MXS Cares
wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

Servatis wrote:it keeps crashing on me.
When is this happening?
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: 2DMX: 2D Sim MX Game for Android

Post by Servatis »

when i'm riding. seems to happen mostly when i crash. but it doesnt always happen when i crash.
java just shuts down and the error text file is created.
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

MXS Cares
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: 2DMX: 2D Sim MX Game for Android

Post by dylan22 »

KTM57 wrote:
dylan22 wrote:How'd KTM change the bike and gear. looks wicked.
Use 7-Zip to unzip the Jar file, and you get a bunch of folders. Inside content, you can change around the stuff in the "Riderparts" and "Bikeparts" folders.
I started easy just by inverting the helmet, but in game its still white, nothing has changed.
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mxbiker
Posts: 1289
Joined: Mon Nov 10, 2008 5:38 pm
Team: FSK
Location: the netherlands

Re: 2DMX: 2D Sim MX Game for Android

Post by mxbiker »

@wake, it would be nice if the track editor was in 3d too, not only lines. its then easyer to make a track.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: 2DMX: 2D Sim MX Game for Android

Post by Phathry25 »

dylan22 wrote:
KTM57 wrote:
dylan22 wrote:How'd KTM change the bike and gear. looks wicked.
Use 7-Zip to unzip the Jar file, and you get a bunch of folders. Inside content, you can change around the stuff in the "Riderparts" and "Bikeparts" folders.
I started easy just by inverting the helmet, but in game its still white, nothing has changed.
You have to repack the jar file. It only reads from the jar file, not from the folders if you extract it...
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: 2DMX: 2D Sim MX Game for Android

Post by dylan22 »

Cheers bro but erm how do I repack the jar file. I can compress the files but that does nothing hah.
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MX196
Posts: 2263
Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: 2DMX: 2D Sim MX Game for Android

Post by MX196 »

Anyone have gear that they want to donate? :P
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