Article On Reflex

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
WhMx179
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Re: Article On Reflex

Post by WhMx179 »

Pumaxcs wrote:
What? There were only 3 good tracks there and all were MX, none of the SX were fun.
lol im talking about the future tracks for reflex


Pumaxcs wrote: You are fine with a motocross game without motocross bikes?
...what? im sayingwho cares if theyre not name brands like honda or kawi, because the bike model itself looks like the exact brand
Pumaxcs wrote: Another thing, easy on the language, we get your point better if you are calm and reasonable about it. Not just getting upset and dropping the F-Bomb every other word.
my bad, im really not mad at all, its just a game. everyone has their own opinion and i respect that. i did though overuse the F bomb lol
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Pumaxcs
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Re: Article On Reflex

Post by Pumaxcs »

Ok, I get what your saying with the bikes now, glad we could work this out.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Break.
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Re: Article On Reflex

Post by Break. »

WhMx179 wrote:i mean if the track is realistic and fun as hell, why bich about it not being a replica?
Break. wrote: Why is it not feasible for Rainbow to create tracks which appeal to the MX fans?
Erm that's my whole point. All i want is realistic tracks not, a track a mile wide, with the biggest jumps in the world, in a desert landscape with dinosaur shit dotted around! I mean it would be great if they were licensed either from the AMA series or GP series because it gives the players something to relate to. The kind of tracks we see our idols racing on and wish we could do the same...not race in an environment that resembles a Walt Disney theme park ride ffs!
MXONLINE_GEICO
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Re: Article On Reflex

Post by MXONLINE_GEICO »

i love mva alle the mva games bot now is the time to do a realistic game with:realistic physcics,realistic track(likeAMA or WORLD GP) ,more realistic sounds,and an editor like far cry that u can make ur own tracks and post them on the internet ...like guitar hero with the songs i think this r go ideas :D :D :D :D :D 8) 8)
checkerz
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Re: Article On Reflex

Post by checkerz »

Good discussion guys.

We've definitely hit closer to a simulator than ever before with Reflex, but when it comes to the tough decisions the answer is always "is it fun?". The unrealistic jump 800 feet across the world preload is gone, the 8 mile wide tracks are gone, and racing around dinosaurs, ferris wheels, and boardwalks are the beach are gone. We've gotten a whole lot closer to real, but we aren't a full on simulator simply because we want the game to be accessible and allow people to pick it up and able to have fun fast. Don't worry though, unlike ever before there is an extreme amount of depth to the game. Just because you can pick it up and have fun easily, to go fast it's going to take a lot of practice learning how to move your rider around to best keep your momentum through corners and maintain traction on exit.

For those that asked, I'm one of 5 level designers at RBW. I guess we'll see what you guys think about my tracks once the game ships.
MXONLINE_GEICO
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Re: Article On Reflex

Post by MXONLINE_GEICO »

Checkerz448 wrote:Good discussion guys.

We've definitely hit closer to a simulator than ever before with Reflex, but when it comes to the tough decisions the answer is always "is it fun?". The unrealistic jump 800 feet across the world preload is gone, the 8 mile wide tracks are gone, and racing around dinosaurs, ferris wheels, and boardwalks are the beach are gone. We've gotten a whole lot closer to real, but we aren't a full on simulator simply because we want the game to be accessible and allow people to pick it up and able to have fun fast. Don't worry though, unlike ever before there is an extreme amount of depth to the game. Just because you can pick it up and have fun easily, to go fast it's going to take a lot of practice learning how to move your rider around to best keep your momentum through corners and maintain traction on exit.

For those that asked, I'm one of 5 level designers at RBW. I guess we'll see what you guys think about my tracks once the game ships.
my dad alsx65 have a question 4 u rainbow buys is there an editor for the game??? now my question can the themo be out 4 my birth day (my birthday is the 30th of june) that would be sick if u can do :D :D :D
MxRyan195
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Re: Article On Reflex

Post by MxRyan195 »

Are the crashes better this time?Mva untamed had the worst crashes,when u case something the guy does a backflip wtf is that about?LOL
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MXONLINE_GEICO
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Re: Article On Reflex

Post by MXONLINE_GEICO »

no ragdoll physics again 4 now i see some vids on u tube :( :( why ragdoll again??but i like when u try to save urself that s fun
Jack 984
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Re: Article On Reflex

Post by Jack 984 »

Checkerz, when this game comes out, would you tell us witch of the tracks you have created? Thanks ahead of time.
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Mbutler183
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Re: Article On Reflex

Post by Mbutler183 »

MxRyan195 wrote:Are the crashes better this time?Mva untamed had the worst crashes,when u case something the guy does a backflip wtf is that about?LOL
Yeah that was a little unrealistic, but it didnt happen to me once. but it wasnt just me that flipped, i flipped with the bike. =P
mx4life
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Re: Article On Reflex

Post by mx4life »

in untamed, you HAD to have a chest protector. I thought that was just stupid please give us the option in reflex
btw a track editor would be nice
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MxRyan195
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Re: Article On Reflex

Post by MxRyan195 »

LOL,it gives you a option if you want it or not what are you talking about? :wink:
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checkerz
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Re: Article On Reflex

Post by checkerz »

Lots of questions and I'm really busy and tired so not a lot of time to answer all of them. Most will be answered as more info comes out, but here are a few things.

The physics are completely different than anything we've shipped previously. The whole engine was re-written and it is a lot of fun, and way more realistic than we've ever shipped before. The tracks are awesome, obviously I'm a bit biased, but they really look and feel like a race track should. The sense of speed, the ruts with terrain deformation, the look and feel is just right on the tracks for Reflex.

More videos and screenshots will be out as we move closer to release date.
DannyBoy
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Re: Article On Reflex

Post by DannyBoy »

Just a concern: The rider seems way too stiff in mid-air. Will this be fixed?
Garasaki
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Re: Article On Reflex

Post by Garasaki »

mx4life wrote:btw a track editor would be nice
Erm...

Greatest Understatement in the history of man???

:lol:

Tell ya what, you hold your breathe until you get a track editor for this game....see how that turns out...
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