NO MORE MX VS ATV....

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
Prologue
Posts: 316
Joined: Sun Nov 01, 2009 9:57 pm

Re: NO MORE MX VS ATV....

Post by Prologue »

If the people that work there are actually skilled then they will figure it out. The output from the past 5 or so years have been terrible and that was pulling talent away from making a reasonable arcade MX game. We all know how fun a well thought out game can be that still has realistic physics in it, look at jet moto. Also, I don't think the standard fashionable line of saying that "good people lost jobs, so it is a shame" fits in. This is gaming. This is fast paced. People know that are in the industry know that. It is easy now to make money in the video game industry if you aren't incompetent.

If the _good_ people there want to kick some ass, do this: Make a PC game, sell it for not too much, hire someone that knows *real* physics and code optimization, hire some good track/object designers, and artists --> profit. Make a companion droid app and really bring in the bucks. It isn't that hard, you just need the nuts to do it. Hell, JLV had the nuts and that was with a hardcore sim that takes months to learn. Buck up people.
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checkerz
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Re: NO MORE MX VS ATV....

Post by checkerz »

Prologue wrote:If the people that work there are actually skilled then they will figure it out. The output from the past 5 or so years have been terrible and that was pulling talent away from making a reasonable arcade MX game. We all know how fun a well thought out game can be that still has realistic physics in it, look at jet moto. Also, I don't think the standard fashionable line of saying that "good people lost jobs, so it is a shame" fits in. This is gaming. This is fast paced. People know that are in the industry know that. It is easy now to make money in the video game industry if you aren't incompetent.

If the _good_ people there want to kick some ass, do this: Make a PC game, sell it for not too much, hire someone that knows *real* physics and code optimization, hire some good track/object designers, and artists --> profit. Make a companion droid app and really bring in the bucks. It isn't that hard, you just need the nuts to do it. Hell, JLV had the nuts and that was with a hardcore sim that takes months to learn. Buck up people.

You're an idiot. You think you have a clue what it's like, but you don't have a clue.

I could explain it to you, but you obviously wouldn't be able to figure it out.

It isn't that hard... true, if you have more than a few million laying around. Or if you don't mind starving and being homeless...

JLV isn't doing this as his primary job to support a family, JLV doesn't have investors or a corporate office telling him waht to do.
MXJProductions
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Re: NO MORE MX VS ATV....

Post by MXJProductions »

^^^ x2...
Tom cortvriendt
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Re: NO MORE MX VS ATV....

Post by Tom cortvriendt »

Checkerz, i dont know what your job was at the mx gaming, but can't you help with other mx games or is it in that way impossible that nobody knows?
I think that mxs is going to be the game for the future, but who am i? :D

Its also pretty weird that blackbean didn't even made a teaser of the game, i want to see some things!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Prologue
Posts: 316
Joined: Sun Nov 01, 2009 9:57 pm

Re: NO MORE MX VS ATV....

Post by Prologue »

checkerz wrote:
Prologue wrote:If the people that work there are actually skilled then they will figure it out. The output from the past 5 or so years have been terrible and that was pulling talent away from making a reasonable arcade MX game. We all know how fun a well thought out game can be that still has realistic physics in it, look at jet moto. Also, I don't think the standard fashionable line of saying that "good people lost jobs, so it is a shame" fits in. This is gaming. This is fast paced. People know that are in the industry know that. It is easy now to make money in the video game industry if you aren't incompetent.

If the _good_ people there want to kick some ass, do this: Make a PC game, sell it for not too much, hire someone that knows *real* physics and code optimization, hire some good track/object designers, and artists --> profit. Make a companion droid app and really bring in the bucks. It isn't that hard, you just need the nuts to do it. Hell, JLV had the nuts and that was with a hardcore sim that takes months to learn. Buck up people.

You're an idiot. You think you have a clue what it's like, but you don't have a clue.

I could explain it to you, but you obviously wouldn't be able to figure it out.

It isn't that hard... true, if you have more than a few million laying around. Or if you don't mind starving and being homeless...

JLV isn't doing this as his primary job to support a family, JLV doesn't have investors or a corporate office telling him waht to do.


If a person has worked long enough to become comfortable with their life, then they should also be smart enough to plan for the future - i.e. they should have copious savings. If they had that job and started a family in order to basically live paycheck to paycheck, then this won't work out, you are right. I am assuming that not everyone made the same decision (not to save) at rainbow, so there should be talented individuals that have this opportunity. Hopefully the two are correlated and the people that don't have money problems are the ones with all of the gaming production talent/skills/motivation.

So, I think a decent MX game should able to be produced by a group of people with their skills. I don't think that is too optimistic. I would like to give them credit, I think the probability of this being a success is very high. Especially since people are much more wired into the gaming world now and willing to spend money. It is easy to get the word out on a good game now, the developers just have to make it. Be slick, be inventive, make it run smoothly and respond sensibly, put it on the right platform and enjoy the success. Look at any of the independent game successes, crayon physics, WoG, minecraft, etc, etc. If a group of talented people get together, then this should be relatively easy.

Also, the fact that JLV doesn't have investors or a corporate office to tell him what to do is the point. Now the rainbow peeps don't have that either, and can make something amazing. It isn't like they have to build a fanbase, those people are already there, waiting for the next good game. Strike while the iron is hot.
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MXJProductions
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Re: NO MORE MX VS ATV....

Post by MXJProductions »

You are talking about this and that, the fact is JLV does not want this game to be blown up like a MVA, He wants to keep it small, that is why I am sure he does not have investors and such.

All in all all I get from what you're saying is it is simple stuff. So if it is so simple, and you have life apparently all figured out, then please feel free to invest, and create this product you are accustomed to making. :roll:
rideblue56
Posts: 3261
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Location: Virginia, USA

Re: NO MORE MX VS ATV....

Post by rideblue56 »

Prologue wrote:
checkerz wrote:
Prologue wrote:If the people that work there are actually skilled then they will figure it out. The output from the past 5 or so years have been terrible and that was pulling talent away from making a reasonable arcade MX game. We all know how fun a well thought out game can be that still has realistic physics in it, look at jet moto. Also, I don't think the standard fashionable line of saying that "good people lost jobs, so it is a shame" fits in. This is gaming. This is fast paced. People know that are in the industry know that. It is easy now to make money in the video game industry if you aren't incompetent.

If the _good_ people there want to kick some ass, do this: Make a PC game, sell it for not too much, hire someone that knows *real* physics and code optimization, hire some good track/object designers, and artists --> profit. Make a companion droid app and really bring in the bucks. It isn't that hard, you just need the nuts to do it. Hell, JLV had the nuts and that was with a hardcore sim that takes months to learn. Buck up people.

You're an idiot. You think you have a clue what it's like, but you don't have a clue.

I could explain it to you, but you obviously wouldn't be able to figure it out.

It isn't that hard... true, if you have more than a few million laying around. Or if you don't mind starving and being homeless...

JLV isn't doing this as his primary job to support a family, JLV doesn't have investors or a corporate office telling him waht to do.


If a person has worked long enough to become comfortable with their life, then they should also be smart enough to plan for the future - i.e. they should have copious savings. If they had that job and started a family in order to basically live paycheck to paycheck, then this won't work out, you are right. I am assuming that not everyone made the same decision (not to save) at rainbow, so there should be talented individuals that have this opportunity. Hopefully the two are correlated and the people that don't have money problems are the ones with all of the gaming production talent/skills/motivation.

So, I think a decent MX game should able to be produced by a group of people with their skills. I don't think that is too optimistic. I would like to give them credit, I think the probability of this being a success is very high. Especially since people are much more wired into the gaming world now and willing to spend money. It is easy to get the word out on a good game now, the developers just have to make it. Be slick, be inventive, make it run smoothly and respond sensibly, put it on the right platform and enjoy the success. Look at any of the independent game successes, crayon physics, WoG, minecraft, etc, etc. If a group of talented people get together, then this should be relatively easy.

Also, the fact that JLV doesn't have investors or a corporate office to tell him what to do is the point. Now the rainbow peeps don't have that either, and can make something amazing. It isn't like they have to build a fanbase, those people are already there, waiting for the next good game. Strike while the iron is hot.
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checkerz
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Re: NO MORE MX VS ATV....

Post by checkerz »

Prologue wrote:
checkerz wrote:
Prologue wrote:If the people that work there are actually skilled then they will figure it out. The output from the past 5 or so years have been terrible and that was pulling talent away from making a reasonable arcade MX game. We all know how fun a well thought out game can be that still has realistic physics in it, look at jet moto. Also, I don't think the standard fashionable line of saying that "good people lost jobs, so it is a shame" fits in. This is gaming. This is fast paced. People know that are in the industry know that. It is easy now to make money in the video game industry if you aren't incompetent.

If the _good_ people there want to kick some ass, do this: Make a PC game, sell it for not too much, hire someone that knows *real* physics and code optimization, hire some good track/object designers, and artists --> profit. Make a companion droid app and really bring in the bucks. It isn't that hard, you just need the nuts to do it. Hell, JLV had the nuts and that was with a hardcore sim that takes months to learn. Buck up people.

You're an idiot. You think you have a clue what it's like, but you don't have a clue.

I could explain it to you, but you obviously wouldn't be able to figure it out.

It isn't that hard... true, if you have more than a few million laying around. Or if you don't mind starving and being homeless...

JLV isn't doing this as his primary job to support a family, JLV doesn't have investors or a corporate office telling him waht to do.


If a person has worked long enough to become comfortable with their life, then they should also be smart enough to plan for the future - i.e. they should have copious savings. If they had that job and started a family in order to basically live paycheck to paycheck, then this won't work out, you are right. I am assuming that not everyone made the same decision (not to save) at rainbow, so there should be talented individuals that have this opportunity. Hopefully the two are correlated and the people that don't have money problems are the ones with all of the gaming production talent/skills/motivation.

So, I think a decent MX game should able to be produced by a group of people with their skills. I don't think that is too optimistic. I would like to give them credit, I think the probability of this being a success is very high. Especially since people are much more wired into the gaming world now and willing to spend money. It is easy to get the word out on a good game now, the developers just have to make it. Be slick, be inventive, make it run smoothly and respond sensibly, put it on the right platform and enjoy the success. Look at any of the independent game successes, crayon physics, WoG, minecraft, etc, etc. If a group of talented people get together, then this should be relatively easy.

Also, the fact that JLV doesn't have investors or a corporate office to tell him what to do is the point. Now the rainbow peeps don't have that either, and can make something amazing. It isn't like they have to build a fanbase, those people are already there, waiting for the next good game. Strike while the iron is hot.
I can assure you most people had savings because really, it was only a matter of time before THQ made another stupid decision. It was a surprise it was so 'soon' to me, but the writing was on the wall for a couple of years that they didn't realize what they had. Regardless, that's money to live on for months, or maybe even a year... That's long enough to find another job, not to make a game. Plus, making a game costs money. It isn't a 1 or 2 man operation most times, not to be on a console, and get something up and ready to release in less than 2 years. You're joking about letting people know about a good game too - that's why companies are spending millions on marketing their games right, because none of them are as smart as you?

It's also easy to be sleak and "inventive" (you mean innovative?), and make it "run smoothly" when you don't have the money to pay good people? Haha.

You realize there are hefty fees just to get a game published onto a console right? And to even have Sony/Microsoft QA look at your game.

I understand it might look easy from your shoes, but until you've walked in the shoes of a development - don't argue with someone who has.
Prologue
Posts: 316
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Re: NO MORE MX VS ATV....

Post by Prologue »

Yes, I know it costs a lot of money to do it with a console. There is no way I would claim that a console game could be done like that, and that is why I said PC. My point is this, I hope that some remnant of rainbow resurfaces with an amazing independent game. And, I think that with their skills, somebody in that group should be able to do it. Now, I just hope that person exists and does it.
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checkerz
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Re: NO MORE MX VS ATV....

Post by checkerz »

BTW, apologize for calling you an idiot.

Regardless, the chances of it happening are really, really small. Now, I could see some of them going down the street to join a whole bunch of other old rainbow people to release another off road game, that may have MX in it at 2XL. The market has never been big enough to support 2 games, but maybe now that THQ is out, 2XL is in?
Klutch
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Re: NO MORE MX VS ATV....

Post by Klutch »

checkerz wrote:But maybe now that THQ is out, 2XL is in?
I dont really see 2XL doing much, calling their games good would be a slight lie, it just doesn't seem like they have the team or are focused much on the MX market, because now they're working on some short-course truck game with McGrath, and it doesn't look so good.
Prologue
Posts: 316
Joined: Sun Nov 01, 2009 9:57 pm

Re: NO MORE MX VS ATV....

Post by Prologue »

checkerz wrote:BTW, apologize for calling you an idiot.

Regardless, the chances of it happening are really, really small. Now, I could see some of them going down the street to join a whole bunch of other old rainbow people to release another off road game, that may have MX in it at 2XL. The market has never been big enough to support 2 games, but maybe now that THQ is out, 2XL is in?
No problem, and I'll still hope it happens. I loved the early rainbow games - Motocross Madness --> MX vs ATV.
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checkerz
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Re: NO MORE MX VS ATV....

Post by checkerz »

Klutch wrote:
checkerz wrote:But maybe now that THQ is out, 2XL is in?
I dont really see 2XL doing much, calling their games good would be a slight lie, it just doesn't seem like they have the team or are focused much on the MX market, because now they're working on some short-course truck game with McGrath, and it doesn't look so good.
They also work with RC and Monster extremely close with their RC Motocross Matchup for iphone. They've stayed away from consoles for quite some time for MX for various reasons. I could see that changing. I do spend a bit of time talking to a few of the guys that work there :)
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