2DMX: 2D Sim MX Game for Desktop and Android

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
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Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: 2DMX: 2D Sim MX Game for Android

Post by Joe »

im getting an error log game crashes i dont know why not very consitant
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6e6ca77a, pid=3840, tid=3556
#
# JRE version: 6.0_17-b04
# Java VM: Java HotSpot(TM) Client VM (14.3-b01 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [gdx.dll+0xa77a]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x02c0f800): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3556, stack(0x03080000,0x030d0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0xffffffff

Registers:
EAX=0x02ec5818, EBX=0x0a8e5090, ECX=0x0a8c0728, EDX=0x0a8e0b60
ESP=0x030cf438, EBP=0x030cf4e0, ESI=0x0a8c0704, EDI=0x00000001
EIP=0x6e6ca77a, EFLAGS=0x00210202

Top of Stack: (sp=0x030cf438)
0x030cf438: 0a8e59f8 0a8e5964 030cf470 6e6cd36d
0x030cf448: 3fddb3d7 000027c0 000027e0 0a8de758
0x030cf458: 0a8de958 0a8dbf78 000029e0 0a8db770
0x030cf468: 0000013f 0a8d9698 3c23d70a 3f1c0ebf
0x030cf478: 02ec5818 0a8e0b60 3dcccccd 030cf430
0x030cf488: 00000000 c2170037 00000000 00000000
0x030cf498: 41990385 c205daeb 00000001 00000000
0x030cf4a8: 6d801086 02c0f800 3e285822 3f7c8451

Instructions: (pc=0x6e6ca77a)
0x6e6ca76a: 71 6e 0f 86 c6 02 00 00 f3 0f 10 25 44 69 71 6e
0x6e6ca77a: 0f 29 ad 78 ff ff ff f3 0f 10 c4 f3 0f 5e c2 f3


Stack: [0x03080000,0x030d0000], sp=0x030cf438, free space=317k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [gdx.dll+0xa77a]
C [gdx.dll+0xfac6]
C [gdx.dll+0x1b6de]
C [gdx.dll+0x1d5fb]
C [gdx.dll+0x4b0c]
J com.badlogic.gdx.physics.box2d.World.jniStep(JFII)V
J com.acr21.mx.gamestates.Race.update()V
j com.acr21.mx.Game.render()V+4
j com.badlogic.gdx.backends.jogl.JoglGraphics.display(Ljavax/media/opengl/GLAutoDrawable;)V+28
J com.sun.opengl.impl.GLDrawableHelper.display(Ljavax/media/opengl/GLAutoDrawable;)V
j javax.media.opengl.GLCanvas$DisplayAction.run()V+80
j com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+418
j javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35
j java.awt.event.InvocationEvent.dispatch()V+11
j java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+26
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub
V [jvm.dll+0xecf9c]
V [jvm.dll+0x1741d1]
V [jvm.dll+0xed167]
V [jvm.dll+0xed1dd]
V [jvm.dll+0x116290]
V [jvm.dll+0x1d0414]
V [jvm.dll+0x173e4c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0xb729]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J com.badlogic.gdx.physics.box2d.World.jniStep(JFII)V
J com.acr21.mx.gamestates.Race.update()V
j com.acr21.mx.Game.render()V+4
j com.badlogic.gdx.backends.jogl.JoglGraphics.display(Ljavax/media/opengl/GLAutoDrawable;)V+28
J com.sun.opengl.impl.GLDrawableHelper.display(Ljavax/media/opengl/GLAutoDrawable;)V
j javax.media.opengl.GLCanvas$DisplayAction.run()V+80
j com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+418
j javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35
j java.awt.event.InvocationEvent.dispatch()V+11
j java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+26
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x003a6400 JavaThread "DestroyJavaVM" [_thread_blocked, id=3836, stack(0x009c0000,0x00a10000)]
0x09506c00 JavaThread "Thread-3" [_thread_blocked, id=2108, stack(0x09df0000,0x09e40000)]
=>0x02c0f800 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3556, stack(0x03080000,0x030d0000)]
0x02c0d800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3140, stack(0x02ff0000,0x03040000)]
0x02c0c400 JavaThread "AWT-Shutdown" [_thread_blocked, id=3340, stack(0x02fa0000,0x02ff0000)]
0x02c0b400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=744, stack(0x02f50000,0x02fa0000)]
0x02ba8800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=1832, stack(0x02e20000,0x02e70000)]
0x02ba5c00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=3572, stack(0x02dd0000,0x02e20000)]
0x02ba1000 JavaThread "Attach Listener" daemon [_thread_blocked, id=1728, stack(0x02d80000,0x02dd0000)]
0x02b9fc00 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1164, stack(0x02d30000,0x02d80000)]
0x02b5dc00 JavaThread "Finalizer" daemon [_thread_blocked, id=3456, stack(0x02ce0000,0x02d30000)]
0x02b5c800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3588, stack(0x02c90000,0x02ce0000)]

Other Threads:
0x02b5ac00 VMThread [stack: 0x02c40000,0x02c90000] [id=3380]
0x02bb2c00 WatcherThread [stack: 0x02e70000,0x02ec0000] [id=3880]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 960K, used 381K [0x22970000, 0x22a70000, 0x22e50000)
eden space 896K, 42% used [0x22970000, 0x229cea08, 0x22a50000)
from space 64K, 4% used [0x22a50000, 0x22a50c18, 0x22a60000)
to space 64K, 0% used [0x22a60000, 0x22a60000, 0x22a70000)
tenured generation total 5548K, used 2977K [0x22e50000, 0x233bb000, 0x26970000)
the space 5548K, 53% used [0x22e50000, 0x23138750, 0x23138800, 0x233bb000)
compacting perm gen total 12288K, used 3628K [0x26970000, 0x27570000, 0x2a970000)
the space 12288K, 29% used [0x26970000, 0x26cfb058, 0x26cfb200, 0x27570000)
ro space 8192K, 63% used [0x2a970000, 0x2ae88b20, 0x2ae88c00, 0x2b170000)
rw space 12288K, 53% used [0x2b170000, 0x2b7e5138, 0x2b7e5200, 0x2bd70000)

Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files\Java\jre6\bin\javaw.exe
0x7c900000 - 0x7c9b2000 C:\WINDOWS\system32\ntdll.dll
0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll
0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll
0x77e70000 - 0x77f03000 C:\WINDOWS\system32\RPCRT4.dll
0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll
0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll
0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll
0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d800000 - 0x6da8b000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll
0x6d7b0000 - 0x6d7bc000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d330000 - 0x6d34f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d290000 - 0x6d298000 C:\Program Files\Java\jre6\bin\hpi.dll
0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL
0x6d7f0000 - 0x6d7ff000 C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14a000 C:\Program Files\Java\jre6\bin\awt.dll
0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV
0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll
0x774e0000 - 0x7761e000 C:\WINDOWS\system32\ole32.dll
0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll
0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll
0x74720000 - 0x7476c000 C:\WINDOWS\system32\MSCTF.dll
0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime
0x6e6c0000 - 0x6e738000 C:\Documents and Settings\ccnt1024\Local Settings\Temp\libgdx\1849973678\gdx.dll
0x6d360000 - 0x6d366000 C:\Program Files\Java\jre6\bin\jawt.dll
0x10000000 - 0x10005000 C:\Documents and Settings\ccnt1024\Local Settings\Temp\libgdx\1849973678\gluegen-rt-win32.dll
0x032d0000 - 0x032d5000 C:\Documents and Settings\ccnt1024\Local Settings\Temp\libgdx\1849973678\jogl_awt-win32.dll
0x032e0000 - 0x0332d000 C:\Documents and Settings\ccnt1024\Local Settings\Temp\libgdx\1849973678\jogl-win32.dll
0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll
0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll
0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll
0x6d230000 - 0x6d284000 C:\Program Files\Java\jre6\bin\fontmanager.dll
0x09760000 - 0x097d2000 C:\Documents and Settings\ccnt1024\Local Settings\Temp\libgdx\1849973678\lwjgl.dll
0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll
0x097f0000 - 0x09840000 C:\DOCUME~1\ccnt1024\LOCALS~1\Temp\libgdx\1849973678\OpenAL32.dll
0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\SHELL32.dll
0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll
0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv
0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll
0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll
0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll
0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv
0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll
0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll
0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll
0x605d0000 - 0x605d9000 C:\WINDOWS\system32\mslbui.dll
0x69000000 - 0x6930e000 C:\WINDOWS\system32\vticd.dll

VM Arguments:
java_command: C:\Documents and Settings\ccnt1024\Desktop\2DMX.jar
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\Program Files\Sage Software\Sage Accpac\RUNTIME;C:\Program Files\Pervasive Software\PSQL\bin\;C:\Program Files\Common Files\Pervasive Software Shared\pvswcore;C:\Program Files\ACCPAC\RUNTIME;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\install;C:\Program Files\Windows Imaging\;C:\PROGRA~1\ACCPAC\RUNTIME;C:\CA_APPSW
USERNAME=ccnt1024
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 13, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows XP Build 2600 Service Pack 3

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3

Memory: 4k page, physical 982188k(538268k free), swap 2372200k(2044676k free)

vm_info: Java HotSpot(TM) Client VM (14.3-b01) for windows-x86 JRE (1.6.0_17-b04), built on Oct 11 2009 00:52:06 by "java_re" with MS VC++ 7.1

time: Tue Mar 01 10:23:52 2011
elapsed time: 19 seconds



could be my schools PC
wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

I'm not sure. Maybe try updating java?

https://cds.sun.com/is-bin/INTERSHOP.en ... _Developer
wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

Added roost...It's not great but its a start:

http://dl.dropbox.com/u/17175030/2DMX.zip
Voutare
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Re: 2DMX: 2D Sim MX Game for Android

Post by Voutare »

Problem with making tracks on the desktop. When it goes to the 'input track length' box, it's all black. It's there, and I can input the numbers, but I can't see anything other than the blinking cursor. It only happens sometimes too, I've got it to work twice, out of the 20 or so times I've tried.
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wakestyle21
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Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

hmm weird. I'll check it out.
Voutare
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Re: 2DMX: 2D Sim MX Game for Android

Post by Voutare »

http://www.mediafire.com/?8iwl60g1asexz64


Cool supercross I just made. It's pretty realistic too. And I'm not sure what was going on with the black screens but it's not happening anymore.
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Kawasakis
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Re: 2DMX: 2D Sim MX Game for Android

Post by Kawasakis »

Love it. Best 2D MX Game yet.
Good job wake
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AX MX2 Champion

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wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

can anyone in here change the name of the thread to 2DMX: 2D Sim MX Game for Desktop and Android?
Voutare
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Re: 2DMX: 2D Sim MX Game for Android

Post by Voutare »

Customizable controls for Android. Not every keyboard is set up to be every 2DMX friendly.
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wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

Lowered and moved forward the center of mass on the frame. Made the roost more efficient and better looking. Let me know what you think, especially of the moved center of mass.

http://dl.dropbox.com/u/17175030/2DMX.zip
Voutare
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Re: 2DMX: 2D Sim MX Game for Android

Post by Voutare »

The change of mass helps a lot. The bike is less likely to loop out so much with little adjustments. The roost seems a little dark, but it's good. Maybe a little bit more transparent, but it's nice.

It feels more natural now, and absorbs landings and takeoffs more realistic.
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Kawasakis
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Re: 2DMX: 2D Sim MX Game for Android

Post by Kawasakis »

Rider is kinda moving too fast,I don't know it looks like it. And is there a back up button?
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Joe
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Location: PEI,Canada

Re: 2DMX: 2D Sim MX Game for Android

Post by Joe »

I like the update feels a lot better what program you using to make this? and you should make this into a face book app im sure you would make some money with it
wakestyle21
Posts: 661
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Android

Post by wakestyle21 »

I'm using eclipse ide to develop in java with libgdx as a framework.
magnusson
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Re: 2DMX: 2D Sim MX Game for Android

Post by magnusson »

adding a restart button world be epic! :wink:
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
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