mxs lighting

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hvpunk62
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mxs lighting

Post by hvpunk62 »

is it possible to get lighting like in mva 09 because it looks great id do anything in return
http://img253.imageshack.us/img253/6386 ... 90259k.png
DankeKTM21
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Re: mxs lighting

Post by DankeKTM21 »

im pretty sure thats photoshoped, but yea, it would be nice with better lighting, now bike looks like "toys"
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yzmxer608
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Re: mxs lighting

Post by yzmxer608 »

I don't think that shot is PSed no, mine from MvA 09 are though.
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Wilson
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Re: mxs lighting

Post by Wilson »

1. Why is this in off topic?
2. JLV plans on redoing the shaders.
Pumaxcs
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Re: mxs lighting

Post by Pumaxcs »

Why don't you go play MVA? Everything seems to be right for you over there.
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MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
DJ99X
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Re: mxs lighting

Post by DJ99X »

TBH, I hate that lighting effect. We aren't playing Bold and the Beautiful
hvpunk62
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Re: mxs lighting

Post by hvpunk62 »

Pumaxcs wrote:Why don't you go play MVA? Everything seems to be right for you over there.
yea i like the game looks good and sounds good but it dont work on my comp so stfu!
yomo
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Re: mxs lighting

Post by yomo »

woa cool down.

you seem really angry today, ripping into everyone.

But TBH i dont like the lighting either. Looks way to artificial.
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Voutare
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Re: mxs lighting

Post by Voutare »

OMG BLOOM!



No. I prefer natural lighting.
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hvpunk62
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Re: mxs lighting

Post by hvpunk62 »

yomo wrote:woa cool down.

you seem really angry today, ripping into everyone.

But TBH i dont like the lighting either. Looks way to artificial.
i seem angry or puma? eh dont look to bad to me ill post a vid of it in action created by ddmx
here
http://www.youtube.com/watch?v=e5aBhawVVOg
Pumaxcs
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Re: mxs lighting

Post by Pumaxcs »

Speaking of that video, they completly ruined the look of LL. Start is to short, some turns don't have the right angle, some jumps that are barely possible on the outside you can clear form a inside, Some jumps dont even make sense, like he just barely makes the 100ft table but the triple afterwards thats a step up looking thing he clears with ease. Not sure if hes on a 250f or 450f though.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
hvpunk62
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Re: mxs lighting

Post by hvpunk62 »

i never noticed the difference between the 250s and 450s in that game but im geussing 250 seeing how it has duel pipes
ddmx
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Re: mxs lighting

Post by ddmx »

And here we go: I can overjump that table after the little rythym section 9 times out of ten, but if you noticed I cased the double before hand because I missed the preload leading me to underjump the table. The physics aren't as forgiving as they used to be as they've seen a major overhual. The lighting effect Is amazing in game, makes everything look perfect imo. It adds to the flare of the bike and also creates a sense of speed with a blurring effect.

hvPUNK, you're living up to your name lately. You think your a freaking god on here and we should all look up to you. You always feel your opinion is right, you think you know everything about skinning, and let me tell you, you have a LONG way to go. At this rate your just losing respect when the object is to gain it. Constructive criticism is how you get respected, ripping others every chance you get to show your dominance does not cut it.
Voutare
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Re: mxs lighting

Post by Voutare »

Well, it looks cool, but it definately isn't Loretta Lynns. :/



I guess track accuracy is on a whole different level for MXS than MvA can do.
The hill after the six pack is like a 120 foot jump, when in real life, your jumping 15 feet or less.
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ddmx
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Re: mxs lighting

Post by ddmx »

Voutare wrote:Well, it looks cool, but it definately isn't Loretta Lynns. :/



I guess track accuracy is on a whole different level for MXS than MvA can do.
The hill after the six pack is like a 120 foot jump, when in real life, your jumping 15 feet or less.
Here's where we can draw the line between track accuracy and physics accuracy. The track is accurate, except for a couple small things I have seen, but I know motoboss definitely did his best. The physics however, are not sim in mva. In real life, you would be afraid to launch 120 feet long and 40 feet high off of a single, in the game fear is not an option. This is where some of the sections change from reality to fun. Track accuracy is up to the creator. MXS has unrealistic tracks, and so does mva. I don't think this has anything to do with it really. Just my opinion stated.
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