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mxs lighting
Posted: Thu Apr 30, 2009 11:29 pm
by hvpunk62
is it possible to get lighting like in mva 09 because it looks great id do anything in return
http://img253.imageshack.us/img253/6386 ... 90259k.png
Re: mxs lighting
Posted: Thu Apr 30, 2009 11:35 pm
by DankeKTM21
im pretty sure thats photoshoped, but yea, it would be nice with better lighting, now bike looks like "toys"
Re: mxs lighting
Posted: Thu Apr 30, 2009 11:37 pm
by yzmxer608
I don't think that shot is PSed no, mine from MvA 09 are though.
Re: mxs lighting
Posted: Thu Apr 30, 2009 11:40 pm
by Wilson
1. Why is this in off topic?
2. JLV plans on redoing the shaders.
Re: mxs lighting
Posted: Thu Apr 30, 2009 11:45 pm
by Pumaxcs
Why don't you go play MVA? Everything seems to be right for you over there.
Re: mxs lighting
Posted: Fri May 01, 2009 12:24 am
by DJ99X
TBH, I hate that lighting effect. We aren't playing Bold and the Beautiful
Re: mxs lighting
Posted: Fri May 01, 2009 12:52 am
by hvpunk62
Pumaxcs wrote:Why don't you go play MVA? Everything seems to be right for you over there.
yea i like the game looks good and sounds good but it dont work on my comp so stfu!
Re: mxs lighting
Posted: Fri May 01, 2009 12:57 am
by yomo
woa cool down.
you seem really angry today, ripping into everyone.
But TBH i dont like the lighting either. Looks way to artificial.
Re: mxs lighting
Posted: Fri May 01, 2009 1:01 am
by Voutare
OMG BLOOM!
No. I prefer natural lighting.
Re: mxs lighting
Posted: Fri May 01, 2009 1:04 am
by hvpunk62
yomo wrote:woa cool down.
you seem really angry today, ripping into everyone.
But TBH i dont like the lighting either. Looks way to artificial.
i seem angry or puma? eh dont look to bad to me ill post a vid of it in action created by ddmx
here
http://www.youtube.com/watch?v=e5aBhawVVOg
Re: mxs lighting
Posted: Fri May 01, 2009 1:12 am
by Pumaxcs
Speaking of that video, they completly ruined the look of LL. Start is to short, some turns don't have the right angle, some jumps that are barely possible on the outside you can clear form a inside, Some jumps dont even make sense, like he just barely makes the 100ft table but the triple afterwards thats a step up looking thing he clears with ease. Not sure if hes on a 250f or 450f though.
Re: mxs lighting
Posted: Fri May 01, 2009 1:14 am
by hvpunk62
i never noticed the difference between the 250s and 450s in that game but im geussing 250 seeing how it has duel pipes
Re: mxs lighting
Posted: Fri May 01, 2009 1:29 am
by ddmx
And here we go: I can overjump that table after the little rythym section 9 times out of ten, but if you noticed I cased the double before hand because I missed the preload leading me to underjump the table. The physics aren't as forgiving as they used to be as they've seen a major overhual. The lighting effect Is amazing in game, makes everything look perfect imo. It adds to the flare of the bike and also creates a sense of speed with a blurring effect.
hvPUNK, you're living up to your name lately. You think your a freaking god on here and we should all look up to you. You always feel your opinion is right, you think you know everything about skinning, and let me tell you, you have a LONG way to go. At this rate your just losing respect when the object is to gain it. Constructive criticism is how you get respected, ripping others every chance you get to show your dominance does not cut it.
Re: mxs lighting
Posted: Fri May 01, 2009 1:31 am
by Voutare
Well, it looks cool, but it definately isn't Loretta Lynns. :/
I guess track accuracy is on a whole different level for MXS than MvA can do.
The hill after the six pack is like a 120 foot jump, when in real life, your jumping 15 feet or less.
Re: mxs lighting
Posted: Fri May 01, 2009 1:46 am
by ddmx
Voutare wrote:Well, it looks cool, but it definately isn't Loretta Lynns. :/
I guess track accuracy is on a whole different level for MXS than MvA can do.
The hill after the six pack is like a 120 foot jump, when in real life, your jumping 15 feet or less.
Here's where we can draw the line between track accuracy and physics accuracy. The track is accurate, except for a couple small things I have seen, but I know motoboss definitely did his best. The physics however, are not sim in mva. In real life, you would be afraid to launch 120 feet long and 40 feet high off of a single, in the game fear is not an option. This is where some of the sections change from reality to fun. Track accuracy is up to the creator. MXS has unrealistic tracks, and so does mva. I don't think this has anything to do with it really. Just my opinion stated.