Thread about 3D modeling basically
These are some of my shitty creations













wankel <3zebzone235 wrote:

Oh hell yeah you know what's up. I prefer the gen 1 tho but shit did you model that?Benjii_D wrote:There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread
wankel <3








rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling

I free handed the whole thing, its part of my college work so i had to 3D model it from scratch.zebzone235 wrote:rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling
Not bad at all. Did you follow a guide or freehand it?
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapearSMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.

No it isn't that would be one piece.zebzone235 wrote:Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapearSMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.

SMR 510RR wrote:No it isn't that would be one piece.zebzone235 wrote:Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapearSMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Do what you want, just trying to give you some constructive feedback.

When I say single piece I mean one mesh.zebzone235 wrote:SMR 510RR wrote:No it isn't that would be one piece.zebzone235 wrote:
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
SMR 510RR wrote:When I say single piece I mean one mesh.zebzone235 wrote:SMR 510RR wrote:
No it isn't that would be one piece.
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
