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3D Modeling
Posted: Sun Sep 18, 2016 8:37 am
by zebzone235
Re: 3D Modeling
Posted: Sun Sep 18, 2016 5:43 pm
by Benjii_D
There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread
http://forum.mxsimulator.com/viewtopic.php?f=5&t=8639
zebzone235 wrote:
wankel <3

Re: 3D Modeling
Posted: Mon Sep 19, 2016 4:01 am
by zebzone235
Benjii_D wrote:There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread
wankel <3

Oh hell yeah you know what's up. I prefer the gen 1 tho but shit did you model that?
I only made this crap hahaha

Re: 3D Modeling
Posted: Sat Oct 01, 2016 1:03 am
by zebzone235
Re: 3D Modeling
Posted: Sat Oct 01, 2016 4:06 am
by rmzracer92
Pretty terrible but heres my first ever time 3D Modelling

Re: 3D Modeling
Posted: Sat Oct 01, 2016 2:10 pm
by zebzone235
rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling

Not bad at all. Did you follow a guide or freehand it?
Re: 3D Modeling
Posted: Sat Oct 01, 2016 4:20 pm
by rmzracer92
zebzone235 wrote:rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling

Not bad at all. Did you follow a guide or freehand it?
I free handed the whole thing, its part of my college work so i had to 3D model it from scratch.
Re: 3D Modeling
Posted: Sat Oct 01, 2016 11:41 pm
by zebzone235
Redid some things, looks better now
Re: 3D Modeling
Posted: Sun Oct 02, 2016 1:04 am
by SMR 510RR
When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Re: 3D Modeling
Posted: Sun Oct 02, 2016 2:57 am
by zebzone235
SMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
Re: 3D Modeling
Posted: Sun Oct 02, 2016 3:17 am
by SMR 510RR
zebzone235 wrote:SMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
No it isn't that would be one piece.
Do what you want, just trying to give you some constructive feedback.
Re: 3D Modeling
Posted: Sun Oct 02, 2016 3:31 am
by zebzone235
SMR 510RR wrote:zebzone235 wrote:SMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
No it isn't that would be one piece.
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
Re: 3D Modeling
Posted: Sun Oct 02, 2016 4:25 am
by SMR 510RR
zebzone235 wrote:SMR 510RR wrote:zebzone235 wrote:
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
No it isn't that would be one piece.
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
When I say single piece I mean one mesh.
Re: 3D Modeling
Posted: Sun Oct 02, 2016 4:44 am
by zebzone235
SMR 510RR wrote:zebzone235 wrote:SMR 510RR wrote:
No it isn't that would be one piece.
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
When I say single piece I mean one mesh.
Oh i get it. I dont know how that would work tho, im not that experienced, i basically only make stuff my extruding, scaling, using the array tool screw tool boolean tool and edge split tool.
Re: 3D Modeling
Posted: Thu Oct 27, 2016 6:55 pm
by zebzone235
Made a quick 5ton axle and a long travel shock for a mud truck project
