From a fellow 1st-person rider, thanks for taking the time to put together a constructive and reasonable bit of feedback for the crew. I agree with you about the trickiness of some of the rut shading, which makes a HUGE difference in 1stPOV, especially when corner entries are as rough as they are (and should be).Ezra wrote:Though it might sound like I'm just being picky, for someone who rides in first person especially, these details do matter as the only input you get to determine line choice etc. is visual, as opposed to the feel of the track you would actually get in real life.
Again, want to emphasize that this isnt a complaint, but just a suggestion to make things even better!
There are a few things about the track I don't love, but I'll take that over not having an updated version 10/10 times. All together, track is still loads of fun, even if I suck, so thanks for the work guys.
I asked earlier but didn't get an answer to this - anyone know who built out the terrain for this round? I have a guess, but it's always interesting for me to try to pick up on things unique to each of the builders, so I'm just wondering.