2016 rF Gaming Pro and Amateur Nationals

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Big Smooth one3
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Big Smooth one3 »

Ezra wrote:Though it might sound like I'm just being picky, for someone who rides in first person especially, these details do matter as the only input you get to determine line choice etc. is visual, as opposed to the feel of the track you would actually get in real life.

Again, want to emphasize that this isnt a complaint, but just a suggestion to make things even better!
From a fellow 1st-person rider, thanks for taking the time to put together a constructive and reasonable bit of feedback for the crew. I agree with you about the trickiness of some of the rut shading, which makes a HUGE difference in 1stPOV, especially when corner entries are as rough as they are (and should be).

There are a few things about the track I don't love, but I'll take that over not having an updated version 10/10 times. All together, track is still loads of fun, even if I suck, so thanks for the work guys.

I asked earlier but didn't get an answer to this - anyone know who built out the terrain for this round? I have a guess, but it's always interesting for me to try to pick up on things unique to each of the builders, so I'm just wondering.
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GlebVolkov
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by GlebVolkov »

wtf is this timing gate, never go out the tracks, get some cuts and lap didnt count
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checkerz
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by checkerz »

brad_robbo wrote:still having issues with glen helen, my mate gave me the track VIA usb, i have the latest snapshot 05-19-1303 and have the medium version of the track and the track files, i put them into my mxs folder then launched the game, but the track still shows up flat........ any ideas?????
Can you have your mate, or you send me his download link so I can check out his files to make sure something isn't corrupted? Just PM me here.
Ohagan75
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ohagan75 »

checkerz wrote:
brad_robbo wrote:still having issues with glen helen, my mate gave me the track VIA usb, i have the latest snapshot 05-19-1303 and have the medium version of the track and the track files, i put them into my mxs folder then launched the game, but the track still shows up flat........ any ideas?????
Can you have your mate, or you send me his download link so I can check out his files to make sure something isn't corrupted? Just PM me here.
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GustavoMX930'
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by GustavoMX930' »

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jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
SMR 510RR
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by SMR 510RR »

Big Smooth one3 wrote:I asked earlier but didn't get an answer to this - anyone know who built out the terrain for this round? I have a guess, but it's always interesting for me to try to pick up on things unique to each of the builders, so I'm just wondering.
Who do you think it is? Got to keep you honest!
MXTYSEN21
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by MXTYSEN21 »

Amazing job on the tracks so far. Hangtown was awesome and this years GH is probably one of the funnest tracks I've ever played. Perfff, keep it up boys. :D
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you are a G jlv
Racers52
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Racers52 »

SMR 510RR wrote:
Big Smooth one3 wrote:I asked earlier but didn't get an answer to this - anyone know who built out the terrain for this round? I have a guess, but it's always interesting for me to try to pick up on things unique to each of the builders, so I'm just wondering.
Who do you think it is? Got to keep you honest!
cheeky
Big Smooth one3
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Big Smooth one3 »

SMR 510RR wrote:
Big Smooth one3 wrote:I asked earlier but didn't get an answer to this - anyone know who built out the terrain for this round? I have a guess, but it's always interesting for me to try to pick up on things unique to each of the builders, so I'm just wondering.
Who do you think it is? Got to keep you honest!
You're in my head now...I'm doubting everything I thought I knew... :| lol
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KaseoDip
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by KaseoDip »

Tracks are looking good so far this year
RXR_Banjo
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by RXR_Banjo »

we all know now that these 2 guys are using the same hack :D :lol: :lol: :lol: haha !

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Phil Doyon #423
SMR 510RR
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by SMR 510RR »

Big Smooth one3 wrote:
SMR 510RR wrote:
Big Smooth one3 wrote:I asked earlier but didn't get an answer to this - anyone know who built out the terrain for this round? I have a guess, but it's always interesting for me to try to pick up on things unique to each of the builders, so I'm just wondering.
Who do you think it is? Got to keep you honest!
You're in my head now...I'm doubting everything I thought I knew... :| lol
Just spit it out!
Big Smooth one3
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Big Smooth one3 »

SMR 510RR wrote:Just spit it out!
Stephen....? Maybe...?

Thought I had heard Chris mention Race was "working" on it during one of his streams, which I took to mean his usual track contributions, but maybe this one's his baby? If so, then I'd have no clue, can't recall any of his previously...

Like I said, you're in my head dude lol so much self-doubt

Apologies to all involved parties for the likely wrong guess.... :?
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Rush
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Rush »

Did 2 sessions on the track and am just going to accept my fate that I'm not going to qualify.
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Wahlamt
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Wahlamt »

One question about the site... It looks like the cookies is set to be valid for a week. Could we increase that? Seems like every time I visit rF I need to login in again... Could we just have it as indefinite and delete it once we log out, or at least an option for it? :)
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