2013 Race Factory Gaming Nationals

Organize races and post results here
Post Reply
bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: 2013 Race Factory Gaming Nationals

Post by bdownen323 »

Damn, the 144.. erm... 125... mobs on this track. Give this thing a download to see me tomorrow night! https://www.dropbox.com/s/p0hnyu9wmck0v ... -Byron.png
Yes it is a png Josh released the template a while back so calm your pants. You also need the original rm125 hybrid skin pack found here: http://www.mediafire.com/download/ce8dr ... hybrid.rar
TRMX
Crushed Dissenter
Posts: 30
Joined: Wed Jul 31, 2013 4:09 am
Team: TRMX

Re: 2013 Race Factory Gaming Nationals

Post by TRMX »

barrington314 wrote:^^^ that still gives you a mismatch.
TRMX wrote: Well how do i remove them? :(
Theres only 2 trees that are 3d statues. The rest are billboards. Do as I said above (clicking save in editor to create the track folder) and open the billboards file with notepad++ and delete the lines that have the trees in them. Or manually delete them out in editor. Or just put in a blank billboards file all together.
Did it, Thanks!
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2013 Race Factory Gaming Nationals

Post by AWood »

The 2 tree statues are called "treetall_50.jm" create a blank jm and drop it straight into your personally folder, no subfolders and it will get ride of them.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
chase_desselle#27
Crushed Dissenter
Posts: 75
Joined: Sun Jan 27, 2013 10:33 pm
Location: Houston.Texas

Re: 2013 Race Factory Gaming Nationals

Post by chase_desselle#27 »

idk what im looking for with notepad++ any help
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

chase_desselle#27 wrote:idk what im looking for with notepad++ any help
To remove the billboards? Just ride a time trial lap. Itll create a folder. Then make a blank file called billboards and put it in that track folder that was created.
chase_desselle#27
Crushed Dissenter
Posts: 75
Joined: Sun Jan 27, 2013 10:33 pm
Location: Houston.Texas

Re: 2013 Race Factory Gaming Nationals

Post by chase_desselle#27 »

barrington314 wrote:
chase_desselle#27 wrote:idk what im looking for with notepad++ any help
To remove the billboards? Just ride a time trial lap. Itll create a folder. Then make a blank file called billboards and put it in that track folder that was created.
ok ill try
tacomcdolphin
Posts: 530
Joined: Thu Jan 24, 2013 2:24 am
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by tacomcdolphin »

http://forum.mxsimulator.com/viewtopic.php?f=6&t=24159

if anyone wants to see the 914 tonight
chase_desselle#27
Crushed Dissenter
Posts: 75
Joined: Sun Jan 27, 2013 10:33 pm
Location: Houston.Texas

Re: 2013 Race Factory Gaming Nationals

Post by chase_desselle#27 »

i put a blank file and it says track doesnt match client ???
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

chase_desselle#27 wrote:i put a blank file and it says track doesnt match client ???
Must have did something wrong. Billboards do not cause client track modified error unless JLV recently changed that.
chase_desselle#27
Crushed Dissenter
Posts: 75
Joined: Sun Jan 27, 2013 10:33 pm
Location: Houston.Texas

Re: 2013 Race Factory Gaming Nationals

Post by chase_desselle#27 »

barrington314 wrote:
chase_desselle#27 wrote:i put a blank file and it says track doesnt match client ???
Must have did something wrong. Billboards do not cause client track modified error unless JLV recently changed that.
idk ill do it again
760Liam
Posts: 1405
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: 2013 Race Factory Gaming Nationals

Post by 760Liam »

If anyone still has problems with not being able to update the shading, just do this.
1. Download the track
2. Go into editor
3. Update Shading
4. Save it.
5. Go into your mxs perso folder and find the folder "2013.motosport.rf.national.rd10.unadilla"
6. Delete everything BUT "shading.ppm" and "shadingx2.ppm"

It worked for me so maybe it'll work for you guys as well. :)
Image
chase_desselle#27
Crushed Dissenter
Posts: 75
Joined: Sun Jan 27, 2013 10:33 pm
Location: Houston.Texas

Re: 2013 Race Factory Gaming Nationals

Post by chase_desselle#27 »

760Liam wrote:If anyone still has problems with not being able to update the shading, just do this.
1. Download the track
2. Go into editor
3. Update Shading
4. Save it.
5. Go into your mxs perso folder and find the folder "2013.motosport.rf.national.rd10.unadilla"
6. Delete everything BUT "shading.ppm" and "shadingx2.ppm"

It worked for me so maybe it'll work for you guys as well. :)
didnt work for me??
760Liam
Posts: 1405
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: 2013 Race Factory Gaming Nationals

Post by 760Liam »

did you keep the saf of the track? and people who have probs with billboards do the same method i did, keep the billboards file and delete what you want.
Image
760Liam
Posts: 1405
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: 2013 Race Factory Gaming Nationals

Post by 760Liam »

dp....
760Liam wrote:keep the billboards file and delete what you want.
What I mean is delete wht you want inside of the billboards folder.
Image
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: 2013 Race Factory Gaming Nationals

Post by tyskorn »

I'm pretty sure you can't modify the shading files and still be able to connect to a server with the original track.

Try getting this: http://www.mediafire.com/download/txi01 ... eePack.zip
If that doesn't work, try to re-download it. If that doesn't work, I don't know.
Post Reply